The One Minute Game
Omiga is an action paced card game for two players that lasts for about one minute. Both players play simultaneously, attacking and defending at the same time by rapidly putting down their cards in an attempt to encircle the opponent. As the table is your battleground, Omiga is a different experience wherever you play it.
How to play
The goal of Omiga is to either place a card behind an opponents card or build a path up to the other side of the table. Before the action starts two matching cards are placed at the center of the table. Both players draw three cards and with a shout of "Omiga!" they start to put down their cards at the same time while minding the three placement rules:
- Form and color of your card must match with adjacent cards.
- The card must adjoin one of your cards directly.
- The card must adjoin one of the opponents cards at least diagonally.
Kids can play it, too, but for those who are a bit too young we've designed special rules for children. Also, for when you're in a calmer mood, we came up with a soltaire rule, called the Zen Mode. We are currently developing a four player mode.
Omiga is inspired by a sword fight between two samurai. Check out Update #9 for more details.
Inside the box
Each box of Omiga contains:
- 72 unique cards
- Instructions in English, French, German and Spanish
- Omiga Zen*
- Omiga Kids*
- Omiga Toddler*
- 4Hand Mode*
* printed extra, unlocked through stretch goals. Will not be part of retail version (a PDF download will be available to everyone, though).
The three editions of Omiga
Omiga ships in three editions: Classic, Summer and Grasshopper. The latter will be printed and sold exclusively throughout this Kickstarter campaign.
For more shots of Omiga, visit our Instagram channel.
Zen is the solitaire version of Omiga. You pick a figure from the Zen leaflet, and then try to put that figure together with a set of Omiga cards. For more details take a look at Update #5.
Omiga Kids & Toddler
Here is a detailed list of what you'll get when you support us. You will get to choose your favourite Omiga edition(s) after the campaign.
You can expand your order by adding the suitable amount to your pledge. Includes worldwide shipping.
Our friend and designer Leo came over one day and said: "Hey, Omiga consists of such crisp and beautiful shapes, why don't we print a poster?" - and of course we said "yeah let's do that". So he designed a beautiful poster which we will screen print by hand in a signed edition, limited to 72 pieces.
As we wanted Omiga to be an elaborate design product we had quite a hard time finding a suitable producer. The cards are a custom size and printed on a special carton, that has a high stability while remaining flexible when playing fast. We love our colours, which is why we are going to use real Pantone-Print instead of regular CMYK. The box is a custom shape with cutouts, which is made out of black cardboard so it looks beautiful from the inside, too.
We are very happy to have found a renowned manufacture right here in Germany that fulfils all of our wishes. While all this makes Omiga special and a product we hopefully will be proud of, it also raises the production costs well above the costs of a standard card game.
Funding and stretch goals
Retailers will be treated as any other backer as they will get the game at the same time. If you are a retailer and interested in ordering a bigger amount of Omiga, we can get you a discount. For details feel free to write us at firstname.lastname@example.org
Andreas | Game Design
"Since I was a kid i've been into games. Over the years I've realised that they are merely a breakdown of real life, with the slight difference, that you can try and do stuff you probably wouldn't in reality. They're a sandbox for strategy, dealing, talking and fighting, for social interaction and thinking. And as much as I enjoy being on that playground I always dreamed of creating my own. Omiga is one of them."
Anna | Production
"I graduated in publishing and economics and after working for a few years, I was looking for some change. And what could possibly be better, than publishing the games we love so much. At Dionysos Games I'm responsible for the boring parts like, budget, production and being the voice of reason between all these creative minds."
Pablo | Movie
"Born in Germany, aged in Spain. Since then, I'm like a stupid pop song: home is wherever I go. ¿Do you want some more clues? You will find me with a camera around (if making films doesn't kill me first)."
Alba | Photo
"From Asturias relocated in potato land. I live from making beautiful cars. Art, design, and travel is what inspires me beyond that. I'm one of those who always thought that games were the play toys of nerds and freaks until, by chance, I tried one and loved it. Now I share this discovery with the world on Instagram."
Leo | Poster & Web
"If you can see it, you can fix it."
Michi | Professional Omiga player
"Relax and don't pay tax."
A lot of people are involved in this and we want to say a big thank you to all of them, especially:
Steve, Claudi, Dennis, Feli, Lukas, Robert, Schorse, Krappitz, Benni, the Partycrowd, Anna-Lena who illustrated the wonderful Dionysos and Papa.
BoardgameGeek - thanks to Daniel Danzer!
Lift Magazin Stuttgart, April Ausgabe, Seite 9:
Video Review from Brettspielblog.net:
Let's play by Hunter and Cron:
Review video and rules from La Mazmorra de Pacheco:
Risks and challenges
We already sorted out the whole production process with our printers and are ready to start as soon as the campaign finishes successfully.
This is our first game, so naturally there can be unforeseen bumps in the road. We've prepared this campaign very carefully and with all accuracy needed. This is supposed to be the start of our journey to becoming a serious gaming company. Be assured we take this project very seriously.Learn about accountability on Kickstarter
- (29 days)