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Rallyman GT is a fast-paced roll and move racing game that will have you pushing your luck to be the first over the finish line!
2,565 backers pledged €164,690 to help bring this project to life.

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€164,690

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Rallyman: GT is a 1-6 player, roll and move racing game designed by Jean-Christophe Bouvier and illustrated by Loic Muzy. A modern version of the classic game Rallyman, complete with all new illustrations and fine-tuned rules, Rallyman GT will have you pushing your luck to be the first over the finishing line!

Roll your dice to race along the track as fast as you can, but beware – get too many Warning signs and you’ll spin out!

Rallyman GT is an addictively simple racing game with a lot of strategic depth. Plan your trajectory with care to tackle dangerous turns, cut off other drivers and burn that rubber until your luck runs out…

  • A fast, exciting racing game with simple mechanics and rules
  • A fun new take on the classic game; Rallyman GT is a multiplayer, GT version of the original, optimised for racing against your friends!
  • Solo players won't feel left out though as the game's renowned Solo mode is also back with full support!
  • A beautiful new edition with artwork by Loïc Muzy
  • Hexagonal tiles allow players to create their own tracks
  • A 1-6 player game lasting around 60 minutes.

Rallyman: GT tracks are made of hexagonal tiles that you may set up however you wish! You can either use one of the 8 tracks included in the Rule book or invent your own. With 32 double-sided tiles to choose from, the possibilities are endless!

Tiles have one Urban side with 2 lanes and one Rural side with 3 lanes. Try racing on both and see the strategic possibilities that open up or, better yet, use the converter tiles to create bottlenecks, wide open straights and more!

Once track setup is complete, the players begin the race in the starting grid. Their positions are chosen randomly by drawing speed tokens, and the player in Pole Position becomes the First player.

Rallyman GT is a roll and move racing game, so to move, you’ll be rolling dice!

The base mechanic of the game is very simple: 1 die = 1 space of movement.

These dice do not have values as you would find on a regular D6, but each die has one or more Warning signs. Rolling a Warning sign still allows you to move, but if you accumulate too many in one turn you’ll lose control of your car and spin out, losing time and potentially taking damage…

At the start of their turn, the active player plans out their trajectory by placing their dice on the track, following the route they plan to take.

There are three types of dice to choose from:

Once you’ve chosen your trajectory by laying your dice out on the track, you’ll have a choice to make. You can choose to either roll your dice one by one, which allows you to end your turn whenever you choose if you’re getting too many Warning signs.

Or, if you’re feeling lucky, you can choose to go Flat Out, and roll them all at once! If your roll is successful, you gain the same number of Focus tokens as the number of dice you rolled.

Focus tokens are a precious resource during the game – allowing your driver to have brief spurts of intense concentration. You can spend Focus tokens to secure your dice rolls - automatically passing them without the risk of getting a Warning symbol, so use them wisely!

If you get too many Warning symbols in your roll (3 in normal conditions), then you spin out! The consequences of a Loss of Control are determined by the gear you were in at the time, and the Danger level of the terrain you were driving on. Each player has a Dashboard card showing how to resolve their Loss of Control – from simply starting their next turn in gear 0, to skipping a turn and/or drawing damage tokens!

These damage tokens are drawn at random from a bag and have different effects, from changing the weather conditions to giving you less dice to roll. Damage tokens are cumulative and can add up fast! Making a Pit Stop will allow you to repair damage to your car, but will cause you to lose even more time, which might make you think twice about taking too many risks…


The core box comes with two Dashboards for each car: one with Asphalt tires and one with Rain tires. Asphalt tires are great all round tires but lose a lot of their effectiveness in the rain. Rain tires are much more effective in wet weather but slightly less so on dry roads.

However, in this Kickstarter version of the game you'll be recieving an additional set of tires: Soft tires! These tires provide excellent traction, however they do wear out VERY fast so you will no doubt have to perform a pit stop at some time during the race, especially if you're doing more than one lap!

You can start a race with the tires of your choosing and, should you feel the need; you can perform a pit stop during the race in order to simply swap out your tires (Ie. Changing out one dashboard for another).

The base mechanics of Rallyman GT may be simple, but don’t be fooled – the game has a lot of strategic depth to it that will keep players coming back for more !

The tracks in Rallyman GT contain challenging twists and turns, represented by corner spaces. These spaces have speed limitations and special conditions that drivers must adhere to in order to cross them safely. For example, some spaces may only be crossed while going at a certain speed or lower. Considering that you may only roll each Gear dice once per turn, these speed limitations can make things tricky! Others cause the driver to automatically add a warning sign to their roll. Some of these conditions can be avoided by moving into the space diagonally instead of via the same lane - in the same way as cutting across makes taking a corner easier in real life driving - so choose your trajectory carefully!

 
Of course, during a game of Rallyman GT, you’re also going to have to deal with other drivers!

