Welcome to the Aeon Trespass: Odyssey Kickstarter campaign page!
Three years in development, Aeon Trespass: Odyssey is our largest project to date. In a nutshell, it’s an epic 1-4 player massive campaign game of adventures, exploration, base building and fierce tactical battles with giant monsters. It’s a fully co-operative, choice-driven boardgame played over multiple sessions, with over 200 hours worth of unique game content (1500+ cards!), a novel’s worth of narrative and a slew of awesome miniatures (some almost 6 inches tall!).
It’s a unique experience, merging ideas inspired by video games like XCOM, Dark Souls, Monster Hunter and the jrpg genre with modern tabletop boardgames, like KDM or 7th Continent.
Click on a SG to learn more!
If you’re interested in purchasing any add-ons, just click the « Manage your Pledge » button on the Aeon Trespass: Odyssey Kickstarter page and add to your current pledge level the amount of the items that you’d like to get in the pledge manager. You don’t need to choose specific add-ons at this stage, you will choose which ones you want after the end of the campaign, in our Pledge Manager.
Sounds simple? It is. If you have any further questions please refer to our FAQ, ask a question in the comment or message us at email@example.com.
MAP TILES SET
Comes with a luxury version of the tiles from the Prelude and all 3 Core Game campaigns. This is an optional material add-on.
Aeon Trespass is set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian Gods and unleashed the scourge of the otherworldly Primordials. Players become Argonauts, warriors and scholars with the unique ability to control 30-foot tall Titans, the only creatures that stand a chance against these monsters!
Take control of the greatest ship of the Great Sea and its crew. Train your Argonauts, explore their veiled past and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond...). Learn the world's secrets and create new technologies that will give you an edge both in combat and outside of it. Manage your resources and develop your base of operations - the floating metropolis of Argo. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.
This is a science fantasy setting, where the Ancient World mixes with wondrous technology and mysterious magic. These are mature stories with philosophical underpinnings, touching upon the themes of nihilism, totalitarianism, the cult of man, responsibility for your actions, hope and redemption. What does it mean to live in a world without gods? Do you stand for freedom or order? Do you believe in greater and lesser evils? What are you willing to do to see your vision of the world realized?
Aeon Trespass: Odyssey encompasses three different gameplays: the Strategic , the Narrative and the Tactical.
On the Strategic scale, you move the Argo on an explorable tile-based Map, gathering resources, finding clues, crafting Weapons, researching Technology, breeding Titans and so much more. Each campaign has its own hand-crafted map (with several interchangeable tiles that can change the layout from playthrough to playthrough or through your decisions) and follows a metroidvania-like style of exploration. On your journey, you’ll visit the labyrinthine Crete, war-torn Sparta and time-locked Delphi and unearth their deepest secrets.
Whenever you stumble upon an adventure hub - or reach a story point by some other means - you embark on an adventure. These are choose your own adventure-style encounters that will shape your characters, your crew and ship and the overall story. Aeon Trespass: Odyssey utilizes dynamic probabilities, a choice chain system and tracks your various decisions with a choice matrix. These are not your typical decisions either, as the game forces you to choose between empathy and strategy, resource management and compassion, the greater good at the cost of personal loss.
Each adventure ties into the grand narrative of the campaign and the personal stories of your characters. With the Mnemos card narrative experience system you will learn about your Argonauts and develop them in surprising ways through Breakthrough story events.
Best of all are the dynamic probabilities: as in life, a lot of your choices don’t have a fixed outcome, they only influence it. This means that different combinations of choices lead to different outcomes. Even the same choice in a subsequent playthrough may have new and unforeseen consequences...
Finally, when the monsters come knocking. You will suit up into a flesh-machine hybrid Titan and go to Battle. During these Battles, 1 to 4 players must cooperate to defeat a giant Primordial boss-type monster controlled by a sophisticated AI system.
Not sold yet? Let’s talk about the unique innovative mechanics and components.
In Aeon Trespass: Odyssey, Battles don’t wind down, they heat up. Bruises and wounds don’t make the Titans weaker, they make them soar! Primordials don’t just get beaten, they power up!
Unlike most games, the Battles in Aeon Trespass: Odyssey have a distinct heroic flow that’s always on the uptake. You are playing heroes facing unimaginable evil. You will not back down and you will not be stopped. Each time you fall, you will stand up stronger. Each time you’re knocked back, you’ll punch harder. Death may be inevitable, but against all odds, you will take the punishing blows of the Primordial and roll with them! Remember how true heroes never stay down? How a beaten Goku finds some inner strength to unleash a locked away power and defeat his opponent? This is it.
In Aeon Trespass: Odyssey, there’s no defeat snowball effect, no negative modifiers that keep stacking up, hindering your options and making you a glorified spectator. There is always a chance at a comeback. The closer you are to death, the more powerful you become. This is the heart of the Triskelion system.
Fen's First Impressions
Risks and challenges
We are confident that we are very well-prepared. Both our previous Aeon Trespass campaigns, Aeon Trespass: Nymphs and Aeon Trespass: Eschaton, were great successes. We managed to deliver them in record time, even though we had to produce a considerable amount of stretch goals. We even provided a better shipping solution than the one we initially offered. Bottom line: we are committed to providing you with the best backer experience.
As mentioned in the “About Us” section above, we are industry professionals, with experience in art, storytelling and, most importantly, managing production. The development of the core game is in an advanced state and is proceeding according to plan. We will do everything to ensure that your products arrive on time. However, we are aware that some problems concerning shipping and production may arise that are outside of our control. We’ve done our due diligence to prepare for them. Finally, during the Kickstarter and post-Kickstarter period we will be in constant communication with you, the backers.Learn about accountability on Kickstarter
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