This project's funding goal was not reached on June 12, 2014.
This project's funding goal was not reached on June 12, 2014.
Thank you again to all of our backers for your support. This has been an amazing experience. Here's how you can stay updated and continue to show your support:
This game won't get made any other way. Big companies are terrified to give players this level of freedom. Crowdfunding and Kickstarter make it possible for games like this to get made.
Shards Online also embodies the spirit of crowdfunding. When we are ready, we are giving it back to the players and the communities to do as they please.
Shards Online is breaking away from the modern MMO conventions of levels, classes and quest grinds. We are returning to living virtual worlds where stories emerge naturally as players explore the worlds laid out before them.
The game will launch with a complete game containing several official rule-sets. Our current plans include one with a well balanced set of gameplay, a hardcore PvP battle-royale, and even one featuring permanent character death: the ultimate game of risk versus reward.
We are initially targeting the PC platform, and plans for a Mac and Linux launch are in the works. Shards Online will be distributed digitally and we are strongly considering using an established platform like Steam. When you purchase the game, you will be able to play on player run clusters and run a single 'shard' with no additional cost or subscription fees.
Upon purchasing the game, you will also receive a 30 day optional subscription in addition to the weeks given by your reward tier that provides access to the official Citadel Clusters. These are massive clusters running official rule-sets with real customer support, live events, and early access to new content.
In addition to the official Citadel Clusters, players will be able to run their own servers by signing up for a cluster server that is hosted by Citadel Studios. We only intend to charge just enough to cover our costs. These clusters, when marked public, will be listed in-game for all players to see and join.
Ultimately, we aren't just creating game that fosters a player community, instead, we are giving our players the tools to create their own in-game communities.
Above a maelstrom of magic and primal forces, the remnants of a shattered world float serenely against the stars. Aria, the world that was once whole, boasted a civilization on the cusp of a revolution of thought and progress.
On the eve of their destruction, as the chosen few escaped through gateways long thought dead, something… changed.
Magic was born.
And with it rose Titans of elemental might as well, ruling the aspects of Earth, Fire, Air, Water, and even Void. As the years went on histories were written and rewritten, nations rose and fell, and the remnants of Aria grew distant in people and purpose. At last only legends remained - of magical doorways to other 'shards'.
Now the gateways are reopening and the mortal Attuned are walking the paths between time and space to reach new, alien worlds beyond the bounds of their imaginations. Worlds of magic, mystery, steampunk science, empires, horror, beauty and more.
The worlds of Shards Online await - with endless possibilities.
Since Shards Online is a major departure from many modern MMOs, it’s worth talking about what core features will be part of the official rule-sets.
The multiverse of Shards Online is built on a philosophy of creating living, breathing worlds. Unlike other games where quests are eternal, or special events can be relived again and again, Shards Online is a game in which actions have real consequences.
You can talk with the NPCs about the latest gossip, hints for adventures, or about the weather. Walk away, and you might find them already moving on to visit the pub or talking with another NPC. Everything is in motion.
Coupling dynamic behavioral systems with real players and gods gives us incredibly rich opportunities for cause and effect. The egg you steal from a dragon today may be the reason she’s attacking a town you left behind tomorrow.
In Shards Online, if a tree falls in the woods, we can prove it made a sound.
While character attributes, spells, special abilities, and equipment define the combat tools available to the player, ultimately player skill unlocks their full potential.
Equipment/Weapons have costs and benefits causing them to behave differently. Picking up a sword versus a spear, or leather versus plate, will impact how your character behaves in combat.
Since you choose the skills, and the gear, there's no reason you couldn't be a spell wielding assassin. Two players can have characters with the same skills and equipment, but implement different strategies in combat as if they are completely different.
Forget the rock-paper-scissors-shotgun approach to combat. In Shards Online fights can go back and forth and its not over till someone eats dirt.
Most MMOs use a class based character development system. TWhat happens in most MMOs when you realize 20 levels in that you don’t like playing the class you chose? Well either you start over from scratch, or you quit the game.
Shards Online removes these restrictions on character development by focusing on skills as the core aspect of character development. When you first create your character, you only have the basic knowledge of swinging a weapon. Learn new skills from a trainer in town, read a dusty tome found in the depths of a dark dungeon, or learn them from another player who has already mastered them.
Once you have learned the basics of a skill, you can begin to earn experience towards it by engaging in activities related to that skill. As you advance, new abilities will unlock.
There is a limit to how much skill one mortal can possess which forces you to specialize. Upon reaching your skill cap, you will need to deactivate certain skills in order to gain in others.
We have big plans, currently post release, to allow for truly customizable housing. Build your house wall by wall to your exact specifications and desires!
Crafting skills will allow you to create new items, weapons and armor from raw materials. Since each ‘shard’ has their own stories and their own cultures, the crafting skills available to learn will also be different. Learn to craft platemail on a fantasy 'shard', or learn to craft bombs on a steampunk 'shard'.
