£1,421
pledged of £28,000pledged of £28,000 goal
35
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, September 1 2016 8:59 PM UTC +00:00
Input GamesBy Input Games
First created
Input GamesBy Input Games
First created
£1,421
pledged of £28,000pledged of £28,000 goal
35
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, September 1 2016 8:59 PM UTC +00:00

About

Check out the HD video here: https://www.youtube.com/watch?v=dfcOqiz0dlk

Special thanks to JDB images for assistance with the video!
https://www.facebook.com/jdbimages/

Trailer Music kindly provided by the incredible Lakey Inspired: 

https://soundcloud.com/lakeyinspired

Find us on Facebook at:

http://www.facebook.com/InputGames

 D.R.I.V.E (Diverse Racing in Vast Environments) is a fresh take on the massively multiplayer online racing genre. Input Games has taken inspiration from vehicle ownership in the real world and re-imagined what a driving game can be. With greater emphasis placed on smaller details, D.R.I.V.E will be feature rich with experiences never before seen in driving games.

 The player will be totally immersed in D.R.I.V.E and will be the focus of all game play aspects. You can compete in Races and Challenges, configure your ideal specification and purchase cars at dealerships, buy property to store them in, and once you're done, hit the road with friends and explore the open world in all its glory.

 D.R.I.V.E embraces car culture and has been designed from the ground up to appeal to all types of drivers, with an extensive car list that is full of variety and has been designed and 3D modelled in-house, there is a vehicle for everyone. From hatchbacks and high performance saloons, all the way up to iconic classic race cars and modern GT's. As car enthusiasts ourselves, D.R.I.V.E actively supports all walks of car culture, driving a variety of different environments, and by rules only set by yourselves.

 D.R.I.V.E starts you off on Isle d'Auriga. From there on in, you choose how to play the game. Start off in a rental car, complete events to earn cash to purchase your first vehicle then work your way up to owning some of the most luxurious houses and cars in Auriga. Alternatively, start off with a car loan and avoid driving a rental. Make sure you keep up with your repayments though! Explore the vast environment with friends and complete all the activities we have hidden across the map, attend car meets or stop at one of the many race tracks located on Auriga to challenge your friends to an impromptu race? It's all up to you!

 D.R.I.V.E's Physics have been designed to be realistic, yet characterful, with each vehicle having different characteristics from the factory. Optional extras such as sports suspension, spoilers, weight reduction kits and exterior styling packages all feature in D.R.I.V.E, with many of which changing how the vehicles handles. But are you willing to pay a premium for them? 

Specific options can vastly change the characteristics of a vehicle. Purchased a sports exhaust? Your car will be noticeable louder. Purchased the sport package? It will impact how the car handles; from stiffer suspension, to increased down force. The modifications that you make will change the characteristics of your car, reacting to your in-game decisions.

 Our Goal is to create a feature rich multiplayer free-roam driving experience, the best we possibly can. We have been let down over the years with free-roam racing games which lack real depth to the environment or gameplay, with roads being scaled incorrectly, no sense of speed and corners cut that sacrifice the gameplay experience. We’re in this as gamers ourselves, we want to play this and have the community play a huge part in D.R.I.V.E’s existence.  

 In D.R.I.V.E, Isle d'Auriga will not feel empty, it’s lived in. The sense of speed will not be lost and attention to detail will not dwindle. Its driving nirvana, visualised.

We want to redefine how the community inputs feedback in the development of D.R.I.V.E, it’s in our name, and as well as benefiting the development, you will take a front seat in the development process with constant updates, community development access and contact with the development team on our Community Forums.

You are also a vital part of allowing our team to expand and us to gather the resources we need to make D.R.I.V.E come to life!

 D.R.I.V.E. let’s players configure, collect and control a range of diverse vehicles that are rarely seen in racing games. From super cars to classics, from prestigious luxury cars to trucks. Giving players experiences ranging from track racing to city driving in hatchbacks. 

 Players can visit dealerships to purchase their own vehicles, choosing paint colour, upholstery, wheels, trim level and many types of optional equipment, some of which will affect the vehicle’s behaviour. After taking delivery of a vehicle, it can be customised using aftermarket parts, upgrading its performance or getting custom paintwork.

 The vehicle list has been created to form natural rivalries between vehicles, and with diversity even within a single models engine options, making sure there’s always a competitive choice between brands and vehicles within a class. For example, choosing between petrol and diesel variants will require a different driving style to achieve a race win. All vehicles are designed specifically for D.R.I.V.E, including their own brands and models.

 Content will not stop at D.R.I.V.E’s release. As the game ages, vehicles will be updated with face lifts and model refreshes, putting existing models out to the used market. Those who prefer outgoing generations can always resort to purchasing used vehicles.

 In order to give each vehicle a chance to shine, the variety of missions is just as large as the car list. From high speed test track sessions to off-road time trials, from delivery missions to heavy transport and from multi-lap circuit races to police pursuits, players will always be busy and there will always be something to do on Auriga.

We have a lot of work in the pipeline which couldn't be shown in final form. Below we have a sneak peak of what to expect in the coming months!

 

 

 

 

 

 

 Isle d'Auriga is a vast European inspired island which features many terrain and road types. From snowy mountain roads to built-up city areas, Auriga contains it all!  

 We feel environments being 'too open' causes the sense of speed to be lost, therefore we have worked very carefully to ensure the balance between playability and immersion is just right.

 Across Auriga are showrooms to purchase new vehicles, houses to store your collection and various other hidden activities to partake in. That’s not to mention D.R.I.V.E’s event types which are available for you and your friends to take part in. (For more on events see: http://www.inputgames.co.uk/d-r-i-v-e/events/). 

 Auriga is a living, thriving place. There is always something going on, it won’t feel like you're alone in the world, with constant daily activities happening all around you. Planes taking off and landing, AI vehicles travelling, construction work being undertaken and boats at the harbour, etc.

 

 

We feel audio plays a huge part in the immersion of a Driving Game therefore we have taken it upon ourselves to record everything in-house in extensive detail. We record each and every car we get our hands on to build up a library of different engine types. For each car, we record sounds in incredible detail, from engine sounds all the way to the tactile click of button presses.

  The sounds are then synthesised by our Sound Engineers and brought into D.R.I.V.E where we can replicate the sound in incredible detail, using a 3D Environment, mirroring specific engine types from the real world.

 The sound of our feature car, the Spartan Ultra S, is a synthesised version of audio recorded from the Audi RS3 shown in the video below, simulating the sound of a 2.5 Litre 5 Cylinder Motor.

 

 All of our Developers come from different backgrounds and from across the Globe, from Supercar Engineers to Business Analysts and although D.R.I.V.E is Input Games' first title, we have skills and charisma needed from a team to undertake D.R.I.V.E's development.

To find out more about our team, head over to: http://www.inputgames.co.uk/about/our-team/

 

 

 

 

Risks and challenges

We understand that there are risks with large projects like D.R.I.V.E, however we have taken every step possible to minimize these risks. D.R.I.V.E's current investment has been through personal funds which have so far been used to create systems which can be scalable to produce D.R.I.V.E.

This means that most major hurdles for each feature have already been surpassed by our current development team.
Now we have those systems in place, it's about scaling up the resources we have to match what our systems have been designed to take. That's where we need you!

Should we meet our funding goal here on Kickstarter, we will start releasing lists of stretch goals which will allow us to complete certain features sooner on the development schedule for D.R.I.V.E.

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Funding period

- (30 days)