Share this project


Share this project

Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
6,931 backers pledged £160,055 to help bring this project to life.

A Quick Update


At the moment we're working hard to get everything packed up and presentable for players and distribution. This involves many things such as compatibility, finalising distributed file formats and file structures, menus, character creation, splash screens, in game music etc. and generally cleaning everything up as we're coming from a development-tools-and-game-in-one setup. This doesn't seem very exciting but for us seeing it all put together and presented as an actual game really is. Some of these things are very important and we have to make sure we do them right, changing our file formats later when we've finalised a lot of content could be a problem, for example.

After announcing the postponement of the game we felt we had breathing room to develop some important features and improvements that we couldn't be sure we'd have the time to add and are better done sooner than later. Because we weren't sure we'd be able to add some of these features we've never really promised them or been specific about them. We've been wanting to make a development video or two about these new features but we're not finding the time to do this with getting a first build out of the office. We will make some new videos to go into more depth about these things but here's a quick breakdown of some of the more important improvements and features:

  • Procedural materials for apparel that allow items to be made from different fabrics and other materials, possess unique variations, be dyed in different colours and have dynamic dirt and wear. This allows for endless unique looking items, greater customisation options and many implications for gameplay and AI.
  • Procedural character texturing that allows us to add more unique detail and effects to our characters.
  • Finalised and improved models for both genders and all physiques taking advantage of new features.
  • Complete overhaul of sounds.
  • Reworked post-processing for a more vibrant overall apperance.
  • Torches! These work as dynamic lights with new dynamic fire effects, you can grab them off walls and even use them as weapons.
  • Various animation and combat fixes, including one that caused a perpetual swinging/swaying motion that gave characters a "puppets on string" feel.

We're still aiming to release a first playable version by the end of the month. This very first version won't be the prelude as such as there's still a few things we need to finalise to get the content working properly. You will be able to try out character creation and combat against a number of opponents and with different gear. Once this first version is out we will be rapidly releasing new more richly featured versions. We look forward to getting your feedback about it all!


Bare Mettle

Shu Sam Chen, The Arrow, and 93 more people like this update.


Only backers can post comments. Log In
    1. Miles Fitzpatrick
      on February 25, 2014

      I've backed 100+ games on KS and for some reason every time there's an update i get super excited. This is probably my most anticipated KS. Please take your time and make it great, you get one chance for an first impression. I've watched KS after KS come out buggy and get patched later on but the damage was done.(Legend of Dawn)

    2. Cody Miller on February 17, 2014

      You guys are doing amazing work! This is my most anticipated PC game by far! I feel like I've been waiting for a game like this - with an emphasis on just being a small character in a larger fantasy world, that cares little about you. Everything looks incredible so far, thank you for all your hard work!!

    3. Ragnar Võrel on February 17, 2014

      This is going to be so damn epic. Really glad I've been lucky enough to stumble upon a couple of damn awesome and ambitious games here on Kickstarter.

    4. Missing avatar

      Edgar Vassiljev on February 16, 2014

      I really like where the game is going.

    5. ET3D on February 16, 2014

      I like the direction you're taking with the release schedule and feature development.

    6. Missing avatar

      Godewijn on February 14, 2014

      Really looking forward a lot to this game! :)

    7. Missing avatar

      Alex on February 13, 2014

      I don't share some backers' concerns about the lack of finalised story content. What I'm greatly looking forward to at this stage is the engine and, as was apparent from the beginning, I like the way the project is being founded on mechanical possibilities first and foremost. The engine is after all what the narrative will ultimately be constrained by.

      All the best over there, looking forward to trying SG out.

    8. Donald M Pollack on February 13, 2014

      Looking forward to checking out the game later this month.

    9. CDSAfghan on February 13, 2014

      Good to hear! I'm very excited about this project!

    10. Bare Mettle Entertainment Creator on February 13, 2014

      We are trying to create a very dynamic world, more a simulation than a story driven game and we've have given detailed information of what our goals are. We have also stated our dislike for linear story and explained that the point is to discover and experience the world, we want you to enter the world knowing very little about it and to struggle to understand it, we want you to choose your own path without having any idea whether it's "right or wrong". Mystery is a huge, really huge, component of our story-telling method in this game. While there is a "main plot" it is not designed around the player, this is first and foremost a sandbox game, you will never have us tell you about the "epic adventure you will embark on", there will be many completely different things to do and hopefully many others we have never even forseen. Whatever it is you have come to expect from the RPG label please be prepared for something different because that's what we're trying to do.

