Frequently Asked Questions
The game as designed is best for 2 players.
However, a third of the scenarios are solo - and they make sense - they don't require you to play both sides.
You can play more than 2 players - but you need a different set of counters if you want to introduce a third force.
You can of course divide the two forces into squadrons with different players controlling the squadrons.Last updated:
This does sound intriguing, but I don't get the idea of the KS. Is it just to create a PDF? If so why haven't you done so already? And what does the money toward?
The rules were written on a typewriter and photocopied.
The funds are basically to get it typed onto computer and some graphic design to turn it into something nice looking and modern.
I haven't done this because there are about 30 pages of rules that need typing up.Last updated:
Are there any companies involved to print the final version? What are the tokens made of & how are they produced?
No other companies are involved. It's just me.
The Print and Play version will include:
1) Printable tokens for A4 printers to make your own
2) Ready to print graphics for use at PrintAndPlayProductions
Anyone ordering the ready to play version I will use PPP to make the tokens (probably PPP).Last updated:
The Print and Play version will include two sets of files.
1) A full 40 x 30 inch colour map which you can have printed at any photo printers and/or stationery stores. Cost for this is around £15 or $20. It works out much cheaper than me shipping it to you.
2) There will also be a set of map sections for printing on A4/Letter sized pages which you can tape together to create the map.
3) Alternatively you can play on any hex grid if you've already got one.
4) The printed version from me will be on heavy duty paper shipped in a poster tube.Last updated:
There is now a video for game play, of course I haven't got any rules for you to read - if I had I wouldn't run the kickstarter in this way of course....
I think the easiest thing I can say is imagine Ogre in Space - you would be sort of close to how it plays.Last updated:
Simon, how do you handle all of the record keeping? I am assumming there is a lot of record keeping if you have to remember the magnitude and vector of each individual ship's movement from the previous turn.
Hi, no record keeping required for movement, it all happens on the board. So easy to follow, easy to see and no chance of errors (or cheating)
There is record keeping for damage to units, but this very light. Typically just crossing an item off a play sheet.
Some scenarios require one side to record where and when units arrive.
Otherwise at play start you make a record of the units you are fielding - in order to record damage.
I hate record keeping and this is as minimal as I can keep it.
The record sheet is included and you can freely print and copy itLast updated:
Full PDF and JPEG files for Rules and complete Print and Play
You will need to print and cut around 200 units
You will need to print the map.
All of the £5, plus pre-printed unit counters.
You will need to print the map.
All of the £25 pledge, plus pre-printer map.
Complete and ready to play game.
Why these levels?
The map needs to be printed about 30 x 40 inches. Many online services and stationery stores can do this for around £15/$15.
This will be cheaper than me printing and having to post it to you, since you'll end up paying double postage. Postage to the USA in particular is expensive from the UK.
The unit counters are easily printed and cut - they are square counters on a grid.
If you happy with print and play then go this route.
If you don't want to mess around creating the counters then I would recommend going for the £25 pledge as this is the most cost effective pledge level.
In all three pledge levels rules are in PDF format, with additional items like record sheets that you can reprint or copy as required.Last updated:
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