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€8,920 pledged of €30,000 goal
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€8,920 pledged of €30,000 goal
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About this project

Last campaign update #6. 

Thank you and see you soon! 

Runes: The Forgotten Path is a VR adventure set in a fantasy world in which you play as a renegade wizard. You will master the art of spellcasting by drawing rune shapes in the air with your hands to solve puzzles and fight enemies.

CAST SPELLS! BE A WIZARD!
CAST SPELLS! BE A WIZARD!

With your spells and wits you will try to remember your lost memories and escape Oblivion, a prison inside your own mind. Runes will challenge you with puzzles designed specifically for VR without holding your hand throughout the process. The story puts you in a world made of dreams and memories that will captivate your senses.

 

Mirror 1  Mirror 2 Mirror 3 Mirror 4

With this demo you can have a first taste of what makes Runes special. You will test our 4th Wall locomotion system, solve puzzles and learn the spellcasting system. We hope you enjoy it! : )

We are also sharing with you a combat demo we made for Gamescom 2016 where you can try another two spells and fight Turmoils!

 

 Mirror 1   Mirror 2


SUMMARY

PLATFORMS:  HTC Vive, Oculus Rift with Touch controllers.

RELEASE DATE: Q4 2017 Gameplay time: 5h+

 

ENGINE: Unity 5

 

 "What I saw left me wanting to go hands-on with its detailed world and gesture-based magic." - Hardcore Gamer

"Channeling a mechanic that I’ve been a fan of ever since I first played Arx Fatalis, in Runes you’ll have to draw the shapes of spells in the air using your hand in order to cast them." - Upload VR

"The world has been created with great care, and physical interactions within the game world are aimed to give you as much of a natural feeling as possible." - Big Boss Battle

"Stormborn Studio has something amazing on their hands.Runes: The Forgotten Path takes elements of some of the best VR games on the market, wraps it into a solid magic-based storyline, and turns us loose in a room scale experience that wildly exceeded my expectations." - Gamingtrend

"Runes somehow captures the holy trinity of VR; something good to look at, something to meaningful to do with your hands, and giving purpose to movement - all while maintaining, what I’m told, will be a narrative driven game " - Gamegrin

VR Native  

Runes: The Forgotten Path has been in our minds since the astonishing success of the Oculus Rift Kickstarter paved the way for the surge of VR. With the advent of room-scale VR the project found its perfect medium. Designed from the ground up for Virtual Reality the interactions and the world are as consistent with what your senses expect as possible.

WE TAKE IMMERSION SERIOUSLY...
WE TAKE IMMERSION SERIOUSLY...

We push VR to its maximum and try to give you sensations and emotions that would otherwise be impossible.

...VERY, VERY SERIOUSLY
...VERY, VERY SERIOUSLY

The physical interactions with the world have been refined and tested to make things as natural as possible while giving you a sense of wonder and immersion.

...LET THERE BE LIGHT!
...LET THERE BE LIGHT!

 

...EXPERIENCE WIELDING THE POWER OF TELEKINESIS...
...EXPERIENCE WIELDING THE POWER OF TELEKINESIS...

 

...BUT DON'T FORGET TO ENJOY NATURE!
...BUT DON'T FORGET TO ENJOY NATURE!

 

  • 100% designed for room scale VR.  
  • Cast spells by drawing in the air with motion controllers.  
  • Full story driven VR title with different environments and puzzle solving.
  • Photogrammetry for full deep and immersive worlds.  
  • New seamless locomotion system.  
  • Nodding system: answer to yes or no questions just by moving your head.
     
BREAK FREE WITH THE 4TH WALL LOCOMOTION SYSTEM!
BREAK FREE WITH THE 4TH WALL LOCOMOTION SYSTEM!

Runes uses a new locomotion system which combines 1st person and 3rd person gameplay mechanics. 

The name of this system is "4th Wall" since the player crosses the wall from spectator to actor in a seamless yet engaging manner.

ROAM IN THIRD PERSON
ROAM IN THIRD PERSON

The system works as follows: all interactions (such as fighting, dealing with puzzles, etc) happen in 1st person, however when traversing long distances the view can be switched to a 3rd person fixed camera. In this mode the player will see his avatar, and control it as in a regular 3rd person game, while still being able to move in room-scale and observe the environment. This allows for many interesting new concepts, from puzzle mechanics (see demo) to narrative choices.

