About this project
Portas Aurora: Arrival is the blending of EV: Nova's Story, Master of Origin 2's Combat, and Final Fantasy Tactics Character System. Portas Aurora: Arrival is a science fiction role playing game set in the distant galaxy of Luxvatio. Players take control of a newly commissioned Officer in the Galactic Senate Navy.
For hundreds of millennia Luxvatio was under a vicious cycle of warfare. A race would become sentient and quickly reach out into the heavens only to discover they were not alone. In short order the two races would be at war with each other, usually ending with one race extinct. Hundreds of races would come to power only to be wiped away by the next race.
As the number of races dwindled and it looked like Luxvatio would be left with only a single race to call it home, a grand movement started. Members from all the remaining races seeing their blood soaked history and their bleak future, began to call out for peace. The idea was infectious and the Galactic Senate was formed. The races of Luxvatio were very lucky in the early years of the Galactic Senate. The governments of the remaining races found the Galactic Senate devoted to the idea of peace and with Galactic Senate's focus on technology to improve the lives of it members Luxvatio all races became united under the banner of the Galactic Senate.
Portas Aurora: Arrival takes place ten of generations after the formation of the Galactic Senate. The Galactic Senate is now the primary government for all races of Luxvatio and you are a newly minted Officer in the Galactic Senate Navy. You were finishing your last assignment before being commissioned when the outsiders arrived and destroyed the trade ship you were escorting. As one of only a handful of witnesses you have caught the eye of the Galactic Senate, whether this is a blessing or a curse is still a mystery. With the arrival, old tensions between races have risen up, making the defense of Luxvatio that much harder. As an Officer in the Galactic Senate Navy you will be challenged daily to maintain the balance between Peace and the defense of Luxvatio. Pressures from both allies and enemies will shape the course of events, what your effect on the future will be up to you.
What makes Portas Aurora: Arrival unique?
- From the beginning Portas Aurora: Arrival was designed for player immersion.
- The galaxy of Luxvatio, is not some procedurally generated collection of stars. We have handcrafted hundreds of star systems and written the lore connected to each.
- The races that inhabit Luxvatio are not a series of random numbers pulled together. Each race has deep history tied into the story behind Portas Aurora: Arrival
- The Plot of Portas Aurora: Arrival focuses on negotiation over combat, but players can choice to use combat as a first option.
- NPCs have their own agenda and are willing to use you, the player, to further it.
The gameplay of Portas Aurora: Arrival is designed to be flexible in its style of play. Players can use pre-designed settings, ships, advancement paths and even whole fleets. However, for the players that really want to customize their style of play almost everything has a deeper level to explore.
Players design their character's abilities by combining a primary role and a secondary role.
- Command Officer
- Engineering Officer
- Political Officer
- Special Operations Officer
- Science Officer
- Medical Officer
Roles do not define your character they are used to reflect your style of play. Each role offers different abilities and bonuses to the player's flagship or whole fleet. Depending on the situation one role maybe a better fit then another, but it will all come down to the style of the player to use the tools they have selected.
The gameplay of Portas Aurora: Arrival can be divided up into two different sections Diplomacy and Combat.
The galaxy of Luxvatio is in a state of war and panic. As an office of the Galactic Senate you will be defending Luxvatio for the Outsiders and in addition asked to douse some fires that have popped up. Often you will have to make choices deciding which star systems are first to receive resources to where Galactic Senate fleets will patrol. All of your choices will have weight to them some will earn you allies while others with create new enemies.
Missions are the major section of Diplomacy. Completing Missions and in some cases just attempting them can earn you Political Favor, Personal Allies, Reputation, General Experience, and varies Officer Role Experience. There are even chances to earn ribbons and metals from missions.
When all else fails defending Luxvatio will fall to you. Combat in Portas Aurora: Arrival is based on a turn-based system similar to Masters of Orion 2, Final Fantasy Tactics and Advance Wars, with some new added features like crew assignment and more defensive flexibility. What does this mean? Combat is a turn based system that allows players to employ strategy to win. Players with be able to use the map and objects in their tactics. Like the Science Officer is using in the screen shot below.
