Aetaltan Glyph Magic for 5E
The World of Aetaltis Player's Guide contains new rules for spellcasting that reflect the magical techniques used by the Atlan Alliance when they arrived on Aetaltis. This technique is called Glyph Magic.
Glyph Magic in the World
The following is an excerpt from the Player's Guide playtest book that describes Glyph Magic.
Glyph Magic in 5E Game Terms
Glyph Magic is an optional point-based spellcasting system designed for the World of Aetaltis. Not only is it a lot of fun to use in the game, it also provides a rules framework for a variety of cool Aetaltis story concepts.
Every character in Aetaltis, even those unable to cast spells, has an Essence Point score. This score represents the character’s store of personal essence. If you are an arcane spellcaster, you may expend these points to cast spells. Your maximum essence points and the rate at which your essence points are recovered are based on your level. The table below shows the rate of essence point recovery and your maximum essence points. You do not need to rest to recover essence points.
This allows spellcasters to cast more spells during the course of a day, but there is a catch! As described in the snippet from the playtest book, spellcasting requires great skill. Each time you use Glyph Magic to cast a spell, you must make a spellcasting roll. On a success, the points are spent and the spell goes off. On a failure, the points are spent but the spell has no effect. Critical successes mean the spell was cast at no cost, while critical failures mean...well....there's a table for that.
The Game Benefits of the Glyph Magic System
The rules described above are a lot of fun, as we've seen first hand in our own playtesting, but that's just the start. Using this system we've created simple rules for:
- Essence stones that provide a reservoir of power for when your own reserves are tapped.
- An option for evil NPCs to draw essence out of other people to empower spells.
- Blood magic rules where you may draw upon your own life force if you're out of essence.
- Ley lines, essence wells, and deadlands that alter the rate at which characters recover essence points, change the costs of spells, and alter the spell effect.
- The ability to entreat the Dark Lord Endroren to replenish your essence stores...for a price.
Not only are these all great fun to play with at the table, they feed into the story as well. Where does a dragon build his lair? Why on top of an essence well of course. Where do the wizards build their tower? Where the ley lines cross! How does the hero hide from the mage that is chasing him? By venturing into the essence starved deadlands.
So there you go! A little taste of some of the cool rules add-ons we're introducing in Aetaltis. We hope you're as excited about them as we are, and if you have any questions, please feel free to ask in the comments!
May Alantra Protect You!