Project image
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€111
pledged of €5,000pledged of €5,000 goal
5
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, November 26 2018 5:32 AM UTC +00:00
€111
pledged of €5,000pledged of €5,000 goal
5
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, November 26 2018 5:32 AM UTC +00:00

About

UPDATE: To avoid possible confusion, all rewards include a copy of the game, since it will be free if funding succeeds (read more about this below).

"In a distant future, from deep space arrives an alien armada focused on annihilation of all life in Solar system.

Defenders, stop this invasion before Earth falls."

This is the first game and kickstarter too, of the new indie studio Just Gameware. One line description, as you might have noticed, would be -- "Space Invaders on steroids". And it's a game exciting in many ways for us, and hopefully for you, potential backers, as well.

Not too original, since it is yet another adaptation of the classic Space Invaders. A SHMUP (shoot 'em up) where a vehicle shoots from below at nasty aliens above. The player is a part of the Terran defense, by being in control of the Defender D-1 vehicle with various destructive weapons at its disposal. But aliens will have quite a few tricks in their sleeves as well. Naturally, it is a game with a lot of updates compared to its ancient role-model, with clean, fun gameplay and smooth controls. Perhaps more in line with mobile platforms than to be considered a full-blown desktop game, and carrying the spirit of retro arcade machines too.

Тhe game will be built for Windows, Linux, and Android, and will be free to download. Not only that, but the plan is that the whole Unity project comes along with the game! All code will be under the BSD license and all artwork of Just Gameware under CC-BY. A game in spirit of open culture (that is, as open as possible, since it is developed on a closed-sourced engine after all). I dare to believe that whoever studies it, along with the official Unity 2D game example (that funny English... bean) will more-or-less be ready to code a classic 2D arcade game in Unity. SHMUP, platform, SHUMP-platform, whatever.

When I was a kid, playing games either on C64 or arcade machines, my utmost priority was to reach as far as possible into the game, and beat it using any means necessary. Nothing else mattered. I wanted to play and see everything that the game had to offer, and I always kept my fingers crossed that at the end of the game, I would see a really cool outro. Something that I considered an ultimate reward for beating the game, but which most of the games on C64, and later Amiga, didn't have. However, that rarity only boosted the thrill. And then maybe an unexpected level, during the game, too? Thus, in honor of this feeling, Advanced Invaders will have both that special level, which one didn't see coming, and the outro, which will be, well... less than modest for today standards, but in line of what I was hoping to see as a kid in general.

Advanced Invaders will be a fully rounded game and this is an insight in some of the main elements that the game will have:

  • Main game with progression map and 5 + 1 action-packed levels all around the Solar system. I say +1 because one level in the main game will be very special, much different than the rest, and more-or-less a different type of game.
  • One unlockable game mode, once the main game has been beaten.
  • Difficulty level in the mentioned spirit of retro arcade machines... one thing is certain, this game will not be holding your hand.
  • Four types of standard enemies, each with its own unique attitude and destructive arsenal, and two big bad bosses.
  • Four different types of weapon in player's arsenal and a few unique to the aliens, not available to the player.

It's only me -- Stefan Ilic -- at the moment, toying with the works of various great open artist and composers, otherwise a long time player since days of C64/Amiga home computers. You can visit the Just Gameware website, a newly opened studio-warehouse, where I will be blogging about games developed in the warehouse and daydream about gaming in general.

I am also the main designer, a little bit of artist, and scripter behind the on-going open-source game Limit Load. Thus if you need to know whether I am serious or not, or just want to know what I am able to do, you can check that game right away or watch the youtube video. It is the project that I do in cooperation with another coder (who is the core programmer there). However, I am all alone in this kickstarter. The bad consequence of this is, I can do only simple games... or do I... considering that Unity game engine positively impressed me in more than a few ways. The good thing is, everything that I promise, I am pretty certain that I can deliver in time.

With all that I have made so far, for the sake of presentation and counting in the amount of skill and resources that I have at my disposal, I am more-or-less certain that the game will take no more than three months to finish. Especially since at the moment I can dedicate all my spare time to this project.