FIGHT AND INTERACT IN FIRST PERSON
FIGHT AND INTERACT IN FIRST PERSON

 

4th wall is however not the only locomotion solution adopted within the game. As of now we have several main locomotion systems working inside the game: 4th Wall, trackpad locomotion and teleport. Options FTW!

 

 

Legends tell of the ancient golden age of peace and prosperity at the beginning of time, when the Makers created mankind giving them the gift of Magic to shape reality and grow strong.  

The Makers guided men, teaching them wisdom and love for all beings in the cosmos, but they left to other dimensions for unfathomable reasons.  

Mankind was left on its own. Men and women built a strong and wise civilization, bending the forces of magic to shape reality and create inconceivable wonders. Then the priceless gift of the Makers turned into a curse, as the strongest men, who grew power-hungry, became tyrants.  

The Panopticon had been established: an order of powerful wizards that started regulating magic, allowing only a little glimpse of it to be used by their underlings. The punishment for those who defied the law was Oblivion: an eternal sleep prison of the mind that forced the body of the traitors into life while their mind was imprisoned in a never ending limbo.

This was the second age: an age of dictatorship, fear and hatred; mankind was strong and safe, but was no longer free.  

Oppression lasted for centuries and it seemed it would never end, but all of a sudden something mysterious and terrible happened. The great Cataclysm, the causes of which are still unknown, left behind a scorched world, freeing forces of entropy on the lands of men that brought mankind on the verge of extinction.

EMBARK ON A MAGIC VR JOURNEY
EMBARK ON A MAGIC VR JOURNEY

 

 

THIS IS YOUR VESSEL THROUGHOUT OBLIVION, LETH. FOR THE MEMORY OF YOUR EARTHLY BODY IS LONG GONE
THIS IS YOUR VESSEL THROUGHOUT OBLIVION, LETH. FOR THE MEMORY OF YOUR EARTHLY BODY IS LONG GONE

   You are Leth, a wizard who awakens after a long slumber, recalling only glimpses of his past. Your spells are forgotten.  

During the game you will recollect his memories bit by bit, recalling your past and figuring out the mystery behind a magical world populated by bizarre and unsettling entities.  

How did you become trapped in Oblivion? Who put you there? and why?

The music of Runes is of the uttermost importance, it ties the game together ranging from tense and epic tones to calm and mysterious ones. For this reason we are working with Lorenzo Visintin, a composer with a vision that left us enamoured. Here you can find a mix of the OST:

 

 

 

 

 

 

 

 

 

 

 

 

 

 *Roadmap:

Anticipated Access will be delivered before the official release of the game 2 weeks in advance.

Beta access will be out at least a month before release.

Alpha access at least two months before release.

THE PANOPTICON PENDANT
THE PANOPTICON PENDANT

Symbol of law for some, token of harsh tyranny for Others. The Eye of the Panopticon has tirelessly watched over the practice of the four elements and the ten shapes throughout the second era until the great cataclysm.  

Will you be powerul, wise or fool enough to wear it and bend mankind to your rules?

We are making this pendant in collaboration with a jewelry artisan who is handcrafting the first unit, thus guaranteeing a professional finish. This metal pendant will also allow the owner to unlock exclusive gameplay and discover its secret story.

RUNES EXCLUSIVE T-SHIRTS. ALL SIZES. COLORS TBC
RUNES EXCLUSIVE T-SHIRTS. ALL SIZES. COLORS TBC

Wear the power of Runes with our fluffy, cozy 100% cotton, 4-color printed limited edition T-shirt: a classy add-on to your geek wardrobe!

 

Artbook
Artbook

 

 

 

 

 

 

The first social goal will provide all Kickstarter backers with an exclusive recipe for the alchemy cabinet, one of the main puzzle mechanics within Runes!

 

 

 

 

 

 

 

 If you cannot back us right now please help us spread the word with a click

http://stormbornstudio.com/support-runes/

Runes has been in pre-production since 2014, the ideas and plot of the universe were forged years ago and have been refined for a long time. With the announcement of the HTC Vive we found our perfect platform and when we obtained one of the first Vive Dev Kits we were sold. We developed our first prototype with motion controllers and it felt great. For about a year we tried to find funding for developing the game but we realised most publishers and investors were not taking any risks with VR games.  

