We definitely want multiplayer and LAN should present no problem. Our ultimate aim is to have online multiplayer with some massively multiplayer elements, but because of the physics intensive gameplay this is potentially problematic, particularly for competitive play. We're not likely to begin development of the online elements until after an initial release of a fully functional, complete single player/LAN experience.
Yes. All the base animations were made by Madoc while he was developing the system behind them. We now have some very user friendly tools for animation design and getting an animator onboard is at the top of our list of priorities. We would also like to improve the quality of dynamic behaviours.
Your progress in the game will be saved constantly making the effects of all events and decisions permanent. This is an open world game and progress is not linear. Death will result in you returning to life elsewhere in the world, unless in special game modes. Instances of the world are fully persistent but you can carry your characters across multiple instances.
We will do whatever we can to make this possible but we're not yet comfortable with promising a complete modding solution. Some of the more advanced features currently require significant technical knowledge and providing a broad user friendly experience could prove challenging. Please consider that our resources are limited.