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Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
6,931 backers pledged £160,055 to help bring this project to life.

Development Update


Hello everyone,

We have recently moved into our new office and home in Siena. Finding somewhere suitable and affordable proved difficult but here we are at last. It's a huge relief to finally be set up. Here's a picture of our studio:

Before the Kickstarter we'd done a lot of concept work, prototyping and technology, now we're making an actual game and so we're laying the foundations to develop the Sui Generis world in full. This includes designing and developing the dynamic story systems, AI and behaviour systems and just how to define and design every object that will appear in SG in a meaningful way. Our aim is to create a highly interactive and dynamic game world that will make SG much more than a linear hack and slash.

Nothing is more important than populating the world with diverse characters. The physique and inventory system we talked about in previous updates will accomplish this and implement many of the game's most important features.

We had to revise our initial design as it proved impractical, the assets we had also proved unsuitable. We now have a functional system, much higher quality models and have made various improvements to how they work in game.

The revised system uses a square physique graph where the two axes represent muscularity and fat. We had to use significantly more morph targets than we planned but we now have the full range of physiques for both male female characters with excellent results. Here are some examples of different physiques outputted by the completed system:

We can also control height, age and skin tone. We devised a skin tone palette that doesn't limit you to just a few presets:

The morphing system also works on clothes you are wearing:

Another important feature we've developed is hair. High quality and efficient hair can be quite challenging, we weren't happy with the look of our early hair models. We also want our hair to be animated and subject to physics. Thanks also to some new tools we developed we're getting some very nice results, here are some examples:

Here you can see the hair in motion during combat:

Sui Generis is set on an island so this means sea and beaches that have to work with all our procedural methods and dynamic weather. Beaches are automatically generated near sea water and our water has a number of new and improved rendering and animation features:

We've also been gradually improving our procedural animation systems, we've made significant improvements to the foot work and made characters track their opponents and other things with their head.

Those of you with access to development videos will be able to see all this in action very soon. There is also some more in depth information on some of these topics in our insider forum.

The Bare Mettle team

Fawzi Menkhour, Tony Birch, and 1 more person like this update.


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    1. Missing avatar

      Kaeroku on May 14, 2013

      Thank you for keeping those of us without developer updates in the loop. It's nice to see this project continuing to forge ahead. Honestly one of my top anticipated games of the coming year.

      Cheers, all!

    2. Luca on May 12, 2013


      The humanoid pics look great, you have just to adjust a bit arms/legs proportions...

    3. M.A. on April 7, 2013

      I guess height and weight don't alter animations at all? They should, though only slightly.

      All characters being ~same height or just randomly chosen heights is odd too. People from same family lines or regions usually share similar-ish traits, though not so noticeably in modern times because of people moving about so much. Barring of course some special cases (a.k.a. those random mutants who are unusual in that regard).

    4. Byron Bornhorst on March 12, 2013

      The game is looking amazing so far!! Just a quick question -- any word on when to expect delivery / reward choice with items such as the T-Shirts and such? I'm hoping to garner some additional interest whilst rocking those great designs!

    5. Missing avatar

      Gatts on March 12, 2013

      Looks great guys, keep up the great work!

      Love the hair. Character customization will hopefully be as powerful as it's starting to look. I can't wait to hear more about the story and how it will be done.

    6. Missing avatar

      Neil Jarrett on March 11, 2013

      Well, All The Best Guys..What can you say..? Totally Bloody Mental..!! This game just gets more extraordinary as time goes on..Very, Very Well Done and here's to you making a shed load of money in a few years time..Take it Easy XX I think if I can get my bills sorted out and such, I might put in a bid for a plot of land..:) That would be fun..:) And as Logan says..I'm with him..If the game has turkey legs and loose women..what more could anyone want..?!! :) Brilliant..!!

    7. Missing avatar

      Logan Wolf on March 8, 2013

      Like a few other comments have stated, I really hope there is some sort of dynamic aspect to physique system. I'd like to build my strength and adventure for years, collecting heads to mount on my walls and filling my treasury with gold and jewels. Once my character is of age, I want to spend the rest of the game basking in my spoils, working at that fat noble belly, eating turkey legs for every meal and purchasing a prostitute from the local brothel nightly.

      Really excited for this game, please keep up the good work!

    8. D Morgan on March 7, 2013

      amazing stuff, you guys have a passion beyond the money, the money is just way of delivering on that passion, great stuff.

    9. Theobeau:OOoE\Mad man with a box/Exiled on March 7, 2013

      Always great to hear how the project is going and please keep it up!

    10. Missing avatar

      Gambler on March 7, 2013

      Wow, this looks great :)

    11. Scott Backer on March 7, 2013

      This is looking very promising. Keep up the good work.

    12. Velkaarn on March 6, 2013

      Very exciting update, the screenies are promising! Looking forward to this but take your time to perfect everything.

    13. Dylan Robinson on March 6, 2013

      Good job guys, so excited for the release!

    14. Missing avatar

      Andreas Aasom Brandsnes on March 6, 2013

      Lovely to see an other update! I hope you make the most out of this. Tho the graphics aren't as important as the games functionality to be honest. Wont hair detail quickly be covered by a helmet?

    15. BrecMadak on March 6, 2013

      One of the most waited update for a long time, and what we have here, great sets of varying models that will have affect on gameplay; you devs really care what your hands at, and certainly Sui Generis' future is bright already ! Very nice update indeed.

    16. Missing avatar

      Godewijn on March 6, 2013

      This is really incredibly great... wish I had access to those vids ;D

    17. cabfe on March 6, 2013

      That looks *very* nice. Keep up the good work !

