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Age of Sail Cooperative Ship-to-Ship Combat Card Game for 1-4 Players
Age of Sail Cooperative Ship-to-Ship Combat Card Game for 1-4 Players
209 backers pledged $9,001 to help bring this project to life.

About

Clear the Decks! project video thumbnail
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 FUNDED ANNOUNCEMENT - Additional Copies

If you wish to order additional copies during the last hours of the campaign, please back at the Commodore level and add $25 per game up to a maximum of 8 copies for no additional shipping charges.

 Clear the Decks is a cooperative card game depicting ship-to-ship combat in the Age of Sail. Each player commands 3 Cannons and uses a combination of Ammunition, Officers, Marines and Tactics to attack the enemy ship. The enemy ship has a wide variety of Crew, Structures and Guns that require different combinations of Player Cannon size and Ammunition type to destroy. Cause enough Leaks in the enemy ship before all your cannons are disabled or destroyed and you are victorious!

Enemy Ship Boards – 3 two-sided boards that are arranged to make a 2, 3 or 4 card stack ship for the 8 difficulty levels.

Player Cannon cards (12: 4 each 18, 24 and 36 pounder)

18 and 36  Pounders READY to fire, 24 Pounder RELOADING
18 and 36 Pounders READY to fire, 24 Pounder RELOADING

Player Cannon Targeting Tokens (12 Reversible) - Use these to help keep track of what guns you are firing, or which you cannot fire.

Enemy Counterattack Cannon Damage and Boarders Tokens (24 Reversible) – to keep track of the damage you take.

Enemy Disabled Cannon and Crew Tokens (4 Reversible)

Enemy Ship Cards (100) - These include the Cannon arrayed against you (Light, Medium, Heavy) Sections of the ship (Rigging, Hull, Mast, Sail), and the Crewmen on board (ex. Captain, Gunner’s Mate) as well as Events that can turn the tide of a battle for better or worse.

Player Cards (100) - These include your Ammunition, Tactics, Officers, and Marines - everything you need to launch a successful attack against the enemy ship - you hope!

Grape Shot (final) Chain & Round Shot (pre-production)
Grape Shot (final) Chain & Round Shot (pre-production)

Turn Actions Order / Enemy Attack Priority Cards (4) These help guide you through both what a player can do and what the enemy will target on their counterattack.

Home Rules Cards (3) Based on their popularity during demonstrations and all the ideas people come up with we are adding in 3 template cards for backers to create their own cards.

1 Rulebook - Click the logo to download the current rulebook

Difficulty Settings - The three two-sided Enemy Ship Boards can be placed to create 3 different ship sizes. The Rules provide set up guidelines for 8 different difficulty levels to allow new players to "learn the ropes" and  expert players to have a real challenge.

The Players use combinations of their three Cannons with the three types of Ammunition to destroy the cards in the ship. There is a special 3 player format as well.

If Destroyed, the card is removed. Any card on deck not destroyed can counterattack.

Taking too much damage or fighting too may Boarders and your Cannon is Disabled or Destroyed. Lose all your Cannons and you must strike your colors.

But, cause enough damage to each section of the ship and you reveal a section of the Hull and then a Leak

 Cause enough leaks and you sink the enemy ship. Huzzah!

Click the link to watch set up and sample turns
Click the link to watch set up and sample turns
Kas Ismail of Dice Odyssey reviews Clear the Decks!
Kas Ismail of Dice Odyssey reviews Clear the Decks!
A History Fan gives his take on Clear the Decks!
A History Fan gives his take on Clear the Decks!
Click the Link to read Pint'O comics' review
Click the Link to read Pint'O comics' review
Audio interview about the game and designing
Audio interview about the game and designing

$8,000 Base project budget

UNLOCKED  Add 3 Extra Cards 

$9.200 Add 2 Extra Cards (Hull/Leak pair to increase replay options) and a felt bag for tokens

Click the Image to see a brief video about the inspiration behind Clear the Decks!
Click the Image to see a brief video about the inspiration behind Clear the Decks!

This game also owes a lot of thanks to the many playtesters who have tried it over the years and gave valuable feedback. Events such as Gen Con First Exposure Playtest Hall, PAX Unplugged, UnPub, Metatopia, Boston FIG, Connecticut FIG and game stores that opened their doors for testing and demonstrations including Highlander Games, The Only Game in Town, New World Manga and others.

An additional thank you to IGA for their support and guidance. 

Link to website. Photo used to create the player card back
Link to website. Photo used to create the player card back

Risks and challenges

Just like a frigate heading out to enemy waters, every campaign has its share of risks. Through careful research, planning and consultation with past successful KS campaigners I endeavor to pilot this venture to victory and a timely completion.

Once funded I will provide accurate and timely updates on the progress of the completion of this project.

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Funding period

- (30 days)