About this project
Captains of the Golden Age is set in a fictional 'East-Indies' where pepper is worth more than gold. Four competitive captains seek to control the Mighty Trading Company. You sail around the globe in search of cargo to upgrade your precious ship. Add sails to travel far and wide, expand your cargo-hold to earn and carry more cargo, upgrade and fire your cannons to damage other ships, or board other ships with your crew to steal their cargo! Wherever you go and whatever you choose; the captain who controls the pepper trade controls the Mighty Trading Company!
Our main goal when we created this game was to replace luck, chance and randomness by player interaction and a high replayability.
3rd PARTY REVIEW
'Nox Games Attic' (the well known Dutch board game reviewer) made a review / gameplay video of Captains of the Golden Age. It is now on his youtube channel. Check it out!
WHAT'S IN THE BOX ?
THE GAME MANUAL
All game rules in one place, four languages in the same booklet!
The first print run will be in English, German, Spanish and Dutch.
Here is the link to the drivefolder with the gameplay part of the manual:
Please do realise this is still an early concept version (not proofread or translated yet) and while the rules themselves will not change, the wording and artwork probably will, and we will add an overview of all icons used in the game and an introduction to the story.
THE GAME BOARD
In this game you play a captain who sails around the seven seas, the game board is the map you use to navigate your ship. All places of interest are clearly marked: Smugglers' Cove in the middle (purple), the Republic (orange), the Orient (pink) and the four Resource Islands: Cloth Weaver (yellow), Copper Smelter (red), Sawmill (green) and Rum Distillery (blue).
THE PIRATE'S SPYGLASS
Always be wary of the Notorious Pirate! Clever Captains hire him in Smugglers' Cove and use his spyglass to choose an Island to block. Unsuspecting Captains get jumped while they load their cargo.
4 PLAYER SHIPS
Your ship is your home. You live on it as you sail around the seven seas. You can repair and upgrade your ship in the enormous ship wharves of the Republic or the Orient. Keep her clean and tidy and she'll be good to you. There are four Captains in the game, each has their own legendary ship:
The Yellow Galleon of the 'Extraordinary Explorer'
The Blue Junker of the 'Pesky Privateer'
The Red Frigate of the 'Brutal Buccanneer'
The Green Flute of the 'Mighty Merchant'
4 CAPTAIN CARDS
Your captain is needed (turned face down) in the heat of battle while attacking another ship. Captains are well rested again (turned face up) when visiting The Republic or The Orient. Captains even earn a free reinforcement card for you while resting!
17 TRADING COMPANY SHARES
These shares represent the seventeen rulers of the Mighty Trading Company. Each share gives a unique one-time bonus. Shares can be bought for pepper in the Republic and you get a free bonus share if you are the first to maximize a ship segment. The Captain who is the first to own four shares becomes the ruler of the Trading Company and wins the game!
8x Single reward shares
5x Double reward shares
4x Max segment bonus shares
80 SHIP SEGMENTS
At the enormous ship wharves of the Republic and the Orient, captains can upgrade their ship with new segments, provided they carry the right cargo in their cargo-hold to pay for them.
20x Sail segments
20x Crew segments
20x Cannon segments
20x Cargo-hold segments
80 REINFORCEMENT CARDS
All Captains have their own deck of reinforcement cards. A Captain can hold a maximum of seven of these cards in their hand. Other players can't see the cards in your hand or deck, only the amount of cards you have in your hand is visible. Reinforcement cards can be played to increase the number of segments on your ship, but just for a single turn. Sail cards allow you to sail further, cannon and crew cards help change the tide of battle in your favor and cargo-hold cards will allow you to temporarily carry more cargo.
20x Sail reinforcements
20x Crew reinforcements
20x Cannon reinforcements
20x Cargo reinforcements
100 WOODEN CARGO PIECES
These wooden pieces represent the four types of cargo you can load on your ship at the four islands, as well as pepper. With different types of cargo you can upgrade your ship, or you can trade cargo for valuable pepper in the Orient.
20x Yellow 'Cloth' pieces
20x Blue 'Rum' pieces
20x Red 'Copper' pieces
20x Green 'Wood' pieces
20x Black 'Pepper' pieces
KICKSTARTER EXCLUSIVE ADD ON:
This limited edition character card will only be printed in the very first run of Captains of the Golden Age and never be produced again! Every backer will receive one pledge parrot with every copy of the game.
1 'PLEDGE PARROT'
We decided to unlock both of our planned expansion sets, in tiers, to all our existing backers. FOR FREE !!
CAPTAINS AND CHARACTERS The complete 'Captains and Characters' expansion set features 12 unique characters to serve on your ship. They can be hired in Smuggler's Cove. Each of them gives a unique benefit when used. This expansion set will have a retail value of 15 euros.
CAPTAINS AND COMPETITORS The complete 'Captains and Competitors' expansion set will be a 5-6 players extension featuring 2 coloured wooden ship pawns, 2 new ship boards, 2 unique captain cards, 2 quick reference guides, 2x20 ship segments and 2x20 reinforcements cards. This expansion set will have a retail value of 25 euros.
THE CAPTAINS AND CHARACTERS EXPANSION
A quick sneak peak into some of the characters we unlocked so far, lets make it to the 25k to have all 12 unlocked!