Other vehicles can get in your way, forcing you to make difficult manoeuvres on dangerous corners, or even cutting you off completely! Speed is vital – you cannot overtake another car unless you’re going at the same speed. This can push you to make strategic - and often risky - choices to avoid being left behind.

At the end of their turn, players must place a Speed marker next to their car, showing which Gear they were in at the time. The Speed tokens have both a black and a white side, to help players keep track of who has already played their turn.

In Rallyman GT, speed is everything: at the start of each new round, the turn order will change. This determined by:

  • Speed: the player with the highest speed
  • Distance: In case of a tie, the player the furthest along the track goes first.
  • Inside Lane: In case of a tie on speed and distance, the player on the inside track relative to the next corner goes first. 
So, ending your turn at the highest speed possible may result in you playing twice in a row. Or, you might prefer to hang back on certain key spaces on the track to give your opponents a hard time!
 
If only one player crosses the finish line during the round, then they take the trophy! If several players cross the line during the same round, then the winner is determined by the exactly the same criteria as the turn order: Speed, Distance, Inside Lane!

If you’re a fan of the original Rallyman games, or if you’re just a lover of solo games, then fear not - Rallyman GT also has a great Solo Mode, which will allow a single player to go up against the clock to get the best lap time possible!

Solo Mode is played almost identically to a multiplayer game of Rallyman GT. At the end of each turn, the player simply jots down their Speed (meaning the gear the ended their turn in) on a Print and Play scoring sheet. Depending on your speed, a certain number of seconds will be added to your overall time. At the end of the race, leftover Focus tokens will take seconds off your result. So, do you use them to play it safe, or do you go try for the best time possible?

Once you have your total lap time, will you be able to beat it? Take part in monthly, community organised races and test your mettle against other pilots!



Please note that this is a BETA rulebook. It has not been set out for print. It may be subject to minor changes and some grammatical errors may still be present.


How do I include add-ons in my pledge?

1. Click on the “Manage your pledge” green button at the top of the page.

2. On the next screen, click on the blue “Change your pledge” button.

3. Then, in the current reward box you’ve chosen, increase the pledge amount by the value of the add-on and then click on the green “Continue” button.

4. A new window will appear, click on the blue “Confirm” button.

5. It’s done!

6. A few weeks after the Kickstarter campaign ends, we will open the “Pledge Manager” (PM) and invite you to complete it. Here you'll be able to tell us which optional buys you’d like to purchase.

We’ve been working on Rallyman: GT with JC for the better part of a year now. After many internal development sessions, feedback from playtests at major events and from the previous rules document which has been available online for some time now; we’ve arrived at the current rules set which we’re very happy with.

All Core box content, Expansions and Stretch Goals have been fully developed and tested.

Graphically, the majority of the core box is complete with only a few minor elements left to finalise. The expansions and stretch goals are partially illustrated and should be completed by January next year.

Pre-production wise the entirety of the project has already been reviewed and approved by the manufacturer so we’re expecting no serious issues during production.

Therefore, we’re expecting a very smooth finalisation phase, post campaign, and look forward to getting your games to you on time, if not earlier!

However, all this depends on the route the campaign takes. We have prepared as much as possible but developments during or after the campaign may cause delays so please bear this in mind!

Jean-Christophe Bouvier burst into the French boardgaming scene after the success of the original Rallyman. Designed and developped by him, then sold from his home garage, the game was a hit and continues to be quite a find in the second hand market! As a Rally driver himself, he wanted to make a game that represented his passion. The original Rallyman has been out of print for over 6 years, but has maintained a base of loyal fans who continue to play to this day.

You can read our interview with JC HERE!

Illustrator and character-design specialist, Loïc Muzy has been working in the world of gaming since 2008 and as Holy Grail Games' in-house illustrator and Art Director since early 2018. He started by designing minatures for wargaming, then made a name for himself in the world of board games (Fire team zero, Mythic Battles, Orcquest,...). He has also worked on video games projects, such as some based in the Warhammer 40000 universe. He's best known for his illustrations for Call of Cthulhu (role-playing and other derivative products) as an illustrator with Sans-détours editions. Loïc has been painting figurines for over 20 years, and is passionate about fantasy universes.

Holy Grail Games is a board game publisher that was born from its creators’ desire to make great, unique games. HGG brings together the experience and passion of Jamie Johnson (community manager on multiple projects including Conan and The 7th Continent Kickstarter campaigns), Olivier Melison (entrepreneur, passionate player and game author) and Eric Dubus (History teacher, Game author and human loudspeaker). They couldn't do that however without the help of the rest of the team including Georgina, Quentin, Owen, Raphael, Jonhatan, Jean-François...

Well, the real question is - why not? Kickstarter and crowdfunding in general are amazing tools for game publishers and have revolutionized our industry. Financially it is one of the most beneficial routes of publishing and helps us ensure that everyone involved in the project earns a good living from each game. At the end of the day, this is what allows us to continue doing what we love! Kickstarter is also an amazing communication tool, allowing us to reach out directly in a unique and engaging way to those most interested in what we have to offer.