    11. Missing avatar

      Leonidas on February 13, 2014

      I recall in an early demo a character throwing a small fireball, with dynamic lighting as it flew down the corridor..
      I don't recall seeing any other mention of magic, effects, or demos of effects..
      like, icing a floor, creating a fog, fireballs setting things on fire, hail of arrows, hail of halberds, etc..
      hmm.. hail of halberds.. :-)
      have I just been inatentive, or has there actually been a lack of mention of these things?
      also, I want to second someone else's comment regarding lack of plot concepts.

    12. Morrandir on February 13, 2014

      Actually I'm a little concerned about this project's state. All that we've seen so far is engine. So far there's nothing that brings life to the game world. Plot, NPCs, dialogs, quests etc. To me it looks like they need at least a year more time to really complete this game. I hope they either will push the release date to somewhen in 2015 (if they have enough funds) or include modding tools for this engine in the release so other guys may implement actual games.

      Still I wish you good luck, guys! Keep it up!

    13. Jeremie Lariviere
      on February 13, 2014

      Thanks for the update!

    14. Missing avatar

      GoodKnight on February 13, 2014

      or shall I say 1E-8%

    15. Missing avatar

      GoodKnight on February 13, 2014

      @Scottish Dragon
      Jesus man it's a bloody game why would they invest so much into something that would matter to .000000001 of it's players?

    16. Missing avatar

      Scottish Dragon on February 13, 2014

      May I possibly have a question answered that's become pertinent after another project I backed went a rather.. unwise route in its treatment of certain characters?
      Regarding sex/gender, does that have the unfortunate effect of altering the physical ability of the character?
      Or is physique (as I hope) unaffected by that?
      [A sidenote: There aren't just two genders and it's really more of a spectrum. The whole "binary" concept is kind of nonsense. Though I don't quite expect what look to be almost wholly cis male indie devs to be aware of that.]
      {Though on that note? If you are particularly sensitive in your implementation of gender & the like, you might wind up with additional support from LGBTQIA geeks. Something to think about. Hell, you could have 'appearance' be a slider from masculine to feminine, or simplify gender to male-androgynous-female. Sex isn't quite a binary either, but adding in intersex might be a bit too complex for a Fantasy RPG.}
      I'd just be even more interested than I am if you not only had a gorgeous engine and really interesting concept but also strong social awareness & what it would mean to some people for you to put in that extra work.
      Just an idea. I won't judge you too harshly for avoiding giving yourselves more to do.
      (Though maybe it might be easier with the way your engine works? I'm not sure. It does seem like the procedural style & the vast variety you have with other types of content would be really good for this kind of thing.)

    17. Bram Stolk on February 13, 2014

      What platforms will get a release? Windows,Mac,Linux? Thx.

    18. Missing avatar

      Xavious on February 13, 2014

      I for one eagerly anticipate whatever you throw at us. Thanks for the heads up!

    19. Александр Абрамов on February 13, 2014

      All this is very good. And what about the artistic content of the game, such as narrative, dialogue and characters?

    20. Bassam Mokbel on February 13, 2014

      It's great to hear about your progress again and I'm really glad you decided to release a combat prototype soon. I can't wait to try out these nice physics and mechanics. Surely, the feedback from me and all other backers will give you a huge boost in motivation and confidence. Looking forward to the prototype release!

    21. Fawzi Menkhour on February 13, 2014

      Thanks for the great quick update, this is really good news!

      I was totally prepared for a couple weeks of delay for the first playable alpha build, but I'm really glad to hear it's still planned to be coming by the end of the month.

      The list of new improvements all sound pretty good. The procedural generation and reworking of all game sounds are especially appealing. Can't wait for the alpha build! :D

    22. 'Yngvald' aka HannesFury on February 13, 2014

      Time does indeed fly. My most exciting release this year, above all. This is my special kind of AA title without a doubt, special place in my independent heart.

    23. Tomáš Thales Přibyl on February 13, 2014

      Great news! I'm looking forward for next update. :-)

    24. Missing avatar

      GoodKnight on February 13, 2014

      Damn this game is close to release? shit time flies by..

    25. Rafael Masoni on February 13, 2014

      This is fantastic! Thanks for the update!

    26. D Morgan on February 13, 2014

      Well done guys, true artists always ship, and this initial release will begin to firm up in your own minds what Sui is going to shape up into - game wise , exciting times, once its released I think it will become clearer what needs to be done, great work getting to this point.

    27. Andrew Bacon Rushakoff on February 13, 2014

      Excellent news, these are some really fantastic features. Very excited for the end of the month.

    28. Luca on February 13, 2014

      Yeah! Take all the time you need for a good quality product...

    29. germx on February 13, 2014

      Always good to hear about progress!
      Eagerly awaiting to play, but as always, quality over speed(as far you can afford ofc) . Cheers!

    30. Missing avatar

      Ben Harvey on February 13, 2014

      So very very excited for this!