Not All Blood Runs Red Game
Not All Blood Runs Red Game
Not All Blood Runs Red is a set of alternate-World War 1 miniatures rules in which fantasy and myth collide with science and tech.
Not All Blood Runs Red is a set of alternate-World War 1 miniatures rules in which fantasy and myth collide with science and tech. Read more
- The rules are highly character/creature driven, with units acting as support for your Battle Casters, Officers and Heroes.
- Each player controls a small force (8-12 models) and battle each other and the unspeakable horrors that would destroy the world.
- Characters and units can be customized with add-on cards providing new abilities or equipment.
- Battle Casters allow players to fling magic about the battlefield and to close portals and stop the flood of darkness.
- As characters and units take wounds, their ability to take action diminishes.
Besides the video above, we also have a little bit about gameplay below the Pledge Levels below.
Our Miniatures are all cast in resin by Trenchworx. Resin miniatures show detail extremely well and they clean up well. They are a bit more expensive to produce than metal miniatures. We want the quality to show in the amazing sculpts we had done. They are supplied requiring some minimal assembly and are unpainted.
Anyone that backs at a miniature level can choose to replace their miniatures with standees.If you back at British or German Battle Caster levels, you will get 30 Standees of either British or German forces. If you back the total War level, you can replace the 4 miniatures with all 60 standees. Standees will also be an add-on option for all levels that you can add during the Backer Survey.
We have done our best to price so that we can offer FREE Shipping within the US. Canada, UK and the EU will have discounted shipping of just $10. The rest of the world is $20.
When we get to 100 backers, we'll offer a free PDF download of a starter scenario. It will not contain all the Fog of War cards of the deck with the Total War pledge, but it will be more than the demo version of the rules contain.
Our next stretch goal is for two medal cards. These can be placed in a Fog of War deck to be drawn randomly during a game or given to the winner of a previous game to be used in the next game. All backers at the Captain level and above will receive this Stretch Goal.
If we hit $6,000 we'll get our sculptor to start on two models which can be purchased as add-ons when the campaign is over. For the Germans it will be the 1st Son of Frankenstein. For the British it will be the Master of the Hunt.
At $8,000 we'll add a FREE bonus figure to all orders at the Major Pledge Tier and above. What that miniature will be will be determined by the Not All Blood Runs Red Facebook group. A poll is currently running to determine this and it will run until the end of the Kickstarter.
The miniature will be one of the creatures from the scenario deck.
If we should get close to this third stretch goal or go beyond it, we'll add more stretch goals as we have plenty of ideas to help enhance the game.
We're not going to go through every rule of the game since we'll be putting up a demo version of the rules for free download. The demo rules do NOT reflect the look of the final rulebook and are designed to be printer friendly and provide a bare bones set of information about the game. .
But, here are some key points of the gameplay to give you an idea of how it all works
Each player creates a strike force which begins with 1 officer and 1 battle caster. Then, depending on the scenario and size of the game, players will use point allotments to add fae, celestials, constructs, heroes and units. They can also use points to add upgrades to their models.
The game is played on a 4' x 3' game table broken into 12" x 12" sectors. These sectors are important to the game as they are used for weapon ranges and movement. Players set up on opposite sides of the long edge of the table. If you are playing with 3 or 4 players each person should set up in a corner.
All combat, defense, spell casting, etc. is tied to "successes". Using a d6, a success is a result of 6. However, some models have bonuses to their rolls and equipment and ability upgrade cards will also affect this. Each model's stat line will show a main number X and a second number in (x). The main number is the maximum number of Action Points from their Action track that can be used for this stat. The number in (x) is the bonus added to the die rolls. A model with a 3(+2) can spend a maximum of 3 Action points to roll 3d6. A success would be a 4, 5, or 6 based on the (+2) bonus.
Models can move about the board using the Movement card or by attempting a Double Time move. With the Movement card, simply place one end of your movement path at the front of the base of the figure, then move the figure so that the back of the base is touching the opposite end of the path. Double Time movement, if successful, allows you to move anywhere within a sector.
There are 5 phases to a Game Turn as seen on the image below.
- Some of the highlights to the rules include pre-determined Activation using the Activation cards.
- Casualty Phase so that Action Points can still be used even if a model will be removed during the turn.
- Failing Valor saves means a model loses some of its ability to take actions, but it can still do something instead of just running away.
Once play begins, each player is trying to close as many of the portals that spawn the nightmares that plague the battlefield as possible. Victory Points are gained for each portal closed. Also, the more portals closed, the stronger your Battle Casters can become.
The game ends after 10 turns or once one player has amassed 5 Victory Points.
Risks and challenges
99% of the artwork is done and already in layout. There are still a few pieces in production and this could lead to delays (but our artist and designer have yet to miss a deadline, so I put the chance very low). The only other factor is production and shipping. Depending on response and number of copies that need to be printed, there could be delays at the manufacturer. I have provided a very generous lead time to them, that should keep that risk low. Shipping is always completely outside our control. I will provide frequent updates along the way, so if there are any delays you will know as soon as I know them.Learn about accountability on Kickstarter
- (21 days)