But that's not all. Beyond good business sense, Kickstarter allows us to prioritise quality over quantity. It allows us to only deal with games that we love and believe in 100%, taking the time and care necessary to push their development as far as it will go.

With the leeway and support afforded to us by these kind of projects, we can take a normal gaming experience and make it extraordinary. Via both material and content, our aim is to have all our games provide a unique, exciting, engaging and luxury experience!

We are aiming to deliver the game by November 2019. This may seem like a long time as the game itself is already quite advanced (as detailed in the "development" section). However, knowing the intricacies of board game design, manufacturing and shipping, we'd rather include a good margin of error in our estimations in order to avoid disappointment.

Shipnaked will be taking care of North America whereas Meeple Logistics will be ensuring delivery In Europe and the surrounding regions as well as other worldwide destinations.

Shipping costs are not included in your pledge. We have however done our best to reduce the costs as much as possible. After the campaign has concluded we will ask you to pay for shipping during the "Pledge Manager" phase.

 "Friendly Shipping" means that you'll pay no import tax in Europe, the US & Canada.

Below are the prices for delivery of one copy of Rallyman to each Country.

Purchasing multiple boxes and/or expansions will incur a small increase in postage costs to cover packaging and handling.

  • Additional copies of the core game will cost around 3€ in shipping
  • Add ons will cost an additional around 2€ in shipping depending on the size.

If you have any questions about shipping, please don't hesitate to ask us in the comments section!

Risks and challenges

EXPERIENCE

This is not our first Kickstarter. As individuals we have been involved in many Kickstarters before and this is Holy Grail Games' Fifth project, so are very familiar with any potential pitfalls.

We have three other kickstarter projects currently in various stages of fulfilement:
OUTLAWS: Currently being shipping to fulfilment centers for delivery in December.
MUSEUM: Currently being printed, delivery planned for March 2019
DOMINATIONS: In the pre-production stage. Delivery planned for July 2019

DELIVERY DATE

We're estimating an October 2019 delivery date. This corresponds to the time we believe will be necessary to prepare the game for manufacturing, produce it and ship it to you. It also includes a safety margin too in case we come across any unforeseen circumstances.

It is in our best interests to get the game to our backers as soon as possible and we will do our utmost to ensure that there are no delays. However, it may be that a situation arises that is out of our control, such as issues with shipping, customs or problems at the factory. Should anything cause this date to change we will of course keep you updated.

REFUND POLICY

All pledges can be refunded -minus KS and Strype fees (10%)- up until the closing date of the Pledge Manager, no questions asked. After that date we will not be able to process refunds.

If, for any reason, we are unable to produce the game we will provide a full refund to all our backers.

TERMS AND CONDITIONS

Any costs shown in $ are based on the exchange rate in effect during the first day of the campaign.

By pledging to this Kickstarter, you acknowledge that the final appearance, materials and content of the rewards (and the Kickstarter) are subject to change and may differ from what is presented whilst the Kickstarter project is active.

You agree that our responsibility to you is to ship your order as entered into our pledge manager system, that title and risk passes to you upon delivery to a common carrier for such shipment, and you are responsible for import duties or any other duties that may be payable to the relevant tax authorities, providing correct address information and ensuring this address is deliverable by normal methods. We regret we are unable to ship to PO Boxes.

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  1. Select this reward

    Pledge €1 or more About US$ 1.14

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    No Rewards. Allows you to follow the campaign, receive updates and take part in discussion on the comments page.

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  2. Select this reward

    Pledge €49 or more About US$ 56

    Driver

    Receive one copy of Rallyman: GT. Includes all unlocked Stretch Goals.

    Shipping charged after the campaign ends (see Shipping section for full details).

    Includes:
    • Rallyman: GT Core Box
    • Soft Tire Set
    • All unlocked Stretch Goals
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  3. Select this reward

    Pledge €85 or more About US$ 96

    Sponsor

    Receive one copy of Rallyman: GT and each of its Expansions. Includes all unlocked Stretch Goals.

    Shipping charged after the campaign ends (see Shipping section for full details).

    Includes:
    • Rallyman: GT Core Box
    • All unlocked Stretch Goals
    • Soft Tire Set
    • GT4 Expansion
    • GT5 Expansion
    • Team Challenge Expansion
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    812 backers
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  4. Select this reward

    Pledge €120 or more About US$ 136

    Team

    Receive one copy of Rallyman: GT and the Team Challenge Expansion, 2 Copies of the GT4 and GT5 expansions as well as 5 Additional dice packs. Includes all unlocked Stretch Goals.

    Shipping charged after the campaign ends (see Shipping section for full details).

    Includes:
    • Rallyman: GT Core Box
    • All unlocked Stretch Goals
    • Soft Tire Set
    • GT4 Expansion
    • GT5 Expansion
    • Team Challenge Expansion
    • Additional Dice Pack
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    Estimated delivery
    Ships to Anywhere in the world
    172 backers
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Funding period

- (20 days)