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Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
Sui Generis is an original open world RPG for the PC featuring dynamic story and physics based gameplay.
6,931 backers pledged £160,055 to help bring this project to life.

Prelude Alpha Release

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The first prelude alpha is now available from our website. For those of you who haven't caught on yet, the prelude is named Exanima. If you have alpha access then go grab it and then come to our forum and tell us what you think. You're our first testers so this first release is still under NDA until we've dealt with eventual major issues, please keep this in mind!

So, we've somehow overcome the huge ordeal of developing all the functionality and technology needed for a fairly complete playable experience. It may even appear very complete and polished but don't forget this is only the first alpha, there are many features and improvements to come for both Exanima and Sui Generis. This is happening very quickly now that we've gotten the really big and difficult stuff done. Some of the features we have not completed yet will obviously have a massive effect on the game, such as character advancement and thaumaturgy but we have been focusing on things that we believe present the biggest technical challenges and making sure we get them right. Even so we believe this alpha is very enjoyable and that we've already largely succeeded in providing the kind of atmosphere and experience we're aiming for.

This alpha is fairly short and doesn't have a proper conclusion, that's because it's the earliest part of the prelude. Once we've gone through some initial testing and completed the most urgent features and improvements we'll be opening up more of the prelude and then going into beta. The first full release should be close behind. Don't underestimate the volume of content though, you will have to be quite thorough to discover everything and all doors except the big double metal ones can be unlocked.

Please be sure to consult the control reference in the first run screen or the included readme file, you may have difficulty with certain interactions if you don't know the controls! Customisable controls in the in game settings screen will be included in a future release.

As mentioned before we will continue to add features and improvements to Exanima as we develop them for the full game. This will allow us to get your feedback as we continue with development and improve both the prelude and full game experience. In the near future we plan to release a roadmap of major development goals. This will give you a clear idea of what we're working on and perhaps even allow you to influence how those goals are prioritised.

Some of the more urgent things that didn't make it into this release:

  • More AI behaviours, with some very significant gameplay implications!
  • Greater environment interactivity
  • Walk/step backwards out of combat (with keyboard)
  • Automatic input correction to assist walking very near obstacles
  • Improved performance
  • Saving progress for multiple session playthroughs
  • Customisable controls
  • Various control improvements
  • Doors affecting room visibility system
  • Improved animations, especially for undead

The game is quite uncoventional in many ways but it shouldn't take long to get used to everything. It's fairly limited in scope for now but don't treat it as you would an action RPG, take your time and consider what you do, the most obvious thing is rarely the best.

As usual, to download the alpha access your account page on our website using your backer email address. If you don't have your password just use the forgot password feature.

Here's a few screenshots for those who can't yet see it first hand:

Best,

Bare Mettle

René M Jensen, Tom D.B., and 63 more people like this update.

Comments

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    1. Missing avatar

      Kaeroku on

      Hey there! I assume since the Prelude has been out for six months, you guys are running around like crazy people finishing things up for 1.0... and this excites me in ways you can (probably) never imagine. This game is one of the reasons I got excited about Kickstarter as a concept. Your ideas and what you presented were indicative of a game world I could lose myself in... and awakened something reminiscent of golden gaming days, of years past.

      I say this because I want you to know that your game is the one that opened my heart to KS, and because of that your game - and your company - hold a special little place of hope and promise and misty-eyed idealism. It's special to me. And I know it's special to you.

      I hope your holidays went great... I'm really excited to see all your hard work come together for a 1.0 release when it's ready, and holiday breaks are a great opportunity to rest and relax before crunch-time.

      If you get a chance between the coding and the designing and the real-life stuff that comes up, how about throwing us a bone and letting us know you're all safe and sound and happily chipping away at the remaining pieces before we see this dream become reality.

      I've never been one to pester about updates, but I know we're getting close here - it'd be great to know about where things are. You know, so I can prepare to clear my schedule for binge-playing Sui Generis. :)

      Cheers.

    2. Alex Tromba on

      Curious to see if any updates, looking forward to the game but understand it takes a while to make a good one.

