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Aeon Trespass: Nymphs is a highly detailed series of 32mm pin-up miniatures inspired by Greek mythology and the Science Fantasy genre.
Aeon Trespass: Nymphs is a highly detailed series of 32mm pin-up miniatures inspired by Greek mythology and the Science Fantasy genre.
314 backers pledged $32,948 to help bring this project to life.

Production update, fulfillment window, Aeon Trespass: Odyssey

Posted by Into the Unknown (Creator)

We’ve got a lot to tell you about - news big and small all around! Let’s start with the finished look of the Machina Nymph, as we know you’ve all been waiting for this. If I’m not mistaken, she’s our largest model, well over 40mm from base to horns!  


Production update

Also on the production side, all the models, both original and stretch goal, are now in full production. We will be sharing more production samples with you in the coming weeks. We’ve also produced our art cards and certificates...


...and have chosen the box variant (two-part box). The red marked space is where a cut will be made, so you have a firm grip on the lid when you pull it out. We’re still undecided about the color, we can go typical cardboard brown/grey or this lighter, almost white look. Which do you prefer?


Fulfillment window

With all Nymphs in production, the art cards/certificates/art prints ordered, the stamps create and the boxes selected, we now have a firm grasp on the remaining part of our timeline. As mentioned before, the elaborate nature of the stretch goal nymphs means their production is a bit slower - and frankly, we never anticipated we’d go on to make 6 more models! 

This unfortunately means we will have a slight delay. By slight I mean shipping will probably slip into June, so about 3 weeks. We’ve debated shipping the sets in two waves since the end of the Kickstarter, but with such a small gap we decided it’d be best to wait a bit and ship complete orders - some of you may be required to pay customs fees and we’d hate it if they charged you twice.

Aeon Trespass: Odyssey


Finally, something a lot of you been waiting for. Aeon Trespass: Odyssey - now with pictures! 

The Scope

Ah, yes. We’ve promised you a media blowout, right? Well, here’s the first salvo! Odyssey is on track to become the biggest board gaming project we have ever worked on. We’ve reached out to dozens of artists to help us flesh out the world and create its inhabitants. To put it into perspective, we had to create 4 design bibles: one story bible, two art bibles and a game mechanics bible. 

Siren Colony
Siren Colony

To put it into even more perspective: the final game will come with over 1000 cards, more than 100 pages of full-color rulebooks and 20+ unique miniature sculpts, with the lowest standing at about 36mm, while the largest one towering over the game board with a height over 100mm! And guess what, those 1000 cards, 100 pages means we’ll be creating hundreds of original art pieces. Hundreds. This stuff really boggles my mind when I think about it - and I’m glad I’m running the project through an Excel spreadsheets, it’s so easy to get lost in the abundance of things. 

The Story

Poseidon Temple turned pirate haven
Poseidon Temple turned pirate haven

Actually, Aeon Trespass: Odyssey is a series of stories with a beginning, middle and an end, with an overarching narrative to boot. A single story is called a Cycle. Each Cycle is a full ‘campaign’ experience. It’s got its own timeline, map, tech tree and a branching narrative. We estimate a single playthrough of a campaign will take a typical group of players roughly 40-50 hours. Bear in mind, you won’t see everything in one go. Resources are scarce and you will have to make tough choices along the way. Each Cycle will also have at least two distinctly different endings.

Our first Cycle will take you to Crete, we’ve alluded as much. You will land in Knossos, many years after Theseus slew the Minotaur. Things aren’t looking good. The gods are gone and in their place - monstrous Primordials. What’s worse is that the Cretean King, Minos, is missing. You strike a simple deal - aid in his search in exchange for provisions and supplies that will allow the Argo to resume its journey.

You will soon find out things are not as they appear to be. The island is gripped by fear of the Labyrinthian cult and the geometric plague they bring. Reality itself seems to bend to the will of the Maze. 

Defaced Monument of the Minotaur
Defaced Monument of the Minotaur

The Game Flow

It’s really too early to talk about gameplay, but what we can reveal is that it will encompass three layers: the strategic, where you plan your travels, manage resources, uncover the technology tree and build all manner of things, the tactical, where you, through the Titans, face the Primordial threat head on, and the narrative, where you will experience all kinds of adventures and interesting choices.

The transitions between those three layers will be seamless - and we make sure the layers are tightly interwoven with one another. Your narrative choices will dictate the battlefield and the opponents you face, while the resolutions of battles will inform your technological course and travel options.

The Titans

Herodotus, the Titan of Circegard
Herodotus, the Titan of Circegard

The Titans are your workhorses, the mindless beasts of burden, savage and violent in the wild, made to serve the Argonauts through the application of the Antikratos Thesis. The helms keep these giants under control and allow trained pilots to temporary possess them and wage war on a colossal scale.


The Titans stand about 10 meters tall and they are definitely not human. Notice their exaggerated features and also pour over the concept boards - see how much thought goes into creating each and every one of these.

