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$1,657 pledged of $4,500 goal
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By IDD Inc.
$1,657 pledged of $4,500 goal
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About

Below are links to Aspects of Fantasy design reviews we have done during the Kickstarter:

Aspects of Fantasy is a fantasy roleplaying game that takes two open-source roleplaying systems, the familiar D20 rules system and popular Fate system, and melds them to create a unique fantasy roleplaying experience. Aspects of Fantasy is not just a concept looking for funding. A beta-version of the game is has been completed with quite a bit of playtesting. If you back at the Candidate level or greater you will get the beta digital version of the game emailed to you within 24 hours of the Kickstarter ending (assuming it funds). 

So why put the game on Kickstarter? A couple of reasons:

  • Aspects of Fantasy is illustrated but most of the illustrations are stock art. While we like the art that is currently used in the game, we would like to raise funds for unique artwork, including a professionally rendered cover.
  • While we feel that Aspects of Fantasy is already written in a clear and concise manner, any product that is being published should have a professional editor read over it. Hence, we would like to hire someone to edit the game. 

In addition, Kickstarter provides a way for us to send backers a copy of the game and get their feedback. Not only will we listen to backers' opinions and ideas, we will be actively soliciting those opinions and ideas throughout the publishing process.

So why yet another fantasy rpg? What are we trying to accomplish? 

Aspects of Fantasy is derived from our experiences with D20. While we have been fans of D20 since its inception, there were a number of issues that caused us to move away from the D20 system. At the same time, we began experimenting and playing games that could be described as innovative and/or "new style", including Fate. We quickly realized that many of our issues with D20 could be resolved using concepts from some of these new style games, especially Fate. 

Conversely, while we like a lot of the concepts and ideas in the 'new style' systems that are out there, we are not necessarily enamored with the narrative style of play many of these games emphasize. We simply like a little more structure and crunch in our rules systems.

With this in mind, we began bringing in concepts from these 'new style' games that we liked and applied them to D20. We also added our own rules that are unique to the system. The final version of the game is what has become Aspects of Fantasy.

Listed below is a more in depth look at some of the games and influences that make up Aspects of Fantasy:

Fate

Fate is one of the more popular ‘modern’ rulesets out there. The Fate system, with its concepts of Aspects, Fate Points and Areas, provides a way to  encourage character development while also streamlining rule resolutions. Aspects are a great way to take care of a number of issues with D20: they replace the overabundance of feats that characters have (a problem often referred to as 'feat glut’), make character flaws really matter, and allow a player to use his character’s concept to really make a difference in the game. Aspects also provide a way to generate Fate Points, fuel that powers the Aspects of Fantasy rules engine. 

We also expand upon these ideas, adding Aspects for adventuring parties and utilizing Fate Points to power certain traits and abilities.

D20

Much of Aspects of Fantasy is based on the D20 ruleset (though there are many changes). Various incarnations of the D20 system have been around now for over a decade. The concepts underlying D20 are widely understood and have been used by literally millions of roleplayers. Because the D20 rules system has been properly vetted and is so well known it provides the perfect rules framework for Aspects of Fantasy.

Aspects of Fantasy is smoothly integrated with the D20 SRD allowing you to easily convert your D20 adventures, as well as integrate much of your D20 source material and monsters.

Other Rules

Concepts you will find in Aspects of Fantasy include exploding dice, primary and secondary requisites, rules for critical hits and fumbles, a simplified encumbrance system, and much more. All such rules were chosen to provide a more dynamic game experience while also easily integrating into the D20-FATE rules framework.

Sample Pages
Sample Pages

OTHER INFLUENCES

Old School Renaissance

In some ways, Aspects of Fantasy is a nod to the Old School Renaissance (OSR), the movement in roleplaying that looks to the past and older versions of various games to find a simpler, more familiar roleplaying experience. There’s a lot to like about the ‘old school’ movement: simplified character creation, a manageable set of rules, no reliance on grids, and a more free-form gaming style overall. However, Aspects of Fantasy is NOT an OSR game. We have no desire to go back and use actual systems from the late 1970s and early 1980s. Instead, we attempt to adhere to the goals of the OSR by implementing those goals with modern, more evolved rules.

