Dungeon Saga: Tyranny of the Dragon King (Canceled)
Dungeon Saga: Tyranny of the Dragon King (Canceled)
A stunning 2D action turn-based Role Playing Game (RPG) with aspects of tabletop gaming and humor that will entertain you for hours!
A stunning 2D action turn-based Role Playing Game (RPG) with aspects of tabletop gaming and humor that will entertain you for hours! Read more
Dungeon Saga is an all-new 2D action turn based RPG that takes the best aspects of classic tabletop Role Playing Games (RPG) and combines it with a set of humorous characters that you will fall in love with. You will be able to play through the game multiple times with our unique dialogue options and choose what alignment you want to play. Combat is not only turn based, but more tactical than just spamming attacks and spells. Our grid based strategy and Quick Time events will keep you on your toes throughout combat. With thousands of unique weapons and armor you will be able to customize your character to your play style. Even thought we are indie, we will offer full voice overs and our Overlord will constantly break the 4th wall to make you feel as if you are a part of the Dungeon Saga universe.
Dungeon Saga will be developed primarily for Steam (PC/Mac/Linux) and Mobile (Android/IOS). We plan to develop on XBOX One, PlayStation 4 and Nintendo (Switch/Wii U) when we reach our stretch goals.
Turn Based Grid Combat: Combat will be turn based like other classic RPGs (e.g. Final Fantasy 7). and will use a grid based system similar to Final Fantasy Tactics. The difference is that you will not visually see the grids, but characters and enemies will occupy their own grid space. We will have skills and abilities that do variable damage based on where you are in the grid space. For example, if Terry is up front, he will be more able to shield the other characters. Enemies will have their unique grid spaced enhancements as well.
QuickTime Events: Skills and Spells Will Have Boosting Capabilities (i.e. Legends of Dragoon/God of War). Hit the correct sequence of buttons and you will do critical damage. Hit the wrong sequence and you will critically fail (essentially you whiff).
Massive Environment: Dungeon Saga will host an open world concept with some areas that are only accessible via story progression. You can choose to grind levels or follow the story. Monsters will scale in level by zone, but they will not level with you. We want to make the game challenging, but sometimes you just want to go to a easier area to one-shot a goblin. Also, combat is random so constant battles will test your party's ability to survive.
Full Voice Overs: Dungeon Saga’s largely clever dialogue will feature a slew of voices for its interesting cast of characters. There will be subtitles, but you won't have to read them if you don't want to.
Unique Dialogue Choices: Enjoy a massive array of dialogue options that will make every play-through truly unique. The story will progress based on how you respond in the dialogue. There will be different story arcs that you can discover depending on how you play.
Unique Skill Trees: Build your characters’ skills as you see fit to traverse your way through the Dungeon Saga universe. There will be options for each character to specialize in multiple areas (e.g. Attack, Defense, Utility, etc.).
Choice and Consequence: NPC’s will interact with you based on your choices and play-style. Your quests and dialogue will vary based on your interactions as well. If you play Lawful Good, NPC's will revere you. Conversely, playing Chaotic Evil will cause NPC's to fear you.
Unique Weapon Combinations: Weapon components will be interchangeable (e.g. a sword is comprised of a blade, guard and hilt which can all be swapped and interchanged). We will have a massive amount of weapons totaling over 10,000 by release.
Customize Your Armor: Use dyes and other crafting materials to tailor your armor to your liking.
4th Wall Breaking: Dungeon saga offers a unique experience where the Overlord will constantly break the 4th wall. The Overlord will be the first to let you know if you're making a mistake.
Primary Stats: Strength, Constitution, Dexterity, Willpower, Intelligence, Luck
We are working with Mantic Entertainment Ltd., creators of the popular Dungeon Saga board game, to create a cohesive video game that takes the best aspects of table top gaming and places them into the digital arena. Those familiar with Dungeon Saga the board game will notice a lot of similarities and a variety of new aspects.
Dungeon Saga: Tyranny of the Dragon King will take place within the world of Mantica. Mantica is home to many factions, but is comprised of three main civilized areas: Primovantor, Elvenholme and Abercarr.
The lands of men, Primovantor, is comprised of many small to large towns primarily controlled by humans. The Grand Republic of Primovantor was the greatest civilisation Mantica had seen, at its height covering a third of the known world. The time of Primovantor was one of high art and high science, a beacon of hope against the relentless chill of Winter’s Age of Ice, the last era of the God War. It was the High Consul of the Primovantians who urged the ending of Winter, and thus sealed the fate of his own land. Most of Primovantor that was not ruined in the war was drowned under the Infant Sea. The holy city of Primantor itself survived. The city is now mostly ruinous, trees fill its wide boulevards, and the inhabited parts are little more than villages, divided by a wilderness of crumbling masonry. Some of the glory of Primovantor did survive, in Basilea, the Eastern portion of the Republic. Basilea persists to this day, albeit in much diminished form and certainly not as a republic, but as the hidebound Hegemony. Some Notable destinations include: the City of Golden Horn (capital), the Hegemony of Basilea and Keretia.
