Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games. Read more
This project was successfully funded on December 2, 2012.
Update #10 - Multiplayer Unlocked, But Can We Get To Character Customisation?
We've unlocked multiplayer with £80,000, with just over four days left on the clock!
IMPORTANT NOTE FOR ALL: Multiplayer will NOT ship with the initial release of the game. We stated this in the original stretch goal text, but we wanted to be extra clear: multiplayer will be an add-on that will come after we've finished the main game. Single-player is the focus for this project, and multiplayer will be free to all backers at a later date.
And so the next, and presumably actual final stretch goal. We're going to be ambitious with this last one, because, well, why not?
Final, Final (Probably) Stretch Goal: Character Customisation at £100,000
We're looking to add something pretty huge to both single and multiplayer aspects. If we do this, it will be a bonus for all players. Can it be done? (Yes!)
This is something that will benefit both the single-player game and the multi-player expansion to come. Right now we're planning a standard player avatar for multiplayer, and we hadn't anticipated any character creation for single-player. What we'd like to do, however, is to add character creation and customisation to the whole game, so that the avatar you create can appear in both your solo experience, and in whatever you do online.
What this means is a character creation screen where you can name your avatar, customise their appearance – moustaches, tweeds, boots, monocles, and other accessories – so that you have a unique character in the game world.
Furthermore you'll be able to choose a number of “talents” that will have an affect in both the single and multi-player game. These will allow you to push your specialisation towards a particular direction: perhaps increasing your constitution for a vitality bonus, or pushing up your stealth ability with the appropriate selection.
These won't be “classes” or anything like that, but more like a couple of abilities from something like a talent tree. Small bonuses that push your advantages this way or that. This doesn't mean we're looking at other RPG elements – the game will still be about your skill and what you find in the world. It just allows you a little more depth in focusing how you want to play the game.
But there's more! This feature will allow us to add an optional (turn it off if you don't want to use it) third-person view. The game is still first-person, don't worry! We're just adding another option, which we hope will bring another layer of depth to the single-player game, and should help with stealth activities, as well as letting you see the character you have put together. We only have just over four days to unlock this final goal.
Let's make it happen!