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In a golden age of Museums, play a Curator tasked with amassing a Collection of Artefacts the likes of which the world has never seen!
In a golden age of Museums, play a Curator tasked with amassing a Collection of Artefacts the likes of which the world has never seen!
In a golden age of Museums, play a Curator tasked with amassing a Collection of Artefacts the likes of which the world has never seen!
3,684 backers pledged €253,328 to help bring this project to life.

To boldly go!

Posted by Jamie "WhelpSlayer" Johnson
34 likes

Greetings Curators !

We’ve got a new add-on for you…get ready for The Archaeologists!

This new expansion brings another new mechanic to Museum, which is sure to provide you with an even more challenging experience!

The expansion adds an extra step to the game: in order to exhibit precious artefacts in their Museums, our Curators will now need to send their agents out into the world to bring them back first!

Players will have to choose which Continents to send their archaeologists to carefully, as funding expeditions doesn’t come cheap. However, if you don’t have any agents present, you can’t bring objects back from that Continent ! Unless of course, you can convince one of your competitor’s staff to lend a hand…

Prototype Image
Prototype Image

So how does it work ? The expansion’s board has spaces for each Continent, on which you can place your agent meeples to symbolize expeditions that you are sending out. Each player starts with one agent that they can place on any Continent they wish for free. Once you have an agent on site, you can bring objects back from that Continent as normal during the Exploration phase. If you have no agent on a particular Continent, but another player does, you can pay them 1 Prestige point to use their staff to do the work for you. If there are no agents present on that Continent, then you can’t bring anything back at all !

You can also pay extra to send additional archaeologists to a given Continent. If you do so, you gain additional bonuses, such as extra Prestige points when you draw a card. Each additional agent you send out to the same Continent costs more than the last. However, if you are the first to develop a full network of 3 agents, you gain a considerable bonus ! The second player to do so also gets a (smaller) bonus.

The Archaeologists expansion brings a « race to the finish » aspect to Museum, as players rush to develop their networks of experts on the different Continents.

You can watch a video playthrough of the expansion with Georgina and Olivier below :

Fun fact : the idea for this expansion is based on reality! As well as funding expeditions, Museums used to set up their own schools overseas, in order to train experts on site who would then be able to work for them and help to expand their collections!

The concept was actually part of Museum’s original design, but the authors decided that it was simply too complicated to include in the base game and decided to turn it into an expansion instead !

Comments

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    1. Philippe Gacon on

      Hello
      I have looked to the work in progress of this expansion, and it seems by the way not to be compatible with the 5-players aspect ... Or do you think that the game will be well balanced that way ? And if it’s the case, do you forecast to provide the extra set of required meeples ?
      Many thanks for the tremendous work !

    2. Carl Chamberlain on

      I pulled out of another campaign earlier due to all the add ons available because the all in price got ridiculously silly. Hopefully this won't go over the 100 mark as that is my very top end budget. Will be adding all in PM as can't afford it just now with Christmas coming quick.

    3. Jamie "WhelpSlayer" Johnson Collaborator on

      ->I don't feel great about paying for an ad on (and likely won't due to the addition to the overall price point) that was originally conceptualize as part of the game, especially when the campaign is going so well this could have been a stretch goal.

      So here's the trick, sometimes you have to strip games down. The inclusion of this system made the base fame of Museum more complicated than we wanted it to be, so it didn't fit into our target audience. Additionally, it's more boards, cards, and now meeples so there's a big cost element to it too!
      It is a lot of fun though and adds even more of an "expert" twist to the game and we didn't want to remove it permanently.

      Just because we removed something in order to bring it back later doesn't mean it's a blatant attempt at profiteering ;) Also remember that this is not a KS exclusive. If you're not comfortable with it then you can always get it later :)

      ->So they can take a card using another player archaeologist if they give that player a prestige token.

      Regarding that, can the player who's archaeologist is being used simply say no? Maybe there's a masterpiece that they want for themselves?

      Hehe, in the spirit of friendly cooperation between museums you can't refuse a request ;)

    4. Missing avatar

      Lachlan Nowell on

      So they can take a card using another player archaeologist if they give that player a prestige token.

      Regarding that, can the player who's archaeologist is being used simply say no? Maybe there's a masterpiece that they want for themselves?

    5. Ben
      Superbacker
      on

      I don't feel great about paying for an ad on (and likely won't due to the addition to the overall price point) that was originally conceptualize as part of the game, especially when the campaign is going so well this could have been a stretch goal.