WebEye VR: The World's First Virtual Reality Webcam
WebEye VR: The World's First Virtual Reality Webcam
WebEye VR allows you to feel the presence instead of just watching things.
WebEye VR allows you to feel the presence instead of just watching things. Read more
About this project
Meet WebEye VR, the World’s First Virtual Reality Webcam
WebEye VR is about to revolutionize how we entertain and communicate with others online. Featuring full stereoscopy with 160° viewing in Full HD at 30 FPS (Frames Per Second), WebEye VR allows you to look up, down, left or right and view everything in 3D with full depth perception by pulling people and objects into your metaverse so you can interact with them. Our VR webcam delivers cutting edge technology that is easy to use at a price you can afford.
"Conventional flat 2D images often are misleading, with confusing juxtapositions of objects that in reality are at different distances. Details and textures often reveal information that would otherwise be missed" - John A. Rupkalvis, streoscopic guru.
Ivan is available for one-on-one live demos. Please contact us to arrange a time.
Ivan will be doing live broadcast demonstrations periodically. We will post updates on when these demonstrations will take place and link directly to the live broadcasts right here.
Check out the video recorded with WebEye VR:
Download the video (watch it at bended display in your VR player with Oculus, or any player with no special settings in Google Cardboard)
Conventional webcams limit the amount you can see. Typically you have a small viewing field allowing you to see only the area directly in front of the camera. If you want to look in any direction other than straight ahead you will have to have someone move the camera.
WebEye VR was born out of an interest to communicate via webcam in VR. Our lead engineer Dmytro tried to buy a stereoscopic webcam and found there were none on the market so he decided to make his own by buying two regular webcams and combining them. From these humble beginnings WebEye VR grew.
The camera is equipped with a universal tripod mount that will allow you to use any tripod you would like. It also comes with small tripod that is easy to remove or attach and will allow you to place the camera anywhere you want.
We currently have a WebRTC based streaming platform that allows you to connect one-on-one with another person via your web browser or broadcast yourself to multiple people at once. Viewers need Firefox Nightly (development build) for Oculus Rift or Google Chrome Mobile for Cardboard.
Traditional virtual reality cameras have two major setbacks that prevent people from using them. Some of them are large and not easy to use and all of them are very expensive, typically costing many thousands of dollars.
WebEye VR was designed with the average consumer in mind. We want to bring this technology to anyone who wishes to use it and plan to offer our Consumer Version of the camera at $300.
Virtual reality is a rocket ship that is sitting on the launch pad about to take off and ignite a revolution. Many major technology companies are creating a variety of products that will incorporate virtual reality. WebEye VR is on the cutting edge of that technology and will allow you to broadcast in virtual reality right from your computer or watch someone's live broadcasts with perfect sense of presence.
We are currently developing custom electronics that will significantly improve the quality of camera and the user experience. We will be shipping developer kits of the camera shortly after our Kickstarter campaign ends with a fully redesigned Consumer Version of the camera ready to ship out to customers by the end of the year.
- Ivan Varko — VR enthusiast, visionary. Co-author of VRFavs.com. Specifies product parametrs and brings to the market
- Dmytro Synov — VR enthusiast, Hardware & Software Developer.
- Jeff Rust — US Representative, communication hub
- Oleksiy Kyrychenko — Graphic Designer
- Demir Volkov — Software Developer
Why do you call it “The World's First Virtual Reality Webcam”? There must be some cameras out of there already?
If virtual reality is defined as wide angle stereoscopics then there’s no other VR webcam on the market or available for pre-order but ours. Some producers refer to 360º webcameras as VR, but they don’t give you a realistic perception of things, just an extended view angle. Streoscopics does.
Why is the camera 160º, not 180º or 360º?
We are limited with broadband and stereoscopic technology to make it 180º/360º stereo. We were supposed to use 180º fisheye lenses which bring enormous distortion on the edges. We won’t be able to recode 2 video streams to remove distortions with no latency. At this moment we are using the best available ultra wide angle lenses which don’t cause distortions. It’s important to realize that we are taking the very first steps in this world and the technology will get enhanced.
Can you explain straightforward how everything works?
Once you connect WebEyeVR to your computer you can stream your video in 160º stereo through our streaming platform. The person with a VR headset (OculusRift, Cardboard, GearVR, HTC Vive, Playstation VR) can watch things realistically (he/she will have a desire to touch them since they look so realistic).
Can I record the videos from WebEyeVR?
The videos can be recorded by software. We are working on server recording for those that will be using our streaming platform
What services are supporting VR streaming?
Currently, only our streaming platform does (currently in closed beta). Because there previously were no VR web cameras there were no services for them so we have built the streaming service to go along with our camera. Once people start using it every major service be it YouTube, Skype or Twitch will most likely become VR compatible. It’s the natural order of things. You could build your own VR broadcasting service.
Does this camera require any special drivers?
No, camera is fully UVC-compatible meaning that it uses the built-in drivers from your Operation System like Windows, Linux or Mac OS X
Risks and challenges
During the development process of WebEyeVR we have faced some interesting challenges including synchronizing the streaming process. Our engineers are working hard developing brand new FPGA electronics and software that will merge the streams which will help greatly improve the video quality while requiring half the bandwidth.
We understand that nothing worth doing is easy and there are challenges ahead, but we are fully prepared to face and overcome them.Learn about accountability on Kickstarter
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