    3. James Diss on

      Do you have any progress updates?

    4. Missing avatar

      gz33 on

      Any plans to add a stealth/sneak ability?

    5. Corpselocker on

      I loved the colors/environment. It has a gritty, realistic feel. I feel nostalgic as it reminds me of the the basement of the old farm house I was locked in when I was young.

    6. Joshua P. on

      It's great how you pulled off dark environments without them being washed our or otherwise an eyestrain.

      I can attest to the combat being unusual, but with a few tips it's actually not just fun but satisfying. It's a genuine challenge, and not an impossible one to learn. I believe that's unusual in this type of game, or in many types of games, so kudos.

    7. Leon Chia on

      Quote: "As for colour for the sake of colour, we wouldn't touch cartooney art styles with a 10' pole" - THANK YOU SO MUCH! Respect!

      And the screenshots look great. Keep it up!

    8. BrecMadak on

      Great accomplishment so far BM, already a solid gameplay what we have on our hands at the moment. And I'm sure upcoming features will add even more tension and intense atmosphere !

    9. Bare Mettle Entertainment Creator on

      This is supposed to be a long, long abandoned underground environment. We specifically went to great lengths to make everything look aged and dusty, to create a certain atmosphere. We even added atmospheric dust that interacts seamlessly with the high contrast lighting. This was all quite challenging to do in both art and technical terms. There will be some colour where appropriate but this is not the place for it. As for colour for the sake of colour, we wouldn't touch cartooney art styles with a 10' pole, we're generally trying to remove everything "gamey" about the graphics regardless of the style. If you've seen it running on a relatively high end system then hopefully you agree that it has some unique qualities that set it aside from other games. Perhaps it's not everyone's cup of tea but we're quite proud of what we've accomplished graphically.

    10. Julio Ureta on

      Thanks for the update Bare Mettle!

      I've played Exanima, and I loved every second of it. The combat was difficult for me, but using larger or two-handed weapons made it easier for me to win fights.

      There are still a few kinks to iron out, but I love what I'm seeing. You already mentioned plan to add ASD movement, so that solved my main issue with the alpha.

      Can't wait for what's next!

    11. Tony Birch on

      @Luca,

      The devs value a true representation of colors instead of overly saturated or exaggerated colors like some games use. This topic was discussed in the insider forum quite a while back and improvements have been made to enhance the color without going to the extreme.

    12. Luca on

      Just FYI...
      After showing it (pics and small old videos from YT) to some friends to taste their appeal for this game the unanimous comment was that gfx is too much "washed out" and "all gray/brown"...

      Suggestion:
      Don't underestimate the importance of nice colors for the common gamer...

    13. Luca on

      Please, release a YouTube video ASAP... maybe with dev comments...

    14. Jeremie Lariviere
      Superbacker
      on

      Those screenshots look very cool!
      Thanks for the update!

    15. eisprinzessin on

      @Godewijn - you can upgrade, if you want ... at the bottom of http://www.baremettle.com/sg/contributions/

    16. Tony Birch on

      The alpha is a very well done and a lot of fun. Sui Generis is really showing a lot of promise and I can't wait to see what's in store for the future!

    17. Missing avatar

      Godewijn on

      Those screesnhots look so incredibly awesome..
      It's a bit of a pity that when this was being kickstarted I didn't have the money to support more (I don't have alpha access :p).

    18. Fawzi Menkhour on

      Been really enjoying the prelude so far, despite it being in alpha state. Keep up the fantastic work!

    19. 666jet on

      i found that you can get it running on osx and Linux just do a quick search on the bm forum and i believe they plan to get it working on Linux and osx just a bit later down the line but look at it on the bright there will be hardly any bugs then well they have fixed all the bugs which got posted

    20. Jonathan Rudd on

      The screenshots look great - good Bare Mettle!

    21. SaltyBrains
      Superbacker
      on

      sorry that sounded so negative, awesome news anyway and i'm so glad this is moving forward and i'm really looking forward to it!

    22. SaltyBrains
      Superbacker
      on

      will any of the early releases include an OSX runtime or is this destined to be windows-only ? :(