Kubifaktorium is now on Steam Early Access!
Kubifaktorium has arrived on Early Access. So far everything looks pretty positive and no major bugs have surfaced so far.
If you have pledged 15€ or more, you should be... Read more
Kubifaktorium Progress Report #8
Welcome to the latest Kubi progress report!
In this report:
- Horse carriages.
- Shipping ports.
- Fixes and performance.
I hope you enjoy it! :)
Kubifaktorium Progress Report #7
Welcome to the latest Kubi progress report!
In this episode: Campaign & World Map, Combat system, Gameplay, Miscellaneous, Release Date.
Link to the mentioned interview: https://www.youtube.com/watch?v=w_wS2fIfOg0
Kubifaktorium Progress Report #6
Cheers! Enjoy the latest Kubi progress report.
- Improved production tree. (Tiers, split into 3 panels, mouse-over)
- Recommendation system.
- Road construction tool.
- Improved conveyor belts.... Read more
Kubifaktorium Progress Report #5
Hello there! In today's update I bring you the latest Kubifaktorium progress report:
- Multi-Biomes & Sub-Biomes
- Advanced tooltips.
- Tutorials and sample scenes.
- Automated workshops, Ore-crushing scene... Read more
Road Map 2019
In this short video I show you my plans for 2019 and what you can expect to see in the upcoming months leading up to the Early Access release in... Read more
Kubifaktorium Progress Report #4
Hello there! In today's update I bring you the latest Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I've been working on as well as... Read more
Kubifaktorium Progress Report #3
Hello there! In today's update I bring you the third Kubifaktorium progress report. Let me know what you think! :)
- There is now a active modding... Read more
Kubifaktorium Progress Report #2
Hello there! In today's update I bring you the second Kubifaktorium progress report. Progress reports are 10m videos which showcase the new features I've been working on as well as... Read more
Update #18: Start of Closed Alpha & Bug Fixing
The surveys for Kubifaktorium have been sent out and the closed alpha phase has begun! If you have backed the project, you should have received a mail from... Read more
Update #17: Closed Alpha start = End of Week
You are probably wondering what I'm working on and when the closed alpha will finally start. Fair enough! So, while most of the pledges have already been collected,... Read more
Update #16: End of Campaign Update
We did it!! The Kickstarter campaign is now over and it has been a huge success!
Thank you all so much for your support, both financially and emotionally! :D
Let's... Read more
Update #15: New Patch & Final Stretch Upselling :)
With about 36 hours leftto go we are in the final stretch of this Kickstarter campaign. Maybe we can still reach our stretch goal at 20k and... Read more
Update #14 = Progress Report #1
Hello there! :)
In today's update I bring you the first Kubifaktorium progress report. The progress reports, which I make every 4-6 weeks, showcase the new features I've been... Read more
Update #13: Sun, Shadows & Stretch Goals
I am currently working on an improved lighting system. The sun now rotates around the world and casts semi-realistic shadowsat daytime. I've also switched to a new... Read more
Update #12: Oil, Robots and Mini Surveys
In the last few updates I have added transport robotsto the game. Robots, which are built in the robot workshop, do not eat or sleep. However, they... Read more
Update #11: We did it! :D
we did it! The Kickstarter campaign for Kubifaktorium just crossed the 100% linewith 12 days left to go. I'm very excited for all the support and feedback... Read more
Update #10: Autofarms and Depots, Technical Memes & Interview
In the last patch I have added automated farms and depots to the demo! They are expensive to build but once you do, they automate a lot of your... Read more
Update #9: New Version, Modding Competition & Looking for Voxel Artist
Hello there! :)
The modding competition has concluded. Even though there was unfortunately not much of a competition, the submissions by our winner Roadfoxhave been awesome! Fortunately, he generously... Read more
Update #8: It's over 10.000, Bug Fixes & More!
Kubifaktorium has now crossed the 10.000€ line! We are now over 80% funded with 19 days left to go. Thank you for your awesome support! ☺
In the recent patches... Read more
Update #7: Logistics System and Zeppelins
I've uploaded a new patch which adds the long-awaited logistics system. It allows you to link stockpiles and transport systems like trains and zeppelins. When a good is... Read more
Update #6: Update, Modding Competition & King under the Mountain
There have been a couple of patches to the game, adding the new outpost bonfiresystem, other smaller features and, of course, fixing many bugs, including the freezing issues... Read more
Update #5: New Patch & Modding Competition
In the course of the last days I was able to fix most of the bugs that were in the demo. Colonists getting stuck, items not getting processed... Read more
Update #4: Expanded Demo and Production Tree
In today's update I've focussed on adding more things to do to the demo (+bug fixes). The new version features the kiln, bricks, buildings like the brewery as... Read more
Update #3: Colonists vs. Spiders, New Patch & Progress
Hey there! Three days are over and Kubifaktorium is almost at 50% of its funding goal. It is also currently the #1 trending video game on Kicktraq, which is great! ... Read more
Update #2: Project we love, Updated Demo, Discord and Schematics Team Interview
Good morning! A lot has happened yesterday and the campaign is continuing to do great. Kubifaktorium has now been declared a "Project we love" by Kickstarter. ☺
Next,... Read more
Update #1: 20% funding goal, Katherine of Sky & Mac demo
Day one of our Kickstarter campaign is now finished and we have raised over 20% of our funding goal! Thank you all for your awesome support! It means a... Read more