Have you ever read an interactive adventure book? You know, where choices are presented and the reader decides what actions to take next? If you have not, then have you at least heard of the concept of a book with multiple plots and diverse endings? Interactive stories immerse the reader into the story by allowing the reader to choose the path they wish to pursue. During each thrilling story, at certain parts in the plot, choices are given and the reader decides which one to follow, thus giving the reader control over the story.
I am excited to introduce you to a concept I have envisioned called Explore-A-Quest. It is essentially my line of interactive books of equal story quality as that of any other interactive adventure book on the market. However, I want to market the line towards the value shopper. Instead of charging seven dollars for a book, I want to offer an eBook at half that cost or less.
It would be easy to explain the endless potential that Explore-A-Quest could reach. The stories will be diverse: science fiction, fantasy, adventure, horror, mystery, etc. I even have epic characters and stories that can each have their own mini-series of eBooks throughout this series. Each and every title in this series will be unique and you will definitely have plenty of fun and exciting adventures and will love reading all the paths and reaching the different endings.
The goal is to launch the Explore-A-Quest interactive series as eBooks, and to start off strong. The funds raised from this project will cover the costs of the eBook creating software, hiring an illustrator to do the cover art and the Explore-A-Quest computer wallpaper. It will also fund any ads, to cover the costs of advertising and spreading the word of the series around the world, and to fund the three launch titles: Channel U, Once Human, and Missing Money of Altevia.
Explore-A-Quest will be an epic interactive series with an amazing future. With your support, the eBook series can be launched and the goal is for the first three stories to be available by this October. As the series grows in number of stories available and in popularity, the goal is to launch an Explore-A-Quest book series (in paperback) which can be available in every major retail store across America.
This fundraiser will end on June 31st, and after the funds are available midway into July, I will purchase the most fitting eBook creating software. With the eBook creating software, I will personally create all three finished eBooks and make them market ready. At the same time, I will use some funds to hire an illustrator to create the professional cover art for all three eBooks, to design the computer desktop wallpaper, and to create professional bookmarks that I will pay to have printed off. I will distribute the bookmarks to libraries and schools as part of my local marketing campaign for the Explore-A-Quest series. I will also use funds to pay for online advertising such as a Facebook campaign for the official series page and to advertise across various websites for the Explore-A-Quest series. The series will launch in October 2013, and I will distribute all the rewards to those who backed this project. As the series reaches the market, I will continue to advertise for the eBooks. At that time, I will be writing more interactive stories and using the eBook software to create more eBooks to release in 2014. I will also be developing the plans and campaign to launch the Explore-A-Quest series as paperback books.
To make this series as interactive as possible, you can always feel free to contact me on Facebook, and tell me which stories in the series you like the most, and what you would like to see in stories to come.
I truly look forward to launching Explore-A-Quest and connecting with YOU, the readers. Thank you for all your support!
#1 Channel U - by: Anthony Lampe
YOU are sitting at home flipping channels on the prototype television that your father's company invented, when you come across Channel U. In only an instant, you are pulled into the television and trapped inside. Now, you are the hero of the story and in order to escape back into reality, you must choose to be a captain on a star ship and defeat a ruthless race of aliens, OR travel a medieval land and slay the fieriest dragon ever known, OR try to obtain the cure to save humanity from the zombie apocalypse. (Sci-fi, Fantasy, & Horror)
You sit in front of an eighty inch high-definition television, a prototype that your father’s company has invented. The picture is said to be so realistic that the viewer is literally a part of the action.
The company had set the television up this morning, and your parents had told you not to watch it until they return from shopping.
You would have stayed in your own room and played video games on your small television, but your curiosity has gotten the best of you. Pressing the power button on the remote, the television instantly turns on.
The TV has a built-in satellite dish which allows it to receive one hundred plus premium channels. As you flip through the selection, you are soon disappointed. The quality of the picture is high-definition, but the channels are all playing retro shows and reruns. You pass channel one hundred and see yourself sitting on your living room couch. You are watching Channel U.
Why would the television have a built-in camera aimed at the viewer? Is this a scheme to tally ratings based on viewer’s reactions? Or is it something else?
Your thoughts are running wild, and you kind of feel violated. Someone could be watching you right now, or maybe this is a new interactive channel of some sort.
As you raise your hand and wave at the television, so does your image on the screen. It is a real-time image, somewhat too realistic.
You stand up and slowly walk across the room towards the television. As you do, your image on the screen walks closer as well. Soon you are face-to-face with your own image. It’s like looking in the mirror, but it’s on a screen.
You raise your right hand and press your palm against the screen. But,
as the hand in the
television reaches forth, it comes out of the screen, grabs your hand and pulls you inside.
As you fall onto the floor of the living room in the television, Mirrored You exits into your house. You quickly stand up and stare at the other you on the screen, but the image of you is no longer mimicking your movements. Mirrored You is laughing at you.
“What’s so funny?” You say, “I don’t get it.”
Mirrored You says, “If you think you are still in the real world you are mistaken. You are inside the television, your new home.”
You say, “I must be dreaming or something.”
“This is no dream, boy.” Mirrored You says.
“What do you want?” you ask.
“I have been surfing channels for years, literally, and have decided that shows are not as exciting as they used to be. Inside the television, you can experience the action first hand, but I am bored and want to try something new. You will live the adventures and I will watch. The rewards are real, but so are the dangers.”
“If my father’s company just built the television, how have you been channel surfing?” you ask.
Mirrored You replies, “Magic. Television was my paradise and my prison, has been since black and white. Your father’s prototype television has just allowed me to escape. I’ve loved the characters throughout the ages, but it seems so pointless. My favorite shows now are reality, but it is not extreme enough. This is as real as it gets, with high stakes and huge rewards.”