    18. Knight Porter on March 6, 2013

      Awesome. Can't wait to see the new animations. That was the one thing that really seemed off to me in the original demo vids (obviously the rest sold me on the game, but still... ^^; )

    19. Missing avatar

      Qwin Garnette on March 6, 2013

      I like how you made the physics apply to hair and hopefully the choices for black characters expands further than the usual bald, braids and afro, maybe cesar cuts and dreads for example

    20. Missing avatar

      Cameron Bye on March 6, 2013

      so pumped, glad you guys are doing well and thanks for the update!

    21. Jeremie Lariviere
      on March 6, 2013

      Awesome, thanks for the update!

    22. Bare Mettle Entertainment Creator on March 6, 2013

      @Alex Hooi

      Yes, subsurface scattering is a standard feature of our material system.

    23. Yehiel Certner on March 6, 2013

      everything looks great! thanks for the update, cant wait for the next one :))

    24. Missing avatar

      Alex Hooi on March 6, 2013

      Thanks for the update, as a backer who doesn't have access to the insider forum, public updates like this are very welcome.

      Also is there some sort of subsurface scattering going on for the skin? It looks pretty good.

      Congrats on finding a new office space, and I hope you will have more regular updates like this in the future. :)

    25. Bare Mettle Entertainment Creator on March 6, 2013

      The images here are downscaled and lose a bit of resolution and quality, to see them better have a look at our forum version of the update:…

    26. Missing avatar

      ashley dyer on March 6, 2013

      I love the range of body shapes and physiques that aren't just a selection of presets. It seems that system would lend itself really nicely to being affected by actions in game, swinging heavier weapons more often makes you more muscular, eating too much or not enough makes you skinny/fat etc. Visual effects caused by actions we never consider in that context in a video game.

    27. Emil Gustafsson on March 6, 2013

      Well so much that can be said but Ill guess I just sum it up with... Nice progress, Good to see your all set up.

    28. Missing avatar

      Mac M on March 6, 2013

      Great stuff and thanks for update. I have to say however that those chairs you have are terrible. No arm rests will make your shoulders sore. I can already see people having their elbows in awkward positions.

    29. Jonathan Rudd on March 6, 2013

      *isn't* going to stimulate...

    30. Jonathan Rudd on March 6, 2013

      The game's looking great - no concerns there, but as I think has been noted, your office layout it's going to stimulate your staff - mix it up a bit, have some face to face going on. Maybe arrange the desks in a circle - get some art up on the walls with pallets and scenery appropriate to the landscapes in the game! INSPIRIRATION is the key word here! Keep up the good work and enjoy it!

    31. Psygnosis on March 6, 2013

      Oh my god !!! This stuff it's pure awesomness ! :O

      Like a lot the Water effect and the different physiques ! Glad to have pledged you guys, keep the good work up !

    32. gandalf.nho
      on March 6, 2013

      Nice update, anxious to see more

    33. Luke Groves on March 6, 2013

      You guys are really going all out on this, the hair physics look like they're going to be brilliant.

      Can't wait for the video to see the improvements to combat animations, as funny as drunkenly stumbling about in a fight is I don't think I'd have been able to play through the entire game like that. (Though I do definitely think we should be able to get drunk and fight like that)

    34. PM on March 6, 2013

      great stuff, just one comment about the first picture: why are you all sitting facing that horrible beige wall rather than each other? Would it be easier for you to communicate and get the team work feel (and throw things at each other) that way?

    35. Lost-brain -Obsidian Order Dark Goddess on March 6, 2013

      Thanks for this update, we were waiting for a long time...

    36. Christian Møller Stricker on March 6, 2013

      Glad to finally see an update from you guys. Though I do not have access to your internal forums, I would very much appreciate more news posts!

    37. William C Crawford on March 6, 2013

      Nice skintone palette!

    38. Missing avatar

      saeid samimi on March 6, 2013

      Ah looks very awesome cant wait to see what you are going to do with faces I would love to have things like scars,beards, control over jaw lines, dimples (skull modification) I really wanna create a unique looking person :D e.g an old looking man that has been through a lot in his adventures or some one thats looks really interesting haha

    39. Motorsheep on March 6, 2013

      @Cerno B:

      Or maybe have a successful character grow all fat and flabby once he gets rich and can afford to go everywhere by horse/carriage/whatever and hire soldiers to do all the dirty work for him :D

    40. Aaron McLeod on March 6, 2013

      Looks really nice. Can't wait to see what you guys make with this tech :)

    41. Cerno B on March 6, 2013

      The level of proficiency in everything you show always amazes me. Keep up the good work.
      I wonder whether having an overweight character will also influence gameplay (getting out of breath easy, etc). Also it would be really awesome if you could start with an obese character and see him transform over time since all that running around and fighting would surely provide a nice workout. Same with a malnourished, skinny character: By eating more and fighting you could be able to see him change from a scarecrow to an athlete.

    42. Missing avatar

      Ulrich Rehak on March 6, 2013

      looks great! can't wait for the videos :)

    43. Missing avatar

      Cavecanem on March 6, 2013

      This looks awesome! Will the physique affect more than looks? :P

    44. Jen the Viking
      on March 6, 2013

      Awesome! thanks for the update.

    45. Jalister on March 6, 2013

      The character models, character customization, and the environment look fantastic. I'm very happy to be on board.

    46. Ancillary Sword on March 6, 2013

      The details like hair movement and body constitution and so on are very beautiful. The thing I am looking forward most is the story though:) I hope the "effects" will not shade the gameplay:)