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Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
6,931 backers pledged £160,055 to help bring this project to life.

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Hi everyone. In an effort to gain greater exposure we've released a new short video that gives an immediate feel for the combat and realism of the physics. We realise that many of you would rather see more on other aspects of the game, we are working on further updates and videos. This seemed like the best way to capture peoples' attention and help us attract further backers for a successful Kickstarter campaign.

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Fawzi Menkhour and Falaiel like this update.

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    1. Missing avatar

      Sangster on November 23, 2012

      While I hope the finished product looks a little less marionette, it wouldn't trouble me in the slightest if it looked exactly as it does now. I love the approach you're taking with the animation and combat systems and can't wait to play around with it.

      Above all I love your art direction; weapons, armour, character and environment designs are fantastic! I'm thrilled you're not overdoing them the way everyone else is. Current works by so many other developers are so stupidly stylised these days. I'm thrilled your effects seem to emphasise subtlety and realism. Thank you and good luck!

    2. Barry Pitcher on November 6, 2012

      I love it when the guard gets blasted into the market stall.

    3. James Jones on November 5, 2012

      Everybody has an opinion and it's impossible to satisfy everyone. Mine is this is awesome.

    4. Phillip Haydon on November 5, 2012

      Updated my pledge based on this video!

    5. Matthew on November 5, 2012

      While it looks graphics and physics looks awesome, the characters movements, seem like puppets on strings which is a little off putting. I hope that is tweaked as the project continues.

    6. Missing avatar

      Karthik on November 5, 2012

      @Jack Keys:It will definitely be interesting if the character tends to fight like this at the beginning and as they get more skilled in areas related to fighting become more stable in their stance and accurate with their blows. Also dodging (if this is part of the gameplay) and parrying a less skilled opponent would then cause them to go off balance allowing you to strike them to the ground and finish them.

    7. Jack Keys on November 5, 2012

      Looks very promising. The animations do look a little goofy right now, but I trust the animation system will be refined before release. The physics simulation has tantalizing potential.

    8. Missing avatar

      Reed on November 5, 2012

      Will 'stability' be some sort of stat or something that will be able to be increased?

    9. Chris on November 5, 2012

      Looks awesome, I'm excited.

      Any chance of shields? Be nice to see a "sturdy" stance and blocking a shot.

    10. Missing avatar

      Chica Chica on November 5, 2012

      hopefully the controls are easy to manage, seems like that'd be tough to get right.

    11. Missing avatar

      Chica Chica on November 5, 2012

      Aawwwww yeah. hope we can get way past that goal