In addition to the Single Player campaign combat, players can look forward to:
Challenge Mode is for the players that want to get into the heart of combat, or the test their tactical might. For the people that are familiar with Final Fantasy Tactics Challenge mode will remind them of battles in which law cards place restrictions on play style, weapon use, and even class selection. Players not familiar with it will be able to quickly pick it up. Challenge Mode can also be used to test different fleet builds for single player campaign combat.
Multiplayer Combat, if you enjoy combat or maybe you don't it is always nice to include your friends. Players will be able to create battles in which they set:
- Fleet Point Values
- Map and Size
- Victory Conditions
Victory will not be as simple as crush the enemy with the sharp pointy end of the stick. Strategy will be your main weapon. Your decisions during fleet creation and ship design will re-enforce your strategy and your ability to keep an edge in battle. Stacking a single ship does not mean you will breeze through your enemy. However, the game is designed to be flexible and allow experimentation. Are you ready to test your might?
Once you have assemble your fleet you select one of your ships as your fleet's flagship. The flagship is where your character will command the battle from. A fleet's flagship is a key component for victory. Losing your flagship will not cost you the battle, but losing it during a battle can rapidly shift the balance of power.
A fleet's flagship is more then the point of commands. Players can earn experience towards different Ship Hull classes and lock new abilities and bonus. The idea being the more you use that Hull class the better you would be able to utilize it to the full potential.
A breakdown of different rewards for supporting Portas Aurora: Arrival.
The Game Standard Edition - A DRM free digital download of the game on your selected Platform, when it is complete.
Early Beta Access - You'll get access to the game while it is still in beta stage of development. See things before the rest of the world does.
Player Ship Submissions - The community is helping us and therefore we feel that the community should have a say in the final product. Players will be able to submit ship designs and have the community vote on them to be added to the game.
Portas Aurora: Arrival is more than just an idea or a dream. We have been working on the game for more than 5 months with the story has been in development for over a year. Currently we are porting the game to a new engine that will allow it to be played on many more platforms, and give more control to players how they will view the game both in combat and out.
Current Status Summary:
- Portas Aurora: Arrival Story has been in development for over a year.
- Portas Aurora: Arrival has a working prototype.
- Over the last 5 months we have been refining mechanics and balancing Officer Roles.
- Currently porting Portas Aurora: Arrival to a new engine to allow it to be played on more platforms and open open combat viewing opinions.
- Christmas 2012 - Alpha Build.
- Summer 2013 - Beta Testing.
- Oct. 2013 - Full game release.
Up to this point Portas Aurora: Arrival has been created from passion for plot rich game and funding from our own pockets. However, we are reaching the mark where the game's development becomes a hobby or a commercial product. The Kickstarter funding will be for:
- Hiring Outside Help: An 3D modeler, Musician, and another programmer. The outside help will allow use give the game the visual and audible experience it desires, along with the ability to deliver the game in a timely fashion.
- Maintenance Costs: Engine Licensing, Prepaying 1 year of server usage.
- Expansion: Money raised beyond the goal will go to expanding the game in all ways. Longer storylines, more Ship Hull Classes, Customizable Mulitplayer Maps, and more.
Orange Chair Software is a small group of game lovers. Both Daniel and James have Degrees in Computer Science and work everyday in the world of high traffic web solutions. Now we are applying our collective talents to create an immersive gaming experience of everyone to enjoy.
Daniel Randall - Lead Programer
James Hentze - Lead Game Designer
Nick Ogata - UI Designer
Ashley Yamaguchi - Linguist / Voice of Dea Carina
Josh Figueira - Business Guy
Special thanks to Councilor
Thank you for having a look and I hope I can count on your support for Portas Aurora: Arrival. It's been a longtime dream of mine to create a video game like this. Hopefully through the power of Kickstarter you find as much enjoyment out of playing Portas Aurora: Arrival as we have crafting it.
Want more information about the game check our website:
We are looking to have the game on Steam, and GOG. In addition to having it on http://Portasaurora.com, the game's official site.
However, availability on Steam and GOG is not official. Steam has an approval process and there's no guarantee that they'll accept Portas Aurora: Arrival, but hopefully a successful Kickstarter will help make the game more attractive to them!
Currently OS X, Windows, and Linux
Support this project
- (29 days)