Shatterlands is a new miniatures game from Stonegate Forge, the makers of Picnic Panic, that combines the best elements of both black powder frontier skirmish games, and fantasy roleplaying. It offers the tactical problem-solving challenges of tabletop war-games and the character building aspects of RPGs.
Shatterlands character cards represent individual characters, who make up a small unit of 25 wilderness fighters (either a Rapani Voice, or a Dumerai mercenary ranger company). Each time a player sits down to play the game he/she will select a small group of characters from his/her squad to carry out the mission, based on those characters' unique attributes. On the table top, these characters, represented by miniatures produced by our friends at Iron Wind Metals, will maneuver for good cover and ideal fields of fire from which to target the enemy, in order to accomplish their specific scenario goals.
But the game itself is much larger than these scenarios. It is also about building a first rate group of warriors whose skill sets are suited to the tasks you will set for them. As they gain experience, they will improve in the areas you decide are important. But wounds will also cause them to become less effective in specific areas, so part of tabletop play is protecting your characters, and knowing when withdrawing off the field with your squad intact is more important than continuing to fight for scenario objectives.
The game is the first of several that will be set in the World of Atelon, our new crowdsourced fantasy world, which a follow up video will invite you to help us create. If you want more information, please visit stonegateforge.com, where our Atelon wiki is already going up at the rate of about a page a day.
We will also be demoing Shatterlands at the HMGS Fall In! convention, November 4-5 in Lancaster, Pennsylvania, so if you can make it down, we'd love to show it to you in person. Look for a future video on this page with footage from the show.
Because we want to be certain this project goes forward we have set our initial funding goal low, but to do everything we ultimately want to do with this game, we want you to help us raise more. That's why we're building an attractive ladder of stretch goals well beyond our initial funding objective. Please help us to be able to make this game that much better.
$2000- Kalmia Rhyde tattoo decals-Free to all reward levels that include Rapani figures.
$2500 New sculpt, Additional Dumerai Swordsman- $4 (automatically added to figure mix where noted)
$3000 New sculpt, Additional Rapani-$4 (automatically added to figure mix where noted)
$3500 Die cut full color custom range sticks for the ranged weapons-$3
$4000 New sculpt, Additional Dumerai Crossbowman-$4 (automatically added to figure mix where noted)
$4500 New sculpt, Additional Rapani-$4 (automatically added to figure mix where noted)
$5000 Scenario book, containing 5 additional scenarios-$10
$5500 New sculpt, Additional Dumerai Marksman-$4 (automatically added to figure mix where noted)
$6000 Additional Rapani-$4 or $20 for a full set of all 6 new sculpts
$6500 Terrained Metal Bases-$1 or $4 for 5.
$7000 Wooden Game Markers-Price TBD
Game Design: Ben Rubin with Marc Rubin and Gabe Rubin
World of Atelon and Game Background: Marc Rubin with Ben Rubin
Artwork: Anna Armona and Ari Ashpis
Graphic Design: Suzi Rubin with Ben Rubin and Ari Ashpis
Sculpting: Bobby Jackson
Miniatures Produced by: Iron Wind Metals
Special Thanks to Metropolitan Wargamers, NYC for help with play testing, and to Weston Hempfield and James White for painting.
Risks and challenges
Though a fairly new company, our management team has decades of experience in the table top gaming industry through connections to Ral Partha and Iron Wind Metals. Our design work is already in progress, we have component suppliers lined up, and we successfully completed and fulfilled our first Kickstarter, Picnic Panic, on time. We have incorporated a lot of lessons from that experience.
That said, this project is more ambitious than Picnic Panic in terms of budget, number of unique components, and number of suppliers. We recognize we are stretching ourselves here. For that reason, we have been fairly conservative in our fulfillment date. We would rather be pessimistic and exceed expectations, than be optimistic and deliver late. But ultimately we are confident in our ability to deliver a high quality product.Learn about accountability on Kickstarter
- (21 days)