Funded! This project was successfully funded on November 29, 2012.

Update #13

There Will Be Blood... And Fire And Shields!

45 comments
1 like

We've had quite a few requests and questions about blood, fire and shields. What better way to show we intend to do these things than getting started on it? So, we got to work, made some early versions of these features and put them in a video for you!

BLOOD
We've added blood sprays for the more painful blows, the effect is still simple but we already see the potential of the animation resulting from all the physics. When our character rendering system is complete we plan to add lots of proper sticky yucky gore, wounds, dents and the lot. And not just on characters. For now we've made weapons get nicely spattered until they're covered in the stuff.

FIRE
Just a fiery pit for now but it's procedural, volumetric fire. It's 3D, there are no repeating animations, we can shape it however we want, make it envelop and react to objects etc. Those physics again. The colours need tweaking but we're pretty happy with this early result.

SHIELDS
We basically just strapped a shield to the character's arm and added some basic blocking behaviours. Even though we've done very little the physics are already doing a lot. Shields are supposed to be a big build choice and just as we hoped they're proving to be extremely effective.

 

Fawzi Menkhour likes this update.

Comments

    1. Missing_small

      Creator Sean Vieira on November 29, 2012

      Also, apologies if I came off as a bit of a dick there. My bad.

    2. Missing_small

      Creator Ren-Wei Yang on November 28, 2012

      pledged 40, hope you guys make it.
      Ask for some help from those in kick it forward guys, maybe they can help filling the final gaps.

    3. Missing_small

      Creator Sean Vieira on November 28, 2012

      @Psychomorph
      I know what swords do and swords don't, mostly. Truth be told, I haven't seen a sharp one be used against an alive human in real life, nor would I really want to, but I have a fairly decent idea of what it would do to a man, though it's really just an educated guess, in the circumstances of the deathof the first guy (around 0:25).
      I'm not saying I'm a master of swordsmanship or whatever, but the killing blow just looked really silly. It looks more as if he had been hit by a club, a mace or a staff of some sort. The sharp edge of the sword, assuming it is in fact sharp (:P), would slice through the man's neck without imparting all 'that' much force until it made contact with something that would stop the slice, mainly a bone of some sort. I can only see his body reacting like that with a sword if you were to hit him with the flat of the blade, in the hope he would be knocked unconscious.

    4. Missing_small

      Creator Heather Cowlishaw on November 28, 2012

      I am very excited about this game, keeping all fingers and toes crossed. Have really enjoyed watching the videos so far, the potential of the game and your incredible attention to detail is inspiring. I am most interested in seeing how character development will play out - will there be a character creator, will initial character creation be 'fitted' into the storyline or something different? (I'm talking appearance, gender etc - apologies if I've missed this somewhere) I will be watching the progress of this game keenly, whether it pulls through or not, and I don't think I'm alone when I say I have high hopes for this game.

    5. Missing_small

      Creator Jim Farley on November 28, 2012

      I don't understand why the time limit on pledging?

    6. Missing_small

      Creator Jim Farley on November 28, 2012

      You guys rock! I do wish it would be possible to use a game pad for this game, though. with the mouse-vector-aim system, it probably would be pretty klutzy. (Circle strafing? hmmm...) I happen to love the Kingdoms of Amalur combat style, and wish it had a zoomable camera like your game. Sui Generis looks to trump it in almost every way...

    7. Missing_small

      Creator Màrius Mora Bosch on November 28, 2012

      Awesome! We can make it! 1 day 6 hours for 25k :) Maybe you should have gone for the 15 pounds as the base tier (including the soundtrack if you want).

    8. Missing_small

      Creator Godewijn on November 28, 2012

      Was I the only one wishing the char would walk through the fire at the end? And no, not because I am some kind of sadist, but to see how the flames would react.

    9. _0007_orc_f.small

      Creator GhanBuriGhan - WOOS Wose on November 28, 2012

      "wounds, dents and the lot" All nice to have of course, but not really top priority in an isometric game, imho. Reactive fire however - yeah, I could imagine some great uses for that.

    10. Missing_small

      Creator sasklacz on November 28, 2012

      I really keep my fingers crossed for this project.

    11. Avatar.small

      Creator Psychomorph on November 28, 2012

      @Sean Vieira:

      A sword is a metal stick with a sharp edge, that means it does not only cut through things but also inflicts physical force. Sometimes it does more the one, or the other.

    12. 1329923945898.small

      Creator DeadScarab on November 28, 2012

      Will there be any decapitation?

    13. Missing_small

      Creator anon on November 28, 2012

      Could the blood be made more "fluid" so it drips off walls and weapons and forms into pools etc? (The only game I can think of that does this is Deathtrap Dungeon)

    14. Missing_small

      Creator Sean Vieira on November 28, 2012

      Looks pretty sweet! One thing though - when the first guy was killed with the sword, it looks like he was just sort of knocked over by the sword, as if it was blunt. It didn't slice into him as you would with a sword, or through him for that matter, and it looks a little weird. Otherwise, looks pretty cool.

    15. Missing_small

      Creator Peter Hostak on November 28, 2012

      Amazing update, we are so close :(
      need more

    16. Missing_small

      Creator Ven on November 28, 2012

      This looks outstanding!
      42h and 32k GBP to go - I do hope you'll make it.

