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Take a fledgling nation and grow it into an empire that will echo through the ages in this Domino based, Civilisation building game!
Take a fledgling nation and grow it into an empire that will echo through the ages in this Domino based, Civilisation building game!
1,928 backers pledged €116,993 to help bring this project to life.

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Posted by Holy Grail Games (Creator)
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Greetings settlers,

Another day, another Mastery card rundown! We’re half way through now and there’s already a lot of Mastery cards to potentially acquire. I bet you’re going to need some help finding the resources for all those…no? Well, let’s talk about Commerce then!

Commerce represents your nation’s ability to trade and accumulate wealth!

Level 3

Caravan - Gives you one Commerce Knowledge point at the start of your turn. This is a “Passive” resource generator, a type of card that is excellent for generating resources for this Domain if you aren’t planning on specializing in it fully.

Bartering - For every 2 Commerce Knowledge points that you generate, you gain 1 Commerce point. This is an “Active” resource generator. The more you produce, the more you get! Essential if you’re planning on focusing on one Domain.

Money - During your Turn, you may convert 1 Commerce Knowledge point into an Art Knowledge point. A converter - these cards allow you to convert one resource into another at any point in your turn. You may repeat the action as many times as you like.

Level 6

Trade Posts – You start the Age with 5 Commerce points. A more powerful “Passive” resource generator. These cards allow you to begin each Age with a certain number of resources instead of nothing.

Trade Routes – During your Turn, if you produce at least 3 Commerce points, you gain 1 additional Commerce point per Commerce City under your control. A more powerful “Active” resource generator, this allows you to generate additional resources based on the number of Cities/City levels that you control.

Market – Increases all your Knowledge reserve caps by 5, the advanced version even removes them all completely! An extremely useful card in any situation but especially so if you’re not planning on concentrating on cities!

Level 9

Promissory Notes – “The” card that represents the Commerce Domain, this Mastery card is a super converter, allowing you to convert Commerce knowledge into any other Knowledge type at any point during your turn. This also you makes a “mono-yellow” strategy very competitive as long as you have the Dominos and other resources to match! Do note though, the conversion only works one way!

Banks – At the end of each Age: Gain victory points equal to your remaining Commerce knowledge. You may recognise this one from the Craftmanship domain, as it awards you a big chunk of points for any remaining resources at the end of the turn, especially if upgraded!

Mercenaries – Immediately gain 1 Influence for each city of a different Domain that you control. This interest of this card goes against two of the previous ones (Market and Promissory notes) but is both very useful for multicolour strategies and is the only way of generating influence in the commerce tree!

As you can see, Commerce isn’t necessarily just about generating resources (that being said, when you add cards like the “Smuggling” which we unlocked yesterday to the equation…) but it is ALL about using them efficiently, whether it’s never hitting your Knowledge cap or being able to change all that knowledge into whatever you may need!

We'll be back later with the gameplay video for the Dynasties expansion, as well as info about our latest Stretch Goal!

Salutations les colonisateurs,

Nous avons encore un récapitulatif de Domaine à vous proposer ! Nous sommes à mi-chemin et nous avons déjà vu beaucoup de différentes cartes de Savoir. Je parie que vous allez avoir besoin d'aide pour trouver les ressources pour toutes ces cartes.... Dans ce cas, parlons du Commerce !

Le Commerce représente la capacité de votre nation à commercer et à accumuler des richesses !

Niveau 3

Caravane - Vous donne un point de Connaissance du commerce au début de votre tour. Il s'agit d'un générateur de ressources "passif", un type de carte qui est excellent pour générer des ressources pour ce domaine si vous n'avez pas l'intention de vous y spécialiser pleinement.

Troc - Pour chaque 2 points de Connaissance du commerce que vous générez, vous gagnez 1 point de commerce. Il s'agit d'un générateur de ressources "actif". Plus vous produisez, plus vous en obtenez ! Essentiel si vous avez prévu de vous concentrer sur un domaine.

Monnaie - Pendant votre tour, vous pouvez convertir 1 point de Connaissance en Commerce en un point de Connaissance en Art. Un convertisseur - ces cartes vous permettent de convertir une ressource en une autre à n'importe quel moment de votre tour. Vous pouvez répéter l'action autant de fois que vous le souhaitez.

Niveau 6

Comptoir - Vous commencez l'âge avec 5 points de commerce. Un générateur de ressources "passif" plus puissant. Ces cartes vous permettent de commencer chaque âge avec un certain nombre de ressources au lieu de rien.

Routes commerciales - Pendant votre tour, si vous produisez au moins 3 points de commerce, vous gagnez 1 point de commerce supplémentaire par Cité de commerce sous votre contrôle. Un générateur de ressources "Actif" plus puissant, qui vous permet de générer des ressources supplémentaires en fonction du nombre de niveaux de Cités que vous contrôlez.

Foire - Augmente toutes vos limitations de stockage de Connaissances de 5, et la version avancée les supprime complètement ! Une carte extrêmement utile dans n'importe quelle situation, mais surtout si vous n'avez pas l'intention de vous concentrer sur les Cités !

