Do you like to make up new, redonkulous words and invent new meanings for them? Then you’ll love Redonkulary!
What is Redonkulary?
Redonkulary is the hilarious nonsense word game where creativity and persuasion win! This portable game includes 60 spiral-bound word-part cards that can create more than 200,000 possible word combinations. Score pad included. Laughter guaranteed!
Redonkulary is for 3-8 players, ages 9 to adult. Playtime is 10-45 minutes.
How to Play Redonkulary:
Players take turns as the “Donkster,” inventing words by combining one word part from each of the three randomly chosen cards. The other players then create silly definitions for the new word and try to convince the Donkster to choose their definition. Everyone takes turns as the judge, and there is never a “right” or “wrong” answer—just giggly fun!
How Redonkulary was Invented:
“Are we there yet?” What parent hasn’t heard this age-old question more times than he or she cares to remember? Keeping children entertained on long trips can be challenging, even for the most patient, prepared, and creative parents. On one particularly long trip, I began making up silly words and even sillier definitions with the kids. Before we knew it, the whole family was laughing, interacting and having fun together! And, voilà: Redonkulary was born!
Redonkulary quickly became our family’s go-to game to combat boredom not only on road trips, but also in waiting rooms, long lines and even at the dinner table. Soon, instead of asking, “Are we there yet?” or getting absorbed into an electronic device or TV screen for hours, the kids asked to play Redonkulary.
Luckily for us, Redonkulary is just as fun for adults as it is for kids, so we cheerfully agreed to play. We also felt good about turning what could have been wasted time into constructive, quality time with the kids. Redonkulary’s popularity among our family soon spread to other families and friends of all ages and ability levels—from stoic grandparents to the “cool” teenagers down the block. Because there are no “right” or “wrong” answers, Redonkulary appeals to everyone!
Why I am on Kickstarter:
I am on Kickstarter because I know that other parents are looking for opportunities to help their kids develop their minds while inspiring them to love learning. Redonkulary does just that, and it is so entertaining for both kids and adults that nobody realizes that playing Redonkulary is actually educational! If enough of us support this campaign, we can turn Redonkulary into a product that everyone can play!
As an Army veteran/lawyer/wife/mother/entrepreneur, I bring my courage, determination and entrepreneurial spirit to all of my endeavors. I am as creative, loving and kind as I am strategic. I am thrilled to be finally manifesting my vision of making the world a brighter place by spreading joy, community and laughter through my new game, Redonkulary!
What the reviewers say:
“If you like word games, you will love Redonkulary! It’s humorous and imaginative. As a former teacher, I am impressed by how this creative game encourages children and adults to engage higher level thinking skills and enjoy it! More importantly, Redonkulary is a game we can play as an entire family and both ends of the age spectrum have fun." - Dana Tutela
“Redonkulary is one of those games that you can play again and again with both kids and adults. It’s simple enough to play a quick 5 minute round but thought-provoking enough that you can play for an hour. We can’t wait to get one for the car and one for the kitchen table!" - Ryan L. Hamilton
“What Gestures® is to charades, Redonkulary is to any dictionary-type game – easier and exponentially more fun. The brilliance of the interchangeable word stems is almost magical. We laughed until our faces hurt and then turned the best ones into “hashtags” to keep them alive for weeks! -Keith Munson
“Thanks to Kristin’s ingenuous creativity and persevering spirit, we now have a clever new and challenging word game. If you like Scrabble, you will love Redonkulary." - Amos A. Workman
“Looks like a great Christmas present..." - Elizabeth Rees
Made in America:
I wanted to create a product that reflects my values. Once I created the concept and designed the game, the next step was finding the best manufacturer. While we live in an international economy, I hoped to find a domestic manufacturer because I try to do my part to support our local economy. Despite being told repeatedly that I would not be able to find a domestic manufacturer who could make the game at a competitive price, I persisted.
I was thrilled when I found a local manufacturer who could turn my vision into reality: Emediagroup! Emediagroup is a leader in commercial and industrial printing with a solution-driven, innovative, experienced team. They took my game concept and worked with it until we had the perfect prototype. I was so impressed with the personable staff, huge inventory of equipment and ginormous facility that I asked them if my kids could have a tour (of course they said "yes"!). Now I can say that I have a product that I am proud of!
Thank you for your support!
No matter what reward level you choose, I want you to know how much I appreciate your support!
Risks and challenges
This is my first time developing a game. However, it is not my first time successfully managing a complex project. In addition to being a mom (which we all know requires lots of juggling!), I am an Army veteran and I handled complex litigation as an attorney. I have spent months learning everything I can about the process of game development. I have worked with subject matter experts in everything from branding, design, linguistics, intellectual property, packaging, marketing, fulfillment, distribution, and more.
Part of this process is risk assessment. I have identified potential risks commonly associated with this stage of development and I have taken steps to minimize them. For example, I have already re-designed the game so that we can source materials domestically rather than having to wait for a shipment of component parts from China.
One of the most common problems with Kickstarter projects is fulfillment. I have addressed this risk on the front end by carefully selecting a reputable domestic manufacturer with the experience and capability to fulfill the orders in a timely manner. Having a domestic manufacturer helps reduce the risks of long lead times and logistics issues that are typically associated with off-shore production. Our domestic manufacturer, emediagroup, has extensive experience with fulfilling large orders, such as the runners bibs for the Boston Marathon. I toured the facility myself and personally inspected the components for the first prototypes, which we have already tested and modified.
In the unlikely event that emediagroup is unable to fulfill the Kickstarter rewards in a timely manner, I have already identified another manufacturer that is capable of manufacturing the rewards. If something else holds up production of the game, I can get all the backers a print-and-play PDF version, then ship the games ASAP. I am very determined to bring this product to market and I will find other options if necessary.
Another potential area for delay is shipping. However, we have numerous options. These include fulfillment by emediagroup, Fulfilled by Amazon, and of course the traditional USPS, FedEx, or UPS. We have a lot of options!
International backers have additional uncertainty. It is more likely that there could be shipping delays or customs holdups. In addition, there may be taxes, duties, or tariffs you may owe.
It is possible that, if problems occur, I may not be able to fix them to your satisfaction. I can issue refunds or replacements if extra inventory is available. However, I want you to know that I am deeply committed to having satisfied backers and I will work to address any issues that may arise as diligently and as quickly as possible. Whatever comes up, I will keep you posted, step by step.
Should other obstacles arise, I will tackle them with the same gusto that has helped me overcome other challenges. The way I see it, nothing is without some risk. Even doing nothing has risk. I do not shy away from risk, rather, I focus on how to overcome it.
Air Force test pilot Chuck Yeager said it well: "You don’t concentrate on risks. You concentrate on results. No risk is too great to prevent the necessary job from getting done."Learn about accountability on Kickstarter
- (30 days)