OmniBus is an unstoppable force of nature that can break through almost anything! However, OmniBus doesn't have any brakes so stopping is not an option. You can only control the direction and endure the speed that slowly increases over time. The only way to lose is to flip onto your side or drive into water.
Play though multiple worlds, completing one crazy mission after another. Find secret stars and unlock hidden missions.
Free Play/Trick Mode
Roam around in one of multiple maps racking up cash for destruction and pulling off radical bus tricks!
Multiplayer (Local up to four players)-Crash and slam into your friends in a Demolition Derby Mode.
-Find out who is the trick master in a tubular Trick Mode!
-See who can rack up the most cash with their sick tricks.
-Other Multiplayer modes are currently in the works.
The art style behind OmniBus was inspired by old Playstation 1 games with low-poly models and pixel art textures games like Incredible Crisis, Mega Man Legends and the Driver series.
Not convinced OmniBus is going to demolish your heart like it demolishes buildings? Try out our demo!
Check it out at: http://buddycops.itch.io/omnibus
The demo is temporarily PC only (The full game will be PC/Mac/Linux)
Mr. Bus: Your standard city bus, the most balanced of the bus types. Often chosen for its in-air control and handling for trick mode.
Sir Bus: The foreign exchange student of the buses. Sir Bus is a little top heavy so be sure not to make any sharp turns, however its in-air control is better than all others!
Ultra Bus: This double long bus is the best at recovering. If knocked on its side Ultra bus will kick itself back up and continue on its mission!
Gravity Bus: The first bus to have a special ability! While in the air, the gravity bus can pull itself (for a short time!) in whatever direction the bottom of the bus faces!
These are just the buses we currently have working in-game. We're going to have even more buses in the finished game!
Even More Buses!!! --- Achieved ---
We only have four buses in game right now, and we’ve planned for 10 but after all the support and requests/ recommendations of additional buses we’ve decided to make it a stretch goal to add more then just 10 busses to the game!
Everyone loves hats and character skins! We wanted to let players discover hidden hats in levels then put them on their buses along with new bus skins to make some of the bus types look different in both story mode and multiplayer!
Make your own Free Play/ Multiplayer maps then drive around till there is nothing left but rubble!
Amir Badri [@Alamo_Amir] -Designer/Artist
DePaul Alumni and avid tree climber, Amir was inspired to start making video games by his older brother Majdi.
Jeremy Crockett [@SecretGlitch] -Programmer/Designer/Composer
DePaul Student and old movie lover, Jeremy has been programming and designing video games since he was 16 years old!
The music in OmniBus is a compilation of retro jams made by Jeremy. He's working on a full length soundtrack full of pumped-up energetic tunes!
"There is none more bus."
10% Taxes and Fees
10% Legal Fees
20% Kickstarter Rewards (Mailing/Printing)
20% Program License Fees
40% Development and Programming
Risks and challenges
The biggest risk is that both teammates can only work on the game part-time, there is a small chance of a delay. However with our current milestones planned out and our good work ethic, we're confident we'll be able to deliver the game on time.Learn about accountability on Kickstarter
- (30 days)