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Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games.
Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games.
4,906 backers pledged £92,551 to help bring this project to life.

Update #4 - What Funding Means, Where Stretch Goals Can Take Us

As you know, the basic result of our being funded is to expand our prototype into a full game. 

You've already seen the results of our work in the videos and screenshots we've released so far. Right now we can generate islands, be hunted by robots, loot buildings, and engage in survival and stealth activities. Kickstarter money gives us time to expand and polish all those basic aspects of the game, and lets us put real time into the things that really matter in play, like how the “feel” of combat comes across, and how the thresholds of detection and activity make the stealth game play out. This are critical design problems that require serious focus. We can now get on with that. 

We can also finish work on our cast of NPCs, developing both their general AI behaviours, and – most critically - the animations that bring them to life. Here's the cast of horrors you've already unleashed: 

The Hunters 

These come in a number of tweedy flavours, but the net result is always that you are hunted across woodland and heath, with shotguns and worse. The hunter is the most common of the killer gentry, and they're keen on murder and tea. They aren't always friendly to each other, either. Different robot families have oil feuds that have been going on for years – expect to see them settling their differences while on the hunt. 

The Hound 

The hunter's best friend. The razor-jawed beasts chase the player down, pin them down, and let the hunter's rifle do its work. Learn to deal with these four-legged nasties with haste. 

The Poacher 

A trap-wielding, near-invisible interloper. Crudely armed with a blunderbuss and bear-traps, the poachers lie in wait, and will kill whatever wanders into their traps, whether it be robot or human...  

The Squire 

Middle-class mechanical, The Squire, isn't interested in hunting. He's not really interested in open hostility at all. You can walk up to a passive Squire without any danger. The huge beasts wander amiably around the villages, humming popular music hall tunes. That is until you try to loot a building. Then there might be trouble. 

The Bog Creature 

Briefly revealed at the end of our Kickstarter pitch video (admittedly in placeholder form) the bog creature is a mysterious tentacular contraption which lurks beneath the murky surface of the waters surrounding the archipelago. We 're going to love crafting that one. (Sorry.) 

Oh, and, since a few of you asked about this, the game will, as standard, come in “Sir, You Are Being Hunted” and “Madam, You Are Being Hunted” modes. You will get to choose gender on game-start. 

Stretch goals are additional features that we can promise if we hit higher levels of funding, now that the £40,000 goal has been reached. Here's what we're planning.

£45,000 - The Landowner

At this amount we'll be expanding our NPC roster with “The Landowner.” This chap is an aberrant mechanical ultra-toff. He's a leader among hunters, and the nightmare gaze of his glowing monocle means near-certain death, and at the very least lots of peril. With The Landowner in play, the player is truly in trouble – his tracking skills and his riflemanship are peerless. Fear him.  

£50,000 - Hunting!

This stretch goal will allow us to include additional wildlife-slaying functionality. You will be able to hunt pheasants and rabbits and then cook them for sustenance. This will provide a complementary mode of survival for players aside from scavenging, as well as furnishing the world of Sir with more life. (And death.) 

£55,000 -  The Castle biome. 

A completely new island type on which a ruined castle is procedurally generated across the entire island. This will provide the game with both a radically different terrain, and an atmospheric arena in which to be systematically hunted down and shot. (We're really excited about this one – more proc-gen makes Tom happy.) 

£60,000 - ???????????????? TO BE REVEALED 

£70,000 - ???????????????? TO BE REVEALED 

£80,000 - ???????????????? TO BE REVEALED 

Well, we can dream, eh?

As for the multiplayer question, well, we are focused on delivering a single player game right now. We do have a plan for multiplayer, but it will take a lot more cash. Therefore we'll place it very high on stretch-goal targets. That's all we can say for now. 

 Love you! 

 -BR

Comments

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    1. Setsuo Ray on

      I'm pretty sure that someone must have already asked but, how about some sort of horseless carriage and/or flying machine? Or maybe robots on velocipedes.

    2. Missing avatar

      stevie on

      What about introducing Robin Hood into the game? Robin Hood and his thugs steel from the squire. If you can kill Robin Hood, the squire will be your friend during the rest of the game. You will get free tea and guns from them and they will help you in other ways. However, if you kill Robin Hood, his thugs will be your new enemy. They will also start to hunt you!

    3. Iain Mabbott on

      Sweet. There's the first stretch goal in the bag :)

      The castle environment sounds just wonderful, can't wait to hear more about that!

    4. Missing avatar

      colR on

      Castle?! Robogormenghast! I Groan'd at the Lovecraft gag.

    5. Juan Miguel Expósito on

      Just a quick question. The music in the videos is AWESOME, I'd love to know if you're keeping that style, have composers on board already, or more generally what are your plans about this. I'm hoping for a similar musical style AND a soundtrack offering at some point, that would be sweet.

    6. Missing avatar

      Colk on

      I'm really interested to see your plans for mulitplayer. I've no doubt you will raise enough to make it a reality

    7. Jonathan Orr on

      The Castle biome sounds so very cool!

    8. gandalf.nho
      Superbacker
      on

      Great stretch goals

    9. Missing avatar

      Alan on

      Is the Castle biome going to be similar to the one in Toms' In Ruins game?

    10. Missing avatar

      nameless on

      What about some sheep for hunting?

    11. euansmith
      Superbacker
      on

      Bravo and View Haloo! Jolly well done, you chaps! Play up, play up and play the game! Enjoy some well earned tiffin and then return to your labours.

    12. Kay Johnston on

      More proc-gen makes me happy - sounds like a very big castle though!

    13. Galleball on

      " We 're going to love crafting that one. (Sorry.) "
      Ouh, that hurt, but I'll let it slide, we all need more Lovcraft in our lives.
      I have a question though, will the Landowner have an estate to his name? Somplace where he keeps all his valuables? Or should I say kept? Since I took them and ran.