A deal is struck... (Plus the Newardin and Occupations)
In today's installment, the students strike a deal with Master Dorey and the next letter is revealed. We also talk about the newardin, one of the new races we introduce in the World of Aetaltis, and discuss a new game concept called occupations.
“Now you mustn’t tell anyone about this, do you understand?” asked Master Dorey.
“Of course not."
Master Dorey gave a curt nod. “Fine then. We’ll read the letters together, but only tonight! After that we all stay out of here."
Shole noticed Master Dorey clenching the hem of his embroidered sash and wondered how much trouble a Master would get in for sneaking into the chronicler’s library. Quite a bit, he figured. The situation likely put Master Dorey at far greater risk than he and the other students.
“Well what are we waiting for?” Essara insisted and barged her way past them. She hopped onto the nearest chair. “Let’s read some letters!"
She whipped the next letter out of the box, and everyone else gathered around her to get a look…
The enigmatic race of intellectuals known as the newardin are unique to the World of Aetaltis. They came to Aetaltis as part of the Atlan Alliance. The newardin both built and operated the arcane world gates the Alliance used to travel between worlds. When the world gates collapsed, most of the newardin were killed in the cataclysmic magical explosions that followed. Today, their numbers are few, and those that still remain in the Amethyst Sea basin keep to themselves almost to the point of isolation.
The following is the newardin race description for the Player's Guide playtest edition that playtesters are using today.
Another new game concept we introduce in the World of Aetaltis are occupations. Occupations represent how the character operates when they are adventuring. What is their goal when they step out the door and onto the road to adventure each morning? When a horde of treasure is discovered, which items do they perceive as most valuable? And when faced with a difficult choice, what are the personal desires that drive their decisions?
Occupations allow you to create unique and interesting character combinations. Perhaps you wish to play a mercenary wizard that will cast her spells for anyone with the gold? Or maybe you want to play a fighter scholar, who seizes knowledge at the point of a sword? Occupations help to flesh these character out.
The following is a sample occupation taken from the Player's Guide playtest book. Since we've been following the adventurers of the students, it seemed appropriate to share the Scholar. (In case you're wondering, we'll talk about how race, class, background, culture, and occupation work together in a future post!)
That's all for now! More to come soon!
May Toletren provide the answers you both seek and desire!