Official Update #26
- New area revealed: Venn Swamplands
- New Monsters and a look at Erditu
- A glimpse at the Opening Cinematic
- Engine Progress
Welcome back to another update on Echoes of Eternea! Let's get right into it.
New Area Revealed: Venn Swamplands:
The Venn Swamplands, is located off the Perju River to the South of the continent of Brighton, just before the Port City Vannault. The Venn Swamplands effectively separates Vannault from the rest of Brighton and gives them the independence they crave. Over the years, the land inside the Venn Swamplands has continually sunk into the Perju River, causing passage through the Swamplands to be difficult. The Venn Swamplands also hold an invaluable treasure! The Indar Erditu can be found here just off the beaten path. She is a challenging opponent, but can become an great ally if bested!
New Monsters and a look at Eridtu:
Since we just revealed the Venn Swamplands, we thought we would also show off some of the monsters native to the area. Please enjoy the fantastic sprite artwork by Tomas Frose!
A Glimpse at the Opening Cinematic:
Done in the same style as "Jessica - The One Winged Angel," which we announced in a past update, this Cinematic will tell the player a bit of the back story to the world of EoE and set up the games narrative. We plan on completing this Cinematic in the coming weeks and tie it in with Echoes of Eternea's first trailer! Enjoy!
In our last update, we informed you all about our issues with the engine and programming and we also stated how we planed on fixing that. We are happy to announce that not only did our changes meet expectations, but they have exceeded them! Our new programmer, MIke Upshall, has done an unbelievable job in getting our engine to where to need it to be while also designing it in a way that will make scripting the game far easier for the rest of the team. By the rate that the programming has been going, we estimate to have footage of EoE running in about a month - Six weeks time. We will be sure to keep you informed on how that is going.
For an interesting read, our Lead Programmer, Robert Dellafave, wrote an excellent article on EoE inventory system and how we went about designing and programming it. Trust us, it's more complicated than it sounds! You can check it out by clicking the picture below.