Supreme Ruler 1936 (Canceled)
Supreme Ruler 1936 (Canceled)
Real Time World War II Geopolitical Strategy Game. Campaigns, Historical Scenarios, and Sandbox Mode provide huge replay value.
Real Time World War II Geopolitical Strategy Game. Campaigns, Historical Scenarios, and Sandbox Mode provide huge replay value. Read more
About this project
Update November 14, 2014: Kickstarter Project Cancelled.
Thank you everyone for your interest and support in our Kickstarter Campaign.
Be sure to watch for our Steam Early Access Beta starting in December 2014!
Check out our development Updates:
Update 1 ... Lead Programmer George Geczy discusses his favorite features.
Update 2 ... Special Bonus ... get a free digital download of Supreme Ruler 2010 now!
Update 3 ... Play On! Details about open-ended Sandbox Gameplay and Mods.
Update 4 ... A Day in the Life... A glimpse at the development of SR1936
Update 5 ... BattleGoat Interview by Strategy Informer
Update 6 ... Check out the Video Walk-throughs of Supreme Ruler 1936 Gameplay
It's March 1936 and a storm is gathering…
In direct violation of the Treaty of Versailles, Germany has deployed troops into the Rhineland and has made plans for a massive military buildup… Meanwhile Japan continues to covet the resources and land of its neighbors in Southeast Asia and Italy moves to increase its hold on Eastern Africa.
Supreme Ruler 1936 is a Real Time Geopolitical Strategy Game (for PC and Mac) that immerses players in the World War II era, providing detailed Campaigns, Set-Piece Historical Scenarios, and a Sandbox Mode that allows you to take control of any nation.
Heavily researched Orders of Battle, resources and historical events provide the backdrop for you to take control of all aspects of your nation, from the Economy, Social Spending, Scientific Research, Espionage, Military and, of course, Diplomacy.
With many countries finally beginning to emerge from the Great Depression, war was the last thing they wanted. Will you instead decide to devote your energies to stabilizing your nation's economy?
Scientific research also can provide important contributions to the economy and health of your nation. And as the peace is shattered by war, pursuing research into advanced weaponry could just give you a critical advantage on the battlefield...
Take control of your military and defend your nation. Or will you prefer to launch a preemptive strike before your enemy is prepared?
Supreme Ruler 1936 features a Real-Time tactical strategy/wargame engine that simulates entire armies down to the battalion level. Choose from hundreds of unit types to research, trade, and build... deploy your armies to protect your borders, or prepare to launch an attack. Battle on land, sea, and in the air... use tactics such as strategic bombing, naval landings, air drops, sea transport, reconnaissance, and more. You can take direct control of your individual military units, or else set them for Minister control and instead use strategic priorities and goals for your military leaders to achieve.
What will you do next? The decisions are all yours... Will you follow a historical path or instead make decisions that lead to a new world order?
But keep in mind that you are not the only one making decisions. While other nations may be influenced by historical actions and agendas, the world is constantly changing and it is imperative that you are aware of developing threats and opportunities...
Supreme Ruler 1936 features Single Player or Multi Player Modes allowing for up to 16 Players over Network or Internet. Play a Grand Campaign as one of the major powers, or play historical Scenarios that will allow you to recreate key battles of World War II. There is also a Sandbox Mode will let you play "what if" from nearly any country in the world, allowing you to customize your own victory conditions.
Update November 1st 2013 - Check out our Video Walk-Throughs:
WILL THIS BE YOUR FINEST HOUR?
Support from Kickstarter will allow us to self-publish the game and develop additional Campaigns, Scenarios, and in-game content for the launch of Supreme Ruler 1936. The game will ship with Grand Campaigns starting in 1936 ("The Gathering Storm") and 1940 ("The Battle for France"), playable from many of the major powers. With Kickstarter support we can also add Campaigns from 1941 ("Barbarossa") and beyond.
Supreme Ruler 1936 will also ship with a number of Scenarios, covering many of the major battles of World War II. We'd like to add more Scenarios, especially from later in the war, and would also like to hear about what battles you would like us to include.
There's also a lot of opportunities for more content - more unit meshes, more technologies, more details on minor countries, more options for gameplay. All of this can be made possible with the support of this project through Kickstarter.