The lands of the Elves, Elvenholme, is comprised of several factions of elves including the Western and Eastern Kindreds. Winter’s Final Gift, they call it, the sinking of much of Elvenholme under the raging sea, an inundation so swift and terrible it slew fully half of the Elven race. Once united, the Elves now coexist as an uneasy federation of interdependent kindreds, who pay but lip service to the Mage-Queen residing at the Twilight Glades. Some notable locations include: the Twilight Glades and the City of Walldeep.
The lands of the Dwarfs, Abercarr, is home to the Golloch Empire. The Dwarfs have carved roads into and under the mountains here, linking their vast cities with hidden, fertile valleys where they work the land. In places, entire mountains have been reformed to the Dwarfs’ tastes, making them sculpted cities of living rock, their flanks aflame with the glow from hundreds of intricate windows. None of these holds is more impressive, nor as populous as Caeryn Golloch, the imperial capital.
We chose to put Dungeon Saga on Kickstarter because we want to make something that is truly remarkable and we are not able to do so with our current funding. The portion of funding for the base game is to complete what's needed to produce the bare minimum. We received a lot of feedback through events we have held and from fans. Our stretch goals are a direct reflection of the feedback that we received. Our goal is to make a game that everyone will enjoy and we want to keep our fans as involved as possible in the development process. You will notice that a good portion of our rewards involve having backers help in the design process.
In addition to funding the creation of the base game, the main purpose of this Kickstarter is to fund stretch goals, which will help us expand our vision for the game. Hidden stretch goals will be unlocked as their funding goals are met.
We're offering backer exclusive in-game content based on the achievements we hit from our backers. The achievements are based on the following:
1) Kickstarter Backers, 2) Facebook Likes, 3) Twitter Followers, 4) Twitter Re-tweets, 5) YouTube Followers, 6) YouTube Views
Be sure to check us out on our website, Facebook and Twitter for updates to the game!
Backer rewards are in-game and exclusive only to backers as we hit the backer goals and achievements during kickstarter. The backer community will unlock special kickstarter only rewards listed above.
Below is the breakdown of what each backer reward tier comes with.
(*Please note that the $100 tier comes with 2x copies of everything in the $85 tier and the $200 tier comes with 4x copies of everything in the $85 tier.)
All of our characters will start with base classes and have advanced classes that can be unlocked throughout the game based on your game play.
Terry, our jubilant knight, hails from a small town in the young kingdoms. As a boy, Terry’s mother was killed by a violent tribe of ogres. After the conflict, Terry set out to the Hegemony of Basilea to train to become a Basilean knight, as his father was before him, in order to protect Primovantor and to avenge his mother. Despite his tragic backstory, Terry is a very boisterous and joyful person. He is a gallant hero and is not afraid to face danger head on.
Rordin, nephew of King Golloch, hails from the dwarven region of Abercarr. Rordin was always somewhat of a black sheep in the noble family and was sent on diplomatic assignment to the Basilean capital (City of Golden Horn) as a means of exile so that he would not cause further shame to the noble family. Where most dwarves are dour and insular individuals, Rordin is positively cheerful and fond of socializing, (as long as there is strong ale involved). For all his faults, he is a fearsome and capable warrior, and as much as Golloch despairs of his foolish ways, he respects his abilities.
The mage hails from Galahir in the Ardovikian plains. He studied the teachings of Calisor Fenulian at the mages guild under the head wizard and specializes in devastating black magic spells. He is able to speak to dragons and aspires to be like the great Calisor Fenulian. The mage’s history and mysterious past forces him to hide his identity from many of the other guild members. Because of his persistent tardiness, the overlord has cursed him to remain silent until he is able to find a cure.
Sky, our elegant druid, hails from the city of Ileuthar and is a member of the eastern kindred elves. She specializes in nature themed spells and ranged attacks. Due to her wits and charisma, she regularly journeys across the infant sea to barter for supplies for her tribe at the City of Golden Horn.
Karth hails from the slums outside of the City of Golden Horn. Karth grew up as a street urchin begging for food and stealing to get by. Karth is an orphan. The only family he has left in this world is his precious sister. One day the pair was caught by a corrupt guard and karth was forced to steal a very special item from a powerful mage. After tracking down the magical treasure in the Forest of Galahir, he learns that the relic is kept at the mages guild. With his sisters life on the line, he would not back down and went to steal the unique relic.
Once within the guild halls, he stole the head masters relic dagger. Vowing that if he could save his sister’s life, this would be the last thing he would ever steal. The head mage was no fool and quickly discovered his dagger was stolen. However, instead of re-obtaining it, he cursed Karth, binding the dagger to his very soul and enchanting it, forcing Karth to steal so long as the dagger is bound to him. The head mage imprisoned Karth in his dungeon and offered to teleport him if he was able to escape. To the head mage’s dismay, Karth escaped the dungeon. The head mage kept his word and teleported Karth, but he teleported him to the Ophidian Wastes out of spite.