The 'Infamous Innkeeper'You may rest (turn face-up) your captain and character cards if your ship is in Smugglers Cove.
The 'Shady Smuggler'You may swap one of your resources with one resource (not pepper!) of a player on a tile next to you. (at the end of your sail phase)
The 'Artful Assasin'You may turn a character and a segment (of your choice) of a player on a tile next to you face-down (at the end of your sail phase)
The Tricky TravelerYou may take the Pirate's Spyglass from a player on a tile next to you. (During your harbor phase)
Here you find the different pledge levels with corresponding rewards. Every copy of the game includes the limited edition, kickstarter exclusive pledge parrot.
*Note that because we ship from Europe there are different shipping costs added to the pledge amount based on where you're ordering from. Shipping within Europe costs 8 euro. Shipping outside Europe costs 20 euro.
A CAPTAINS' TURN
Each turn consists of five phases: Sail, Load, Trade, Combat, and Cards.
SAIL: During the sailing phase you move your ship across the board based on the amount of sails you have on your ship. You may sail less tiles than you're able but you must move at least 1 tile. Sail cards may be played to temporarily sail further.
LOAD: You load cargo when you arrive on one of the four Islands. You load Cloth at the Weaver, Copper at the Smelter, Wood at the Sawmill and Rum at the Distillery. The maximum amount of cargo you may load onto- and carry on your ship depends on the size of your cargo-hold. Cargo-hold cards may be played to temporarily carry more Cargo.
TRADE: In the trade phase you may trade, buy, upgrade and repair. You can trade 1 cargo for 1 cargo of another type at Smugglers' Cove, you can trade cargo for as much pepper in the Orient and you may trade pepper for as much cargo in the Republic. You can repair any damaged segments on your ship and buy additional ones only at the Orient and the Republic. You can also buy shares for pepper in the Republic, you immediately receive the one-time bonus the share provides. When you buy your 4th share you win the game!
COMBAT: If you sail to a tile with the ship of another captain on it, you may decide to attack with your cannons or board with your crew.
You will need to turn your face-up captain card face-down to do so.
Any difference in cannons determines how many segments of the losing captain get damaged by the winner and any difference in crew determines how much cargo the winner steals from the losing captains' cargo-hold. Both captains may play Cannon or Crew cards to change the tide of battle in their favor. After this attack, or even when the first player decided not to attack, the player that was already on the tile may also decide to attack with cannons or board with crew.
CARDS: Players can earn reinforcement cards in three different ways; by sailing to a sea-tile, activating their Captain card and/or buying a share that gives a bonus card. Before your turn ends, you may choose as many cards from your deck as you've earned this turn and put them in your hand. After this, the turn ends.
Because we got some backer requests for a Gameplay video, we shot one today. Please don't keelhaul us because of its low quality, it was the best we could do on such short notice. Hope you like it!
THIS IS HOW WE'LL USE YOUR PLEDGE
The largest chunk; 85% will be used for the actual production of the games in the factory. The more pledges we receive, the more games we can produce!
Kickstarter fees take up 10% of the pledges and includes admin and payment handling fees.
5% of the funds raised will be used for our promotion at the biggest BoardGame convention of the world; 'Spiel' in Essen Germany, from 13-16 October 2016. This includes promotion beforehand and at the event.
Come meet us at our booth!
THE STORY BEHIND THIS BOARD GAME
Nearly eight years ago, while still in University, we decided to develop a board game set in the Golden Age of trading and piracy. We mainly wanted to develop a game with 0 % chance, a lot of player interaction and high replayability. It all started out as a fun hobby project, but as more and more people started to like the game so much we decided to take it more serious and this is where we are today.
Over the course of eight years we play tested it a lot with hundreds of testers: friends, family, total strangers, boys, girls, young people, old people. We made Captains of the Golden Age a fun experience and easy understandable for everyone. Up to now we always played with hand-made versions of the game, revising it through the years. Now the game is finished and polished and we need this Kickstarter project to realise our dream and produce the first batch of 1000 games.
We invite you to check it out and pledge whichever level you feel comfortable pledging.
Thank you very much in advance.
Risks and challenges
Possible risks when producing a boardgame may include Production delays and Shipping delays.
The estimated delivery date is October 2016 (December for some pledges), but keep in mind this is only an estimate. Also, due to the logistics of international shipping, backers in different regions of the world may receive their rewards sooner than others.
We've done our best to minimize this as much as possible, and we are always happy to refund pledges if for some totally unforeseen reason the game can't be delivered at all. Since the game is 90% complete, we don't believe this is in the least bit likely.
This project is being funded in EUR and any refunds processed will be in EUR for the exact amount received in EUR, excluding any applicable fees depending on the time of the refund being processed.
TERMS AND CONDITIONS
By pledging to this project, you acknowledge that the final look, materials and content of the rewards (and the project) are subject to change and may differ substantially from what is presented while the Kickstarter project was active.
All pledge levels are ex. shipping. Shipping rates are 8 euro per copy within europe and 20 euro per copy outside of europe.
If you do not accept these terms, please do not pledge on this project but instead wait for the general release.Learn about accountability on Kickstarter
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