BattleGoat has shipped three previous titles in the Supreme Ruler series, starting with Supreme Ruler 2010 (published in 2005), followed by Supreme Ruler 2020 (published in 2008), and most recently Supreme Ruler Cold War.
Supreme Ruler 1936 is the pinnacle of the series, featuring more content, greatly improved performance, better AI, upgraded graphics, and many new game elements.
The BattleGoat team - above, David, Stephane, George, Dax, and Chris - are all looking forward to showing the world the power and flexibility of our simulation engine applied to the challenges of creating an in-depth World War II strategy game. In addition, we have great new music and soundtracks by composer Dan Rodrigues. We should also mention assistance from our student interns Kevin, Brad, and Erik, plus long-time game tester Peter.
Our team not only has a track record of bringing high quality games to market, but also a history of extensive support - new updates, patches, and bonus content long after our games are first released. Are you looking to provide feedback directly to us at any time? Visit our forum at www.bgforums.com, in operation since 2002.
In fact, the history of Supreme Ruler goes far before even that...
The first Supreme Ruler game was published over 30 years ago, shipping as a text-based strategy game in 1982 for the Radio Shack TRS-80 computer.
All contribution levels include a DRM-free Digital Download copy of two of our earlier games, Supreme Ruler 2020 and Supreme Ruler 2010 for the PC.
Contributors at the $25 level and above will receive a Digital Download copy of Supreme Ruler 1936 when it is released... including both a DRM-free PC or Mac version, plus a Steam key (PC and Mac).
As well, contribution levels of $25 and above will be able to participate in the Supreme Ruler 1936 Beta Program, launching in late November (PC only). Get an early look at the game, and help us make it even better!
Some levels also include a physical boxed copy, with a full printed game manual - just like the good ol' days! (Digital copies include the manual as a PDF.)
At $35 and above you'll receive bonus content, including early access to additional experimental and alternate-history scenarios that we make in the studio as part of our development and post-release updates. You also get a bonus of graphic wallpapers and desktop backgrounds; and at the $90 level you can even choose one of our unit showcases as an 8x10 plaque-mounted picture.
Other levels include exclusive BattleGoat "Tchotchkes" such as a T-Shirt, Lapel Pin, and even your own actual BattleGoat!
At the Politician level, backers may have their name and photo included in the game as a Cabinet Minister or even the potential leader of a nation.
Lastly, the Designer-level backers can work with the BattleGoat team to suggest and help design a new scenario for the game - maybe your favorite historical battle, or an alternate history you'd like to see.
Risks and challenges
The BattleGoat Studios team is already in place and has been working hard on Supreme Ruler 1936 for almost two years, so this project will certainly be completed.
However, we need your help to make this the best game possible. Kickstarter funding will allow us to add more historical scenarios, more campaign starting points, and much more game content. It will also allow us to launch a beta program and incorporate ideas, feedback and suggestions from our most important audience: you, our supporters.
Self-publishing a strategy game of this scope brings with it a lot of challenges, but the benefit of self-publishing is that we now answer directly to our fans and supporters... we control whatever decisions are necessary to make Supreme Ruler 1936 a truly great game.Learn about accountability on Kickstarter
Supreme Ruler 1936 is expected to be released on Steam and other Digital Download stores in March 2014, for PC and Mac. Full Retail price will be $39.99.
Yes! All backers at $25 and above will receive a DRM-free direct download copy, as well as a separate Steam activation key.
One unique feature of the Supreme Ruler Game Engine is that we don't put any type of caps on the number of units a nation can have. So as games go on, every country tends to continue to grow their military significantly. This can mean literally thousands of units constantly active (not just in player countries but also in AI nations) that the engine must continually monitor and often control.
In previous versions of the game this could sometimes lead to significant slow downs as the games progressed to later stages and unit counts got high.
Much work has been done to improve this in Supreme Ruler 1936, and the improvements are Dramatic! In recent single player test games, after 12 years in and wars going on around the world, at fastest speed we are still achieving under 5 seconds per game day speed (too fast if you are trying to control the course of a battle). So unlike our previous releases, in later stages of this game you will often need to move to a slower game speed.
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