The Overlord is our mysterious narrator and guide throughout the Dungeon Saga universe.
Danny Castillo - CEO, Lead Designer
I am a game developer & digital artist. I earned a BS in digital multimedia and animation from Rasmussen College. I enjoy seeing the game development process unfold as we hit benchmarks. If there's one thing I could say to aspiring game developers, it would be that you have to enjoy the process and not the end product. Things change, sometimes drastically, during development and you have to be able to commit to those changes.
Sean Loper - CTO, Lead Programmer
Also known as Grimmdev, I always have new and interesting experiences as I traverse the vast multi-verse of Design. I make sure that all visual assets operate functionally in the game engine. It is vitally important that the art department and programmers complement each other for maximum efficiency.
Ryan Ferdon - COO, Animations
I'm a charismatic leader with an entrepreneurial spirit and a drive for process improvement and innovation. I earned a Master's degree in Executive Leadership and I leverage over 17 years of leadership experience. Many would refer to me as the tax man that plays too much Call of Duty. While that is not entirely false, I also ensure we hit production deadlines and handle the business functions for the company. One bit of wisdom I would offer aspiring game developers is to have a plan for all of the issues that will happen. A good studio is proactive and can handle changes and obstacles in stride.
Troy Kary - Lead Artist
Originally brought onto the team as a Concept Artist. I’ve been working with Grimm Studios for over 4 years and have expanded my expertise in art by working on other projects outside my field like animation, web editing, photography, marketing, UI design, Polish Art, Touch Ups, and storyboards.
Anthony Toomey - Musician, Sound
I play games now, to hear the music that plays in them. I adventure off just to hear the next town’s music. I get inspiration everywhere, it’s an addiction I want to share!
Christopher Doolen - Lead Animator
I have always had a real love for video games and I've spent countless hours on MMORPG's such as FFXI and WOW. What some called useless information is now shaping my career as a game designer.
Christopher Bennett-Pendley - Programmer
I'm a natural born Floridian, so the terrible weather caused me to stay inside most of the time, which is how I found my profound love of video games. Being a gamer runs in my family, but it wasn't until Metal Gear Solid that I knew that I wanted this to be my life!!
Josh Loper - Background, UI Artist
I have always liked playing video games and drawing art. Now I have the opportunity to utilize my experience while making video games! When I make video games I get the chance to turn my passion into reality and fulfill my dream of being a game designer.
Shane Shaffer - Weapon/Armor Design
Drawing art and playing video games has always been a passion of mine. I am thrilled to say that now I have merged the two into a very fun career in the video game industry.
Austin Withrock - Character Design
I picked up a crayon before I learned to read, thus art has been with me since I can remember. Yet I didn't make an effort to improve my skills until I was 6 and saw Dragon Ball Z for the first time. The day Goku went Super Saiyan and screamed for 3 episodes was the day I first sat down and tried to draw with the goal of perfection.
Lawrence Holmes - Voice Actor (Overlord)
Lawrence is currently an on-air radio personality at American Forces Network (AFN) Stuttgart in Germany. He graduated from the University of Maryland Eastern Shore (UMES) in 1998 with a Bachelor of Science degree and immediately after attended the Broadcasting Institute of Maryland (B. I. M) from 1998 to 1999 where his focus was TV News and Radio. Lawrence was a featured soloist on a singing tour of Great Britain and Wales with the Eastern Choral Arts Society of Princess Anne, Maryland. His passion for singing, broadcasting and acting led him to voice acting.
To see more concept art and other Dungeon Saga updates, visit our website and please like/follow us on Facebook and Twitter! We appreciate any support that you can offer.
Risks and challenges
It's a dream come true to design and publish RPG video games, and we're incredibly excited by this opportunity.
However, it’s not uncommon for games to be delayed. Unexpected challenges sometimes occur, but we have a strong expertise in video game development and a plan in place to minimize obstacles during production. We’ve exercised due diligence throughout our planning stage and we know exactly how long it takes to create assets (dialogues, levels, models, animations, etc.). We have highly skilled developers that all share a passion for game design. Our team has been working tirelessly and we are already slightly ahead of schedule. As such, we are confident that the game will be on the digital "shelves" by Winter 2018.
The largest unknown element will be the number of backers, which affects the amount of labor needed to fulfill the rewards for those backers. You will notice some of our rewards have limited quantities. This is to ensure that we are able to satisfy our promised benefits to their exclusive backers. You’re giving us your support, so we are doing the same for you.
We are waiting on Nintendo to approve us to be able to develop on their platforms. Depending on their decision, we may or may not be able to produce Dungeon Sage for the Wii U or the Switch.
We have voice actors currently for the main roles and NPC's, but we are in talks with some professionals. We will pull in more professional talent based on if stretch goals are hit and the availability and terms of the voice actors.
All additional funding will go towards lengthening and improving the game.
Finally, we want to thank you for supporting Dungeon Saga: Tyranny of the Dragon King! Please feel free to contact us with any questions, comments or concerns and we will be happy to assist!Learn about accountability on Kickstarter
- (30 days)