With the prelude released we've been taking on board a lot of new feedback and criticism. The physics and general complexity of the game are a big part of what... Read more
Exanima is now available for download to all our backers. You can download it directly from us or you can redeem your Steam keys which should have been sent to... Read more
Exanima Greenlit on Steam
Exanima was greenlit with this Monday's batch of games. The process went incredibly well, we had a hugely positive response with 87% voting "yes, I would buy this game" compared... Read more
Exanima is now on Steam Greenlight. Visit our Greenlight page which includes some nice new screenshots of the Exanima beta and please vote yes! We need a lot of votes... Read more
EXANIMA BETA RELEASED
This update is about the beta launch of Exanima but first we think we should address the elephant in the room. Why the lack of updates? What's happening with the... Read more
Prelude Alpha Release
The first prelude alpha is now available from our website. For those of you who haven't caught on yet, the prelude is named Exanima. If you have alpha access then... Read more
Recently we've been doing weekly updates on our insider forum, the prelude alpha is nearing completion and we've been keeping those waiting for its arrival informed on our progress and... Read more
Combat Demo Beta Release
A POSSIBLE MISUNDERSTANDING
Before we move on to the purpose of this update we'd like to clear up some misunderstandings that seem to have resulted from our last update. Some... Read more
Update #28: Update #28.
So it's now June and some of you were expecting a prelude release. We've been communicating our progress on our forums but we haven't done a Kickstarter update in some... Read more
Combat Alpha Release
Yesterday evening we released a first version of the combat alpha. Over 1200 people now have access to it. This very early release is under NDA but it will be... Read more
A Quick Update
At the moment we're working hard to get everything packed up and presentable for players and distribution. This involves many things such as compatibility, finalising distributed file formats and file... Read more
With less than six months left until our planned release date we can see that we're behind schedule. We thought it best to communicate this now rather than later. We... Read more
Running improvements and combat controls
Many people found the poor running motion in our latest video quite distracting so we made an immediate effort to improve it. There also seems to be quite a lot... Read more
New Public Video
Somewhat later than promised, here finally is a new public video!
During development it's easy to dismiss many glitches and other issues due to things being unfinished and as you... Read more
Stats and combat AI
In the new video we will showcase a number of environments and gameplay features including various weapon types, looting, item interaction, item properties and more... The video should give you... Read more
New Environment Artist
A while ago we decided to hire an additional environment artist to help us build the Sui Generis game world. We advertised the position and received over 100 applications, we... Read more
We promised you a public video but then we got cold feet. We're not very comfortable with showing the game while it's still so far from completion. While... Read more
Development Update #2
THE BIG PICTURE
During our Kickstarter campaign we were criticised for showing a lot of technology but not enough of a game or story. This was frustrating for us because... Read more
We have recently moved into our new office and home in Siena. Finding somewhere suitable and affordable proved difficult but here we are at last. It's a huge... Read more
Insider Forum Goes Live
INSIDER FORUM LAUNCH
We've just launched the insider forum. This forum is primarily intended for anyone with alpha, beta or development video access but anyone who has pledged £20 or... Read more
WE DID IT!
It's been a bumpy ride but somehow we came through. This is thanks to you, our backers and supporters. We never dreamed we could get such great support from the... Read more
Forbes Interviews Madoc
Hello again everyone,
It's getting late here, but the clock is ticking and Erik Kain from Forbes recently posted an interview with Madoc that is well worth a read. So... Read more
Update #14 Final New Clothing Add-ons!
We have some nice new attire designs for your lovely upper torsos. Big, massive, special shout goes out to all those on our forums that contributed to the... Read more
There Will Be Blood... And Fire And Shields!
We've had quite a few requests and questions about blood, fire and shields. What better way to show we intend to do these things than getting started on it? So,... Read more
True Story Bro
We promised a writing update and here it is. We have three loosely connected short thematic pieces, two of which also illustrate what could be actual gameplay experiences. By reworking... Read more
Items and Equipment
We've got some pretty cool features planned for our inventory system. We're going to be using a "slotless" inventory system. In practice this means there's over a hundred... Read more
Update #10 Bare Add-ons
Massive thanks for all your support and feedback. We've added a couple of new pledges and a load of add-ons so you can customise your rewards as you... Read more
Hello dear backers,
Peter - Ziegenpeter otG has given us some great designs for T-shirts so we've made a poll on our forums where you can vote for your favourite ones. We're... Read more
Kieran on Combat
Kieran made a post on our forums in response to some questions on combat. He did an excellent job of explaining the subtleties of the combat and our forum members... Read more
Introducing Our New Writer
So. We've been approached by numerous writers, some professional, some not, some of them very good, some not. We have given all those who applied fair consideration. After much thought... Read more
Combat Explained, Mostly
So, another much awaited update. We're sorry about the delay, we were well under way and then we had some hardware and other problems.
A lot of people have been... Read more
Featured on Forbes
A great article about Sui Generis appeared on Forbes today. Erik Kain demonstrates a clear understanding of what we are trying to achieve.
Here's a quick update in response to some of the opinions that seem to have formed regarding our game. We are simply expressing some of our thoughts here.
Yes, you... Read more
Character Customisation and Advancement
Your Character. Yes, yours
When you create a character you define a physique which is the basic shape and tone of your body. You do not choose from preset body... Read more
Spread the word...
Hi everyone. In an effort to gain greater exposure we've released a new short video that gives an immediate feel for the combat and realism of the physics. We realise... Read more
STORY AND THE WORLD
Here's our first update. In response to feedback we thought it important to give people a sense for what kind of world Sui Generis takes place in.
You start the... Read more