Just like real life, each craft employs different tools and methods. The creation of many items will require multiple steps and skills. Some items like armor and weapons will be initially very crude and need to be refined and enhanced in order to contain special properties.
Another unique aspect of Shards Online is the ability to hire NPCs (non-player characters) to assist you in day to day tasks. Do you lack the mining skill to obtain some ore you need? Or maybe you just don’t enjoy mining? That would be a perfect opportunity to find someone else to perform the task for you… at a price. If you are rich enough, you can even run an entire trade empire without lifting a finger.
The cluster ties all of its connected 'shards' to a single rule-set. This enforces fairness since player characters are also tied to the cluster. It would not make sense to be able to bring a character that is fully geared from a 'shard' with easy rules to a 'shard' running a hardcore rule-set.
Cluster servers are provided by Citadel Studios and use a simple web interface for managing the cluster. Through this interface, you can select the rule-set, change settings, add 'shards' to the cluster, and manage god users.
Clusters can have any number of 'shards' connected to it. This way you can decide which maps are available to explore. Want to run a steampunk only cluster? Want to run 10 versions of the fantasy home 'shard' Celador? (think of them as alternate realities) It’s completely up to the players that run the cluster.
Our top priority with player run servers is simplicity. This is the first step to putting all the power and freedom of Shards Online squarely in the players hands.
Mortals are not the only living creatures in the many worlds of Shards Online. There are those who have escaped the icy grip of death; those who have unlocked ancient and divine powers. These immortals and gods oversee and shape the mortal realm.
There are many classes of immortals in the Shards Online multiverse. Normal players who ascend to immortality interact with the world on a completely different level.
Immortals trade the foolish desires of mortals for new powers. They can change their form or become completely invisible, and instant teleportation is trivial.
Even still, there many entities more powerful than immortals. The first of such are shard gods. 'Shard' gods have complete control over the objects, life forms and events of their home 'shard(s)'. Here is just a small sample of the powers that gods will wield:
This system of player moderation allows you to stay completely in character in game while still providing you with all the tools you need to create engaging game worlds.
Every single object in the game world is created through the use of object templates. These templates define the properties and behaviors of those objects. There are so many things you can create just by manipulating these templates. Here are just a few examples:
We have assembled an amazing team of talented and passionate developers.
Dennis Miller - Video Editing
Aimee Jarboe - Community Management
Kate Lollar and John O'Leary - Public Relations
Dave Brown - Videographer
Sean Andrew Murray - Concept Artist
Josh Eiten - Concept Artist
Davison Carvalho - Concept Artist
Greg Grimsby - Concept Artist
Yoko Hasegawa - Kickstarter Page Japanese Localization
「シャード オンライン」は真の次世代オンラインゲーム。王道MMOと言われる「ウルティマ オンライン」を筆頭に、数々のサンドボックスゲームに深く影響を受けて作られた作品です。Citadelは今までのオンラインゲーム（MMO）の殻から抜け出し、プレイヤーにとってより自然且つ自由度の高いヴァーチャル世界を「シャード オンライン」で実現します。
Online games are no walk in the park. That is why so few indie companies even attempt them! Luckily we have the industry experience to pull something like this off. While we have a great foundation for the shard and cluster technology, there are still many technical and creative hurdles we must overcome. Citadel Studios is no stranger to challenge. In fact we thrive on it.
We adhere to the KISS (Keep it simple stupid) development strategy. Even at the time of writing this, we have a stable fully playable build. Throughout the product’s development one of our core goals is to maintain this level of stability. This makes the job of getting our product to you, our players, much easier.Learn about accountability on Kickstarter
We can't wait to begin accepting payments via Paypal and other methods. However, we need to wait until the Kickstarter campaign is successfully funded since these other methods will immediately charge you.
Nope! Buy it once and it's free to play on any community servers, AND you can run one of your own.
There is an optional subscription which is only needed if you'd like to play on the official Citadel servers with live customer support and events. All $20+ Backers get more than 3 months of access for free!
The current plan is to have 'shards' hosted in the way other games like Minecraft host their servers. You get the binary when you purchase the game and can run the server out of your house or rent space from a game server hosting company. If you are tech-savvy enough, you can run them up in the cloud yourself!
You can run a single ‘shard’ for people to directly connect to (just like Minecraft) without the use of our cluster technology. However, if you want to connect multiple ‘shards’ together, you will sign up with Citadel Studios for a hosted cluster. Among other things, this provides you with a web interface that allows you to specify which ‘shards’ can connect into the cluster, and what players have admin (god) access.
We want to be sure that 'shards' are easy enough for anyone to run and small enough for them to be run on almost any computer. The 64 player limit mentioned in previous interviews is only the number we are sure we will be able to support at this early stage in development and will likely increase between now and alpha. Clusters, on the other hand, will support much larger numbers by connecting 'shards' together. This is what separates Shards Online from other player-run games by allowing thousands of players to play in the same player-run universe simultaneously.
- (30 days)