Inspirational Source Material & Appendix N

In the original AD&D Dungeon Master’s Guide published way back in 1979, Gary Gygax had a number of Appendices which contained everything from lists of dungeon items to random monster encounters. One of those Appendices was Appendix N: Inspirational and Educational Reading. This appendix listed those authors and works that were most inspirational to Gygax and most influential in the creation of Dungeons and Dragons. Two years later, Tom Moldvay’s ‘Red Box’ edition of Basic D&D was released with a list called Inspirational Source Material which included a number of works not included in Appendix N. While not all of the authors or works cited were necessarily to my liking, both of these lists became my guide to all things fantasy. Much of Aspects of Fantasy’s style, as well as many of its rules, are influenced by the works of fantasy from these lists. 

The final result is a game that provides quick yet detailed character creation and development, rules that are familiar and easy to grasp, and a game that is easy and fun to run.

As mentioned, if you back at the Candidate level or greater you will get the beta digital version of the game emailed to you within 24 hours of the Kickstarter ending (assuming it funds).

In April, a new PDF will be mailed out with art and changes based on backer feedback and editing.  All physical copies of the book will be printed out through DriveThruRPG and delivered to us. We will then mail them out to backers.

The Books: Both the hardbound and softbound books will have black and white pages and color covers. 

Additional Copies: If you want additional copies of the rulebook add them as add-ons to your pledge: Each extra softback rulebook - add $20.00; each extra hardback rulebook, add $30.

Postage: Postage in the US and UK is free. All other international backers will be charged for shipping (sorry about that!). 

Based on the recent history of Kickstarters, we were a little reluctant to add stretch goals. Let's face it, many game-related projects seem to have 'fallen off the tracks' because of stretch goals. However, we also realize part of the fun and interest generated by Kickstarters is the inclusion of stretch goals. With this in mind we have included two stretch goals, one fairly modest, the other a bit more ambitious. No free dice, mugs, or t-shirts, just two additions to the game.

ADDITIONAL ADVENTURE

While one starting adventure will be included in the game, if we reach $8,000 we will add an additional adventure. This will up the page count by at least 20 pages.

BESTIARY

If we reach $20,000, I will provide a Bestiary for the game. This will contain 200 monsters fully detailed. At least 1/2 will be fully illustrated. It will be delivered separately so it will not impact the delivery of the actual game. It will be made available as a PDF to those who back at Candidate level or greater. It will be delivered as a softback free of charge to those who back at Apprentice level or greater.

In conclusion, thanks for looking over our Kickstarter. If you have any questions, please don't hesitate to contact us.

Credits: Cover art was created by Claudio Pozas

Risks and challenges

As mentioned, the writing and layout for Aspects of Fantasy is complete. Only the editing and artwork needs to be completed for the product to be completely finished. We will keep backers informed of our progress, and in the unlikely event that there are any problems or issues you will be the first to know.

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    CANDIDATE:
    At the end of the Kick- starter, you will immediately receive a complete copy of the current version of the game as a PDF and your name will added to the 'Special Thanks' section. You will receive an updated version of the PDF with edits, additional artwork and changes as soon as it is ready.

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    APPRENTICE:
    Everything listed in the Candidate level above, plus a full copy of the softbound printed book (B&W color cover) as soon as it is ready. Free shipping US/UK.

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    GUILDSMAN:
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    MERCHANT GUILDSMAN: This is reward level for retailers. Includes six copies of the softcover rulebook. Add $12.50 for each additional copy. Free shipping US/UK.

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    MASTER GUILDSMAN: Everything above, plus I will run the game 5 nights for you and up to 5 other friends through Google hangouts

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Funding period

- (30 days)