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A Prohibition Era game of dodging the cops, ditching the evidence, and dicey danger.
A Prohibition Era game of dodging the cops, ditching the evidence, and dicey danger.
A Prohibition Era game of dodging the cops, ditching the evidence, and dicey danger.
120 backers pledged $5,522 to help bring this project to life.

Production Update: On Schedule!

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Hello! Long time no see. We didn't want to spam you with weekly updates so we decided to only post them when we had significant news to communicate, and we are happy to inform you that we have made significant production progress!

It has been over a month since our campaign ended and since then we have been busy finalizing art, honing expansion character abilities, and ordering components from China. The dice and cards are currently in production and the boxes should get under way tomorrow or the day after. For real time info on our production process, see our live production spreadsheet here.

In addition to that, the art for the expansion characters is almost complete and once we finish that up and spice up the rulebook (it's pretty bare bones right now and one or two ambiguities were discovered that need to be smoothed out) we will place the order for the rest of the components with our local printer.

Here are a couple new pieces of artwork for the expansion! (sepia tone to be added later)

A few things didn't go as smoothly as we had planned but in the end we got them sorted out. It ended up being surprisingly difficult to send money to China in the amounts we needed to send. Previously, to order the samples and prototype components we had simply used PayPal, however they only allow payment via Paypal for very small orders. In the end I had to personally go into a Western Union location and place the orders to send the money to the manufacturers, then representatives from each company had to go into a Western Union in China and physically pick up the cash. In the future we will need to figure out a better way to go about doing this.

But like I said, we got all that sorted out and we are still on schedule. We are learning a lot through this experience and for future projects our turnaround time should be much quicker. We hope to have all the components and begin assembling and shipping your games late next month!

Finally, we have a large time slot reserved at RinCon and we will be demoing the game there on October 3rd. We will also be running demos at Isle of Games here in Tucson and at Imperial Outpost in Phoenix. We hope to see you there!

Brendan Riley likes this update.

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