This is the work put into every design
This is the work put into every design

Remember. Titans aren’t your friends. They’re merciless, crazed killers. One fatal move, one malfunction in the antikratic helm, and a Titan may go berserk and that is dangerous both to the pilot and their teammates.

The Primordials 

Hekaton, The Truth Incarnate
Hekaton, The Truth Incarnate

Against the Titans stand the Primordials, powerful and alien. The Titans are big, these monsters are bigger, tougher, stronger. Only a coordinated assault can bring them down, as they are surrounded by a nigh impenetrable barrier at all times - the Aeon Trespass field (AT for short). They also tend to evolve over time, growing even more powerful or developing new skills as a response to the Argonauts tactics.

Hekaton, early concepts
Hekaton, early concepts
Hekaton, side view sketches
Hekaton, side view sketches

During any given Cycle you will face a handful of these monstrosities. Thanks to our gameplay systems, these creatures may vary in each playthrough (though they will always retain a core of tactics, so you, the players, may create effective counter-strategies to beat them).

More to come

This... this is just the beginning, art, miniature, gameplay and narrative-wise. We’ve got so many cool ideas, mechanics and stories to share! The variety of monsters, titans and landscapes, the inner workings of the technology and production systems, our map and travel mechanics, our take on immersive, tactics-driven combat, transforming weapons, a unique character progression system based on uncovered memories... and this is still just a glimpse. I’m going to shut up now. Hope you like what you see so far - we’re going to maintain a steady flow of information and art as the project progresses. Thank you for reading!

Kent Reinbold, Kerry Saunders, and 17 more people like this update.


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    1. Into the Unknown 3-time creator on

      It seems we'll probably go with natural then.

      And we also would like to put the collection in your hands as soon as possible :)

    2. Missing avatar

      Michael Dutcher on

      Another vote for a natural box. I think the stamps will look awesome on it. I can’t wait to get these minis.

    3. Dexter0015 on

      @Into the Unknown: Pledge updated! thanks. I look forward to get this fine minis in my hands.

    4. Into the Unknown 3-time creator on

      @Dexter0015: It should be working for you now :)
      @Dannie Bula: We're excited too! We'vre also leaninng towards the 'natural' brown cardboard. You can check out our stamps in one of the earlier updates, they do look great on cardboard.

    5. Dannie Bula on

      I'm so exciteddd!!!! The Machina Nymph looks beautiful, so excited to be able to see her in person. As for the boxes, I've always loved natural brown/grey cardboard, but thats just me. Depending on how bright your stamp is it could look really cool and old timey. Thats what I think of when I see that anyways.

    6. Into the Unknown 3-time creator on

      @Dexter0015: Hm, let me check that.

    7. Dexter0015 on

      Edit: Apparently I'm only able to update my shipping address not my pledge...

    8. Dexter0015 on

      @Into the Unknown: thanks for the quick response, I'ill check the CorwdOx manager right away! For the translation I totally understand your point, dot really an issue anyway.

    9. Into the Unknown 3-time creator on

      Thank you,we try our best, that's why it's taking us so long to bring the game to the KS - we want to have a tangible product first.
      @jeremy: We never shied from that comparison, it's no secret KD:M inspired us to try our hands at Kickstarter. Having that said, I think, when you get the finished product, you'll see it's a very different game, with different goals in mind.
      @Jon Hammersley: Thank you! It's too early to talk about an art book - we still got one to deliver remember! The art team would love it though ;)
      @Dexter0015: I think you still can, the CrowdOx manager is open until the production quotas are complete. As to language versions - it'll be a LOT to translate ;) We are not ruling language versions out, though this will probably depend on the success of the campaign, but would you be willing to wait another 6-12 months for your game? Because that's how long a translation of this size might potentially take.

    10. Dexter0015 on

      I like the Machina Nymph (I should have add it to my pleddge...).
      Love the univers of the game also, and the arts are simply gorgeous so far!
      Any plan to offer it in different languages (french "for exemple" ;) )?

    11. Jon Hammersley on

      The game art looks amazing, if the rest is like this you may want to consider doing just an art book (coffee table style for instance). Will the book be available by itself?

    12. jeremy

      Sounds very kingdom deathy which is a good thing.

    13. Into the Unknown 3-time creator on

      @Ekipage: No, the color doesn't cost us anything. And yes, each box will be hand-stamped by us with a unique seal!

    14. Into the Unknown 3-time creator on

      @Elizabeth Beckley: Hey! Glad you like it! Chances of us coming to this years Gen Con are really slim... chances of us coming in 2019, on the other hand, are really good. It's not a small feat to to organize a booth at a US con/trade show for a small European company, so we need to prepare :)

    15. Ekipage

      Looking good, can't wait to receive these figures. As for the box, the color doesn't really matter to me, if one box is a little cheaper than the other I would say get that one so you save a little extra. If you are putting a logo or something on the boxes, then the white one might look a little better though. Great to see the news about the game, will definitely be on the look out for that.

    16. Elizabeth Beckley on

      Excited! Can’t wait to get mine to paint! Any plans on coming to Gen Con or other US conventions?