You’ve finally found a place to call home! There’s a safe place for the nest and plenty of cheese lying around. There are just two problems: you aren’t the only mouse here and, worse yet, a bunch of cats are prowling about— but it’s dinner time and nothing’s going to stop you from stealing that cheese! Be crafty, strategic, and fast!
You'll use 3 actions each turn to move, steal cheese, disarm traps, play cards or acquire new cards. Cards are used to move cats to corner your opponents, place traps, squeeze through walls and more.
The first player to return TWO Cheeses to the nest wins!
Cheese Quest is a game for 2-4 players.
Players play as mice trying to sneak out of the nest at the center of the board, pick up cheese and bring it back. With the use of cards players control cats and traps to thwart their opponents.
The player may perform up to 3 actions in any combination, performing the same action multiple times if desired. Actions are played one at a time, each resolving before the next. There are 5 possible actions:
Players will try to combine their three actions to make progress while also hindering their opponents.
When a player collects TWO Cheeses, the game ends at the end of the current round. As a result, all players take an equal number of turns during the course of the game. The player with the most Cheeses wins the game!
The art for Cheese Quest is still in progress. Here are some samples and sketches of the quality you can expect to see once we are funded. All the images for the game have been sketched out by the artist, but most need to be colored.
The 60 card "Pantry" deck will have over 20 different cards. Here are some sample cards:
I'm the creator of Cheese Quest: The Quest for Cheese. I designed the game and nurtured it until it was at the point it is now. I also work full time at a small start up in NYC as a creative director.
Peter is the incredibly talented illustrator of Cheese Quest and he's amazing to work with! I've been drawn to his art since I've known him. You can check out more of his work here.
When I back a game I like to know it's been play tested, and so it would be wrong not to mention the numerous people who have play tested Cheese Quest while it was being developed (even when it wasn't quite ready). Their feedback was undeniably helpful.
Here is a list of not all, but many of the play testers!
Ken Adam, Angelie Angeles, Meghan Ann, JoAnn Arcenal, Shannon & David Buckley, Daphne Buckley, Aaron Cross, Jim & Robin Crowley, Ryan Crowley, Arlyn Davich, Mike Doyle, Cindy & Ed Dubois, Tim Dybvig, Claudio Figueiredo Souza, John Franco, Brian Frank, Rich Fustos, Angela & Dave Grooms, Dan Hayes-Patterson, Sara Hastings, Bethany Housman, Ted Kotz, Rob Kotz, Michael Liao, Ethan Lusterman, Arlene McCann, Stephanie Marie, Tyler Metauro, Ellia Miller, Jess Planos, Patrick Rocafort, Christopher Schadt, Jessica Schadt, Sandi & Phil Schadt, Lauren Senesac, Heidi Sharr, Victoria Smutek, Tricia Evey Stewart, Jennicole Stvpa, Adam Szczesny, Phil Thron, Aaron Traas, Leslie Tu, Francis Van Wetering, Sam Wu, Jamison Young, Suzanne & Chris Zinsli (Cardboard Edison) , And more!
Risks and challenges
The biggest concern that backers might have about this project is that this will be our first time crowd funding anything. The best thing I could say to alleviate those concerns is that as a creative director working in the marketing world for over 10 years I am very familiar with seeing a project like this through from start to finish. I am also constantly working with various print & mail houses, as well as being very accustomed to proofing work and being a stickler for quality.
Other than the above concern, the risks of backing this tabletop game is the same as backing any other. As someone who has backed a lot of tabletop games, all I can do to rest your mind at ease is assure you that this project means a lot to me and that if you have any questions feel free to ask.Learn about accountability on Kickstarter
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