Official Update #27
First and foremost, I would like to thank you for your patience. As mentioned by Robert in the comments, it’s been a long and arduous road, but things are finally settling into a better rhythm.
We’ve like to share a few gameplay sequences with you. All of these will be featured in the upcoming demo. Mind you, these are nowhere near final drafts, but they illustrate the look and feel that we’re going for.
In addition to the video, we’ve included screenshots of a few new areas including the Army Base. Here, we meet the stoic, yet deeply conflicted Ciel for the first time.
The Road Ahead
Our immediate plans are to build more gameplay sequences, create and upload more assets and tweak, tweak, tweak. We also plan to provide a monthly update regardless of progress. In the past, we only updated when we felt there was some big improvement to show. We realize now that that wasn’t the best approach, as it kept you out of the loop. You deserve better.
One thing we’ve learned is that RPG game development is no easy task. Most of us have worked on games before, but never anything of this scale and magnitude. It is both a rewarding and frustrating experience, marked by wonderful highs and soul crushing lows.
We’ve learned a great deal in the process, from improving workflow, managing our expectations and organizing tasks. Yes, there have been difficult times, and I’m sure they’ll be more. But despite our busy schedules, tight budget and scattered locations, we will persevere – if only because we’re all passionate about the RPG genre of games.
Stick with us, we’ll see you in September – and if a breakthrough is made, perhaps even sooner!
The EoE development team.