“What if I don’t play your reality game?”
“You act as if you have much of a choice.”
Mirrored You says, “I am giving you a chance to live the action and be the hero. If you survive or succeed in a scenario, I will release you into the real world once more, along with whatever you achieved. I will even let you choose the genre for this adventure.”
To live a sci-fi adventure, turn to page 15.
For a fantasy adventure, turn to page 35.
To survive a horror adventure, turn to page 55.
#2 Once Human - by: Anthony Lampe
YOU awake in a motel room all alone, with no memory of how you got there or who you are. In your quest for the truth, vivid memories start to surface, some human and some alien. Now, you must decide not only your fate, but the fate of all humanity. (Sci-fi)
Your eyes feel heavy, tired from a long sleepless night. Your back is stiff and cold from lying on a metallic table in a chilled room. Your wrists and ankles are sore from attempting to sit up despite the restraints.
The thin blindfold across your face is barely preventing your curious eyes from discovering your surrounding. You shake your head and loosen the dark cloth, and you repeat this a little at a time to avoid suspicion from your unknown captors. You know you are not alone, and are careful not to make a sound.
You hear footsteps in the distance, perhaps two sets at the far end of the room. You can faintly hear inaudible voices speaking to each other.
You shake your head once more, this time the blindfold slips down. Bright lights above you burn your eyes and cloud your vision. You blink several times until your vision clears enough for you to see the radiant ceiling.
The white texture is cold and emotionless, like the walls of a padded cell. You tilt your head until you can see the edge of a silver wall, which seems to encircle the room, with no beginning and no end. This appears to be an operating room, and you are the unwilling patient.
Your head hurts as you try to remember how you got there. Fragmented thoughts bombard your mind, and pain strikes like a massive migraine.
You were driving in a red sports car. The music on your radio went in and out. The lights on your dashboard flickered rapidly. A bright light shone from above. You slammed on the brakes. Your head flew forward and impacted the steering wheel. You blacked out.
Distant voices cease, as footsteps grow near. Suddenly the lights intensify, and you struggle to see. A gloved hand swoops in and a sharp object pierces your forehead. The immense pain causes you to instantly lose consciousness.
The moment you regain your senses, you snap open your eyes and stare up at a darkened ceiling. You flip out of bed and land in the center of the dimly lit room. You are breathing heavily and sweating intensely.
You stand motionless for several minutes as you slow your breathing and try to calm down. As your eyes adjust, you turn back to the full size bed and notice the white sheets tossed about. Your eyes dart around the room, which you realize is not as dark as you first thought.
The white walls seem to reflect some light, and you notice a faint shadow of yourself. You turn around towards a window, which is backlit, the thick curtains illuminated from outside.
You slowly approach the curtains, your bare feet stepping lightly on the thin carpet. As you near the curtains, you step to the side of them and lift the edge away from the windowsill. You gaze through and stare at two bright headlights.
Beyond the light you can make out the shape of a black SUV. In the driver’s seat you notice a dark figure staring directly at you.
You drop to the ground and lay on the floor, your heart beating rapidly. You may be under surveillance, or maybe paranoia is getting the better of you. Maybe the guy is waiting patiently while his wife checks them into the hotel. And, maybe it is just a coincidence that his headlights are aimed at your room.
You glance across the room at the nightstand beside the bed. The clock shows that it is past two o’clock in the morning, late enough that the guy outside may be weary and might not have seen you peeking through the curtains.
You then wonder why someone would be watching you in the first place, and that is when you realize that you can not remember a thing besides your nightmare. Not why you are here, who you are, or even your name.
You kneel on the floor, reach into your back pocket and pull out a leather wallet. You unfold it and see one plastic card inside. When you realize that it is a driver’s license, you stand up, dash across the room, and reach for the light switch. Before you flip it, you come to your senses.
If you would have turned on the light, the stranger outside would know you are awake. If you are indeed being watched, you do not want the person to know you are moving around. This is assuming, of course, that the person did not see you at the window moments ago.
You then notice a bathroom on the other side of the bed. You cross the room, enter the dark bathroom, and quietly shut the door. You take a deep breath and flip on the light. You first look at the card and notice the picture of a young man with shaggy black hair. You look up at the mirror and see that you have short brown hair, and a different face. You nearly scream in frustration.
A mixture of feelings stir up inside, and as your anger grows, you begin to gain adrenaline. You know that you can not stay in this motel room any longer, and that it is time to act out.
Part of you wants to sneak out the front door, escape the parking lot and try to reach the address on the driver’s license. The person might know you, since you have their license. However, what if you stole it from them?
Another part of you is feeling bold, so tired of not knowing the truth about the nightmare, being here, and having no memories of who you are. This part of you does not fear consequences, it only desires results. You almost feel like marching out of this motel room, straight up to the driver of the SUV and demanding answers.
You suddenly shudder, for the part of you that wants to escape the stranger would never approach him.
If you plan to escape the stranger, go to page 25.
If you wish to confront the man, turn to page 48.
#3 Missing Money of Altevia - by: Tim Lampe
YOU are on your way to solving your first case as the detective Mudskipper. The bank in the small town of Altevia was robbed overnight. The prime suspect is a missing bank employee, but you are not sure he is the culprit. Can you catch the robber, or will he skip town with the money? (Mystery)
Risks and challenges
As with any projects with a deadline, the potential challenges would be to design the final eBooks as professional as possible, to have the cover art finished in time, to properly advertise for the series, and to determine and setup the best places and ways to sell the eBooks.Learn about accountability on Kickstarter
- (30 days)