Niveau 9

Lettre de Change - "La" carte qui représente le domaine du Commerce, cette carte Savoir est un super convertisseur, vous permettant de convertir des points de Connaissance de Commerce en tout autre type de Connaissance à n'importe quel moment de votre tour. Cela vous permet également de rendre une stratégie "mono-jaune" très compétitive, à condition d’avoir les Dominos et d'autres ressources pour aller avec. Mais attention : la conversion ne fonctionne que dans un sens !

Banques - A la fin de chaque âge : Gagnez des points de victoire égaux à vos Connaissances Commerce restantes. Vous pouvez reconnaître celui-ci du domaine Craftmanship, car il vous attribue beaucoup de points pour toutes les ressources restantes à la fin du tour, surtout s'il est mis à niveau !

Mercenaires - Gagnez immédiatement 1 Influence pour chaque Cité d'un Domaine différent que vous contrôlez. L’intérêt de cette carte va à l'encontre de deux des précédentes (Lettre de Change et Banques) mais est à la fois très utile pour les stratégies multicolores et est également le seul moyen de générer de l'Influence avec des points de Commerce !

Comme vous pouvez le voir, le Commerce n'est pas nécessairement qu'une question de production de ressources (même si certaines cartes comme la "Contrebande" que nous avons débloqué cette semaine vont dans ce sens) mais plutôt de les optimiser et de les utiliser efficacement, que ce soit en évitant les limitations de stockage ou en les transformant en quelque chose de plus utile !

Nous serons de retour dans la journée avec les vidéos de gameplay de Dynasties, ainsi que plus d'infos à propos du Stretch Goal qui a été débloquée ce matin!

Philipp, Angela M., and 12 more people like this update.

Comments

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    1. Airk on

      @creator

      For some constructive feedback, the yellow text on the tan cards is really hard to make out, I feel if it had a black border around it, it would be easier to read :)

      Keep up the amazing work. I know that designing a game is no easy feat and it takes a lot of time and energy :)

      Thank you for bringing such an amazing game to life!

    2. Jamie "WhelpSlayer" Johnson Collaborator on

      ->Nice one, I'll probably try going the "all yellow route".

      It’sa lot of fun!

      ->I guess the word "twice" is missing after "equal to" on the upgraded version of "Banks". ;)

      It is for some reason, hmmmm

      ->1) Editing - please, please, please get all the text (rules, cards, etc) in front of the backers before you publish, I would like to be able to play without an errata and the current version leaves little trust for that.

      Well as we’ve stated many, many times, this is all a WiP. There’s still a littile bit of testing and a lot of polishing on the text and vocabulary so never fear, I wouldn’t DREAM of taking these files to print x)

      ->2) Stop with the colors. Besides not being color blind friendly it just isn't friendly at all. I know you've said that you don't want to introduce more iconography but that is a lazy excuse. Good icons are hard but also are easy to interpret. Much easier then squinting across a table and asking if that is red or orange.

      So, please don’t take this reply as aggressive, but lazy is not the case at all. Introducing icons and a new, ergonomic system to all the Cards, dominos, boards, aids, everything is a LOT of work and won’t happen overnight I’m afraid. As I’ve said before we have heard everything you guys have been saying about this and have already started looking into options. We just need to be sure of what route we’re taking first as if we start changing EVERYTHING it’s going to take a LOT of time and resources to do so. So please bear with us! Keep on sharing your ideas and such but give us a bit of time to process and integrate it all ;)

      ->3) There is a ton of overlap between mastery cards. The only interesting deviations are at the 9s and barely so. The mild differences at the 6s is just mutating on the same theme. I doubt there is much to be done here but a unique low level card for each mastery would be huge, I think.

      Indeed, and this is purely intentional. The lower level cards are all there to help set up your “machine”, the higher we go, the more it turns to how to best get VPs out of that machine. In the interest of balance though we kept the lower cards the same. That being said, we DO have plans for new level 3 cards with unique abilities as well as more 6 and 9 cards :) Another point to doing these articles even is to get your feedback and ideas for new and existing cards! So if you’ve got some thoughts, let us know, all part of the joys of Kickstarter :)

    3. Felix Adam on

      @C3 I totally agree with your 3rd point.

    4. C3
      Superbacker
      on

      These previews have left me with a small handful of concerns.
      1) Editing - please, please, please get all the text (rules, cards, etc) in front of the backers before you publish, I would like to be able to play without an errata and the current version leaves little trust for that.
      2) Stop with the colors. Besides not being color blind friendly it just isn't friendly at all. I know you've said that you don't want to introduce more iconography but that is a lazy excuse. Good icons are hard but also are easy to interpret. Much easier then squinting across a table and asking if that is red or orange.
      3) There is a ton of overlap between mastery cards. The only interesting deviations are at the 9s and barely so. The mild differences at the 6s is just mutating on the same theme. I doubt there is much to be done here but a unique low level card for each mastery would be huge, I think.

    5. Franck Cini on

      I guess the word "twice" is missing after "equal to" on the upgraded version of "Banks". ;)
      Anyways, a very interesting jack-of-all-trade domain.

      Je crois qu'il manque une précision (marquer le double de nos points de COMMERCE) dans la version upgradé du Savoir "Banques". ;)

      Sinon, c'est un domaine qui semble intéressant, très passe-partout/versatile.

    6. Angela M.
      Superbacker
      on

      Nice one, I'll probably try going the "all yellow route".