The target funding includes both the developing expenses and profit. Most of the expenses I plan to spend as donations to various open artists and composers whose work I used or plan to use in the game, as a solid "thank you!" and as a modest encouragement for them to keep moving on as open artists. I also might hire an artist to do some unique graphics for the game (although those that I know of ask for a small fortune for that, so I am not sure about that). The split is like this:

  • My own salary for duration of development (living expenses, hardware expenses, taxes, etc.) will be about 60%.
  • The other 40% are reserved as donations to artists who produced the open art and sound, and possibly for specifically commissioned assets.

Once finished, the game would be available at the Just Gameware website, Unity asset store, and perhaps more places, for free.

This is my first kickstarter campaign and I am interested to find out what's what, first hand. Ever since crowdfounding became a thing, I looked up to it as a step in the right direction in solving the "terror of the mainstream", or ever rising absurdities in the ways of how PC games are handled by corporations (copy protections, always-online systems, and other such nonsense).

The biggest reason why I want this game project to succeed with the crowdfunding model is that then it would be an open-source game. Open software and open art and music is just great, and I like to support it whenever possible, for quite a few reasons. To name a few, anyone can develop a game further, or use its resources for some completely unrelated project without fear that it will break some copyright rule, and annoying anti-piracy hustle is also a thing of the past. Since the game would be free after completion, the funds obtained through crowdfunding would also be the final money the game earns, which I calculated to cover everything of importance. All in all, it would be great encouragement for even more exciting, open-source games in the future.

I certainly lack imagination in this topic, but how about these:

5€

Any backer gets the name/nickname in the game credits.

15€

All previous rewards plus... when each new defender is spawned, a HUD text "Ready Defender ..." is displayed.

Backers' surnames in this tier will enter the pool from which one surname will be randomly chosen to complete the ready message.

50€

All previous rewards plus... since there are five standard levels in the game, first ten backers who pledge over 50e will get their name/nickname/word-of-choice inscribed in a visible place on the level. Like graffiti on the scenery, or an inscribed piece of space junk floating in the background. As if each one level is dedicated to two of the first larger benefactors. However, there is a catch! A word of choice has to go with the theme! Since this game is space sci-fi themed, the word has to be in line with it. So if you want for example your nickname to be visible, then imagine a sci-fi yourself and send the word through email. I keep exclusive right to disapprove a word and ask for "think harder, Homer". (A right I certainly don't want or even bother to use unless I feel that I really, really have to.)

Risks and challenges

I like to believe that there are no risks involved, unless lighting strikes me, meteor hits me or... an invader sweeps me (?).

But since this is my first excursion into Unity and crowdfunding, I suppose I should be ready for anything. Unexpected problems like designing special level stuff that I am planning, or something related to rewards that I am promising. One thing that I learned on past examples is that, sometimes, very ugly dives into game's core might be required to solve a critical problem, that was totally not foreseen. Furthermore, while I am impressed by the way Unity handles multi-platform builds of the game, some important elements may still go wrong, no matter how certain I was that everything would work fine (virtual controls for example... might be talking about this more in the future).

The good thing is, I carefully studied Unity to know exactly what I can and what I might not be able do, and I don't see any impassable challenges from where I am standing now. Plus I have a clear vision of how the final build of the game should look like, which is what is giving me courage to even start this kickstarter :)

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Support

  1. Select this reward

    Pledge €5 or more About $6

    The Hall of Fame

    Backers get their name/nickname in the game credits.

    Includes:
    • Name/nickname in game credits
    Less
    Estimated delivery
    2 backers

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    Kickstarter is not a store.

    It's a way to bring creative projects to life.

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  2. Select this reward

    Pledge €15 or more About $17

    Die in the Game

    All above rewards plus... whenever a new defender vehicle is ready for battle (like after the loss of one), a HUD ready text will insert a surname from the list of all backers in this tier. E.g. "Ready Defender Peric".

    Includes:
    • Name/nickname in game credits
    • Named defender on the battlefield (backer's surname)
    Less
    Estimated delivery
    0 backers

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    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €50 or more About $55

    Level Dedication

    All previous rewards plus... first ten backers will get their name/nickname/word-of-choice inscribed in a visible place on the level. Please chose a word that goes with game's sci-fi theme.

    Includes:
    • Name/nickname in game credits
    • Named defender on the battlefield (backer's surname)
    • Name/nickname/word-of-choice in the level
    Less
    Estimated delivery
    Limited 2 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)