    17. Missing_small

      Creator James on November 28, 2012

      Wow, that is a really attractive looking knight!

    18. Fb_profile_picture.small

      Creator Benjamin Winn on November 28, 2012

      We're so close!

    19. Pa_profile_3.small

      Creator Hakan Karaduman on November 28, 2012

      @Toby thank for answer. hope it'll make the goal.

    20. Sg_avatar.small

      Creator Toby McPhaser on November 27, 2012

      It has already been said that the animations are not final.

    21. Pa_profile_3.small

      Creator Hakan Karaduman on November 27, 2012

      are these combat animations the final result? i wonder. i think they are not good and will not give a good feel when we are playing it.

    22. Baldur-ava.small

      Creator Balgin Stondraeg on November 27, 2012

      Hooray for shields! I was waiting to see how you'd do them. I reckoned you'd automate them as trying to block in time as well would be a nightmare.

    23. Bmelogo.small

      Creator Bare Mettle Entertainment on November 27, 2012

      Yeah, these are things we'd like to do, we've considered the ogre grabbing you and throwing you many times. When we play the ogre we always trample smaller opponents, heh. You can trip over doing it though. The AI and all sorts of things still need plenty of work.

    24. Fb_profile_picture.small

      Creator Ryo on November 27, 2012

      Awesome! The ogre should make use of his unarmed hand, with some kind of grab or punch action (it would add more variety than just kicking). Also, a feature sorely missing from games so far is that large enemies don't throw their weight around, they sit there using basic attacks like any other enemy (Skyrim comes to mind). With your physics engine you could achieve some really cool charging/pushing/crushing moves that make use of the creature's mass.

    25. Missing_small

      Creator Tomas on November 27, 2012

      Excellent, excellent update. This is practically the last nail in the coffin where my doubts for the game lie - that is to say, I'm very happy to have raised my pledge to 40 euros.

    26. 16.small

      Creator Blackstaff The Unknown Obsidian Order on November 27, 2012

      Oh by the way, I think it's easier to see the blood on the weapons if you watch the video in HD on Bare Mettle site here :
      http://www.baremettle.com/sg/media/
      It's the last video.

    27. Xzarskype.small

      Creator Huatim on November 27, 2012

      great!!

    28. 16.small

      Creator Blackstaff The Unknown Obsidian Order on November 27, 2012

      Hmmm... Just food for thought, but you need to find a way to balance the different style of play : weapon-shield versus two-weapons versus two-hand-sweapons. Should be easy with the physics : the shield for defensive style, two weapons for quick and gracile style and powerful style with the two handed weapons. Could be really cool.

    29. Missing_small

      Creator KickStarter2013 on November 27, 2012

      Thanks for the video update. Since it looks like you haven't implemented dismemberment yet, it would make more sense if the armored knight was fighting with a club. Otherwise you'd expect serious limb and torso dismemberment from the unarmored character. If the unarmored character is wearing leather armor, then it looks like his neck and head would still be vulnerable.

    30. Missing_small

      Creator tykho on November 27, 2012

      err, meant "put in to show" obviously..

    31. Missing_small

      Creator tykho on November 27, 2012

      Looking good!

      Is the idea that the shield will help you not fall over when hit by a huge enemy such as the ogre or was it just put in not to show how it'll block attacks in general?
      Because while a shield might help a lot, I'm thinking that you'd still lift off the ground (or be pushed back a bit) getting one of those hits on it.

    32. Steam_avatatr.small

      Creator Taragon on November 27, 2012

      works now :D

    33. Venron.small

      Creator Venron on November 27, 2012

      Yup, private video :-( I was actually put off a little by the GTA reference, but with my programming background, I really appreciate what you are building here. I am really hoping the accelerated increase of support continues, as this is going to be killer and a great framework for future development (I see engine licensing in your future...)

    34. Dziq2_sqr.small

      Creator Piotr Stolarczyk on November 27, 2012

      looks nice, hope you will make it to your goal :)

    35. Bmelogo.small

      Creator Bare Mettle Entertainment on November 27, 2012

      Sorry about that, someone was still editing tags and overwrote the setting! Should be fixed!

    36. Missing_small

      Creator jusk on November 27, 2012

      Ah, it's working again now -

    37. 16.small

      Creator Blackstaff The Unknown Obsidian Order on November 27, 2012

      Cool ! Cool ! Can't wait to set on fire everything around me !
      Mhuahuahuahua... Pyroman laugh
      I've no problem with seeing the video by the way

    38. Missing_small

      Creator jusk on November 27, 2012

      I watched the video once and it worked fine, but now it's saying "This video is private".

    39. Img_8838.small

      Creator Stefan Halasz on November 27, 2012

      Make the video public, please! I badly wanna see it.

    40. Missing_small

      Creator Alex Rossi on November 27, 2012

      DAMN YOU PRIVATE SETTING!!! Show me the blood and stuff =(

    41. Missing_small

      Creator Victor on November 27, 2012

      And btw, I'm really really excited about the game. Honestly, I think if anything, the minimum pledge should have been increased just a little. This game looks so great!

    42. Steam_avatatr.small

      Creator Taragon on November 27, 2012

      same video private problem

    43. Missing_small

      Creator Victor on November 27, 2012

      The video is private!

    44. Missing_small

      Creator tykho on November 27, 2012

      The video seems to be set to private. :/

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