We decided to quit our jobs and put all the cards on the table. We invested all the money we had saved up and have been in full development since last October. Development is going great, but we are running out of funds. We would like to remain true to our original vision and that is the reason we are coming to Kickstarter to ask for your help.  

With the proper funding we will be able to develop the complete game and deliver a long (5h+) VR adventure.

The bulk of the funding will be used to keep the studio running until the end of development. We are very close to completion so we only need a few more months of development. Another big chunk of the money will be used for professional voice acting for the characters that populate Runes.

  

 

GIACOMO MARINI, GIACOMO LUCCHINI, MARCO BONCOMPAGNO, ALEJANDRO CASTEDO, ALVARO FRANCO
GIACOMO MARINI, GIACOMO LUCCHINI, MARCO BONCOMPAGNO, ALEJANDRO CASTEDO, ALVARO FRANCO

We're the kind of people who grew up in a world that included video games. Who explored other worlds, thanks to those video games. Some of us are old enough to have stared, wide-eyed, at a pixelated spaceship landing on Jupiter, on a Commodore 64. We've ventured through Hyrule, and saved princesses from Bowser.  

We wielded both tongues and swords against our foes, on Caribbean islands, with Guybrush. We've ventured through dungeons and alien planets. And on and on, all the way to today. Screens of all sizes have reflected their light on our amazed faces, at all times of day or night. Video games helped shape our jokes, our imagination, our hysterical reaction times. We're gamers.  

That's who we are. Stormborn Studio was unofficially established in 2014 with a dream, to build the fantasy videogame we had always talked about. After years of preparation we quit our jobs last year and opened the studio. We had been working with VR since the beginning of the DK1 times and have worked on b2b (business 2 business) ventures from 360 videos to interactive 3D experiences. However our dream has always been to make Runes.

Risks and challenges

VR development is a new frontier, experimentation is key but we are at a point where we are happy with the main mechanics of the game. The main risk is realising the end part of the game actually requires more time than we planned. As with any game development delays are possible and some features planned, such as new spells or enemies might prove quite involved. We are however confident on delivering the first chapter before the end of 2017 and share it with all of you : )

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    Apprentice

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    Early bird gets you the digital copy of the game at a discounted price as soon as it releases.

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    Rune Acolyte

    Cast your way through! You will get a digital copy of the game (Steam or Oculus Store) on release as well as a digital artbook.

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    Runes Founder

    Magic was always in you. Get a digital copy of the game along with anticipated access to the game.

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    Runes Master

    You witnessed the start. You will have beta access to the game and be one of the first to test this adventure. Your feedback will directly influence the outcome of the game.

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    Runes Mentor

    Yours were the words of wisdom. Obtain alpha access, one of the most important stages in development. You will help balance the game and the puzzles, the powers and spells. Plus our original soundtrack.

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    Runes Arcane Outsider

    They couldn’t keep you out. A Runes T-shirt along with a special exclusive printed art from our artist.

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    Leth the corrupted

    Power is your way. This pledge includes the panopticon pendant, a physical pendant with a hidden message that can only be unveiled ingame. Discover the secret story behind this pendant.

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    Pledge €500 or more About $547

    Leth the reformed

    The real power was inside. Become a part of the lore of Runes. We will include you inside the game, find yourself in a book or as a special voice acting guest. You will receive a special mention in the credits as one of our biggest supporters.

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    • Your name as ingame credits
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    Panopticon Tyrant

    Design an ingame object. This specific object will feature in one of the main puzzles of Runes, the alchemy cabinet, you will help design the object as well as the “recipe” for accessing it. You will receive a special mention in the credits as one of our biggest supporters.

    Includes:
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    • Virtual hugs and our most sincere thank you
    • Digital copy of the game
    • Digital artbook
    • Your name as ingame credits
    • Original Soundtrack
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    • Exclusive t-shirt + printed art
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    Oblivion Revenant

    And yours was the gift of life. Design one of the spells of Runes! You will be able to design an ingame spell for everyone that plays Runes to enjoy. You will be able to solve puzzles with this spell or fight enemies, maybe both! Yours will be the choice. A very special mention will be made ingame to you, our biggest supporter!

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    • Revenant sponsorship mention
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    • DESIGN ONE OF THE MAIN SPELLS IN RUNES!
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Funding period

- (32 days)