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Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games.
Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games.
4,906 backers pledged £92,551 to help bring this project to life.

Get: The Signal From Tölva


Hello you.

We've made 500 pre-release test keys for our next game, The Signal From Tölva, available on We're telling you here because we love you the most. 

If you enjoyed the journey of Sir, You Are Being Hunted, then we think you'll enjoy this next game, too. This is a pre-release build and THERE WILL BE BUGS. We will, of course, provide a Steam key to anyone who purchases this version of the game upon release. The absolute minimum spec is Windows 7, 8, or 10 (64-bit only), 8gb RAM, 2gb Graphics card of 600-series Nvidia or equivalent. Please note we are not supporting a 32-bit client. A higher spec graphics card - especially 900-series and higher - will definitely pay off here.

Find out more And you can sign up on the new Big Robot forums now.

Love you!

What Happened Next


Hello, Kickstarter!

This isn't an update about Sir, You Are Being Hunted, but about what we did next. It's not going to be on Kickstarter this time, but we think you'll still be interested. We're making another game, and it'll be out next year. Take a look:

The website has a bit more:

And we blogged about what's going on over here: 

We hope to see some of you guys on the other side.



So That Multiplayer Thing Has A Test Phase, And It's On Steam.


Hello! Multiplayer test is now live on Steam. THERE WILL BE BUGS. This is very much an early release designed to test and stress. 

Other distributions will follow once we've done a bit of testing and patching. Read all the information on how to play and so on right here.

And you can watch this lovely informative video, too:

Love you!

Coming This July: The Sir, You Are Being Hunted Multiplayer Test


Hello there. Long time! How've you been? 

This is a quick update to say that the Sir, You Are Being Hunted multiplayer test will start on July 1st. It's been a long and difficult road to get to this point, but thanks to the hard work of Dan and James we're now able to open up a test client to everyone who owns the game at the start of next month. We'll collecting feedback bug reports as usual for this work-in-progress aspect of the game.

We'll provide information on how to get hold of the client - as well as some other details about what we're up to - on the day. 

Hope to see some of you online in July.  




Today's 1.2 Patch Fixes Some Things



Just a very minor patch today fixing menu bugs and implementing 5.1 sound.  

With regards to multiplayer, it's still a long way off, unfortunately. While we've got it wired up for networking there's a lot of things that were never really designed for multiplayer to be fixed, and some design stuff to be worked through. We're going to be a bit quiet on that until we've got it all nailed down, but we'll explain the plan as soon as we've been able to apply some serious time and focus over the summer. Thanks for your patience!

And so:  


 - Inventory now closes with Esc key properly (second tap required to open menus)

 - Menus optimised, will produce a performance boost on some systems.

- Logging reduced, will produce a performance boost on some systems.  

- Error on credits screen exit button resolved.


- NEW 5.1 support in game options. Click "Stereo" to cycle audio setup. This will only restart sound on a session change, ie loading a level.  

Love you!