Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Congratulations on the upcoming Switch release! I hope that warrants a campaign update. :D
Hi Jossie! We're still working very actively on the game! We've been restricting our updates to the backers-only newsletter instead of posting them publicly -- are you not receiving those newsletters?
We will start doing some more public posting about the game soon, as it's nearing release.
Wondering if the game is available anywhere, not news since a very long time.
Thanks for addressing my earlier concerns Jake, I really appreciate it. I would have liked to contribute to the game's funding but unfortunately checked back too late. All the best with your project!
Congrats!!! Now lets play! :P
keep up the good work,
Hi Eric! We don't know the minimum system specs yet, but nothing too high end. As for DRM that's not really our style. We're also looking for ways to release some code and assets as open source without sabotaging our ability to sell the game, since we're strong proponents of free culture.
-What minimum system specs are you targeting? (GPU, CPU etc)
-Is the game going be in a non-drm format similar to the humble indie bundle?
My first backed project! I think is a good start no? :)
Congrats for the game, it was a pleasant surprise to find it here in Kickstarter.
Keep up the good work,
Congrats I want to play it!!!
Congratulations! Really wonderful project
Congrats on hitting your goal! Can't wait to see what you guys are capable of!
Looks Great and can't wait to play ! Good luck.
Best of luck! As someone who will be launching my own game project on Kickstarter soon, I look forward to following your success.
Congratulations on reaching your goal.
Hi ethicaldesign -- Thanks for sharing your thoughts! The concerns you raise about gender representation in video games & reinforcing/retelling stereotypical characterizations like the "damsel in distress" are very much my own as well. I want to clarify that the characters in the game are all helping each other -- Conway and his other companions will find themselves relying on Junebug's skills at several points throughout the game. I'd also like to note that she's not the only female character in the game and we hope to present a wide variety of characters, backgrounds and relationships. But all of this is to say: yes I think these concerns you raise are important ones for game developers now and we'll do our part to take them seriously :)
This looks visually stunning and i love that the focus is on exploration rather than killing zombies or mindlessly shooting enemies. One thing that concerns me though is the tired trope of rescuing a female character - even in the animation the male protagonist is walking ahead with the female character following mindlessly behind in an ungainly, impractical costume. I understand that she is meant to be a robot and she probably only appears in part of the game, but it's a bit tiresome that representations of women in games are so frequently limited to mindless adjuncts to the male player and need 'saving'. Alternative games should seek to challenge those tired and unhelpful characterisations. I genuinely wish you the best with this project, but as the father of a young girl I want her to grow into a world where she feels equal and empowered. This character could be rewritten to help the main character escape from this section of the game, maybe acting as a guide, or even better, she's a traveler herself (even an independent robot who has surpassed her programming) and they mutually help each other get through this part of the game. Ideally it would be wonderful if you could choose the sex of the main character, but I realise that's probably like creating two versions of the same game and therefore impractical on your budget. All the best!
Wow I thinks its a fresh idea I'd buy it can't wait
I love the concept and really look forward to seeing it progress further, well done!
Being a game designer from Kentucky, how could I not support this? Let me know if you have interest in showcasing this game sometime in 2012 in NYC.
Hi Chad -- Thanks for your support! I've heard some people have been able to run Unity3D apps on Linux via Wine (Unity3D being the engine we're using to build the game), but haven't tried it myself or seen much talk about it lately. I hope we'll be able to come up with a solution since I would really love to support Linux (I am primarily a Linux user myself).
Looks good, I'll byte (pun intended). Being a Linux user, I hope it supports Linux, or at least can run under Wine.
I'm not really that much of a video gamer but I saw the name then the trailer and I am totally on board. This looks and sounds fantastic. I've ear marked space on my Mac's hard drive already.
Saw an article on the game on Kotaku and I am immensely intrigued by the trailer and the premise. I hope you guys reach your goal!
Enjoyed your previous game immensely so I jumped on this one quick. As a resident of KY it's always nice to see a game that doesn't portray the area in such a negative light (we do a good enough job portraying ourselves as idiots as it is) Glad to see you are nearly half way to your goal in a day, and look forward to watching this project grow. I was with Minecraft from the start (was the 41st person to buy the alpha yaa geek cred ) and enjoyed hearing about the day to day changes.
Jake: trailer looks Awesome! Phosphor Games Studio is behind you, and I just put our money where our mouth is ;) Can't wait to see it complete.
Hi David! We considered adding a straight pre-order option, but the game is so far out (9 months from release) that we don't really know how it will be distributed yet (maybe through Steam or some other 3rd party). So since we don't have a system in place to fulfill a lot of pre-orders, we're just informally promising them to supporters over $40 for now.
Why don't any of the pledge amounts offer a copy of the game when/if it's done? That's what I was looking for when I came here.
Hi Kennon -- thanks! Glad you enjoyed the tone of the trailer. We're definitely planning to support OSX as well as Windows.
Are you intending to support OSX?
I absolutely love the dreamlike/surreal tone of the trailer ... I don't think I've come across any other games since Silent Hill 2 that immediately made me feel like that. I really really want to play this game, let's make it happen!!