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Echoes of Eternia is a classically influenced, yet modernly designed, RPG video game. It embodies the essence of old school gaming.
1,456 backers pledged $43,196 to help bring this project to life.

Official Update #26

Posted by E.o.E.Games (Creator)
14 likes

Synopsis:

  • New area revealed: Venn Swamplands
  • New Monsters and a look at Erditu
  • A glimpse at the Opening Cinematic
  • Engine Progress

Hello Everyone!

Welcome back to another update on Echoes of Eternea! Let's get right into it.

New Area Revealed: Venn Swamplands:

The Venn Swamplands, is located off the Perju River to the South of the continent of Brighton, just before the Port City Vannault. The Venn Swamplands effectively separates Vannault from the rest of Brighton and gives them the independence they crave. Over the years, the land inside the Venn Swamplands has continually sunk into the Perju River, causing passage through the Swamplands to be difficult. The Venn Swamplands also hold an invaluable treasure! The Indar Erditu can be found here just off the beaten path. She is a challenging opponent, but can become an great ally if bested!

New Monsters and a look at Eridtu:

Since we just revealed the Venn Swamplands, we thought we would also show off some of the monsters native to the area. Please enjoy the fantastic sprite artwork by Tomas Frose!

Sumu
Sumu
Maibaza
Maibaza
Igel
Igel
Deabru
Deabru
Erditu
Erditu

A Glimpse at the Opening Cinematic:

Done in the same style as "Jessica - The One Winged Angel," which we announced in a past update, this Cinematic will tell the player a bit of the back story to the world of EoE and set up the games narrative. We plan on completing this Cinematic in the coming weeks and tie it in with Echoes of Eternea's first trailer! Enjoy!

Engine Progress:

In our last update, we informed you all about our issues with the engine and programming and we also stated how we planed on fixing that. We are happy to announce that not only did our changes meet expectations, but they have exceeded them! Our new programmer, MIke Upshall, has done an unbelievable job in getting our engine to where to need it to be while also designing it in a way that will make scripting the game far easier for the rest of the team. By the rate that the programming has been going, we estimate to have footage of EoE running in about a month - Six weeks time. We will be sure to keep you informed on how that is going.

For an interesting read, our Lead Programmer, Robert Dellafave, wrote an excellent article on EoE inventory system and how we went about designing and programming it. Trust us, it's more complicated than it sounds! You can check it out by clicking the picture below.

Ehren Cheung, Justin Passmore, and 12 more people like this update.

Comments

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    1. Ian Ladd on

      This update looked promising! Anything new since May?

    2. Dave, Shadowrunner on

      Glad to hear it's going well. Looking forward to seeing gameplay footage / trailers in the next month or so.

    3. TrueStoryGuy on

      Everything looks pretty sweet so far. Thanks for the meaty update. Hope to see some more gameplay soon, or a trailer. :)

    4. Danielle Hunt on

      Is it just me, or does the Maibaza look a -lot- like the harpies in Breath of Fire 2? :-p

      Reference image: http://static1.wikia.nocookie.net/__cb20130712220728/bof/images/f/fb/01_-_Puti.gif

    5. Missing avatar

      Sleet
      Superbacker
      on

      Thanks for the update, guys! I'm gonna try to read that article as soon as I can squeeze it in, it sounds awesome already!

    6. Jeremie Lariviere
      Superbacker
      on

      Thanks for the update!

    7. Justin Passmore on

      Er, there's no edit post feature that I'm aware of. I see now that the cinematic is done in the style of the Tales of the Maiden cinematic. Though I see it's supposed to be called One Winged Butterfly. Freudian slip much? :P

    8. Justin Passmore on

      I'm glad the new programmer is working out so well. Can't wait to see some footage!

      The enemies are looking GREAT. They're not just incredibly well done, but they look like they fit in the EoE world, too. Not to put down the earlier enemy artwork, but this is miles above what was shown earlier in development.

      The cinematic sounds intriguing. I can't remember what "Jessica - The One Winged Angel" is, am I reading correctly that it was featured in a previous update?

      Lastly, be sure to read the article linked at the bottom of the post. It actually gives some cool insight into EoE and RPG design in general. And there are a few tidbits to be picked up.

      The article mentions a party of 9 characters? Are all of those permanent? If so, unless I'm mistaken we have yet to meet a few of them. Maybe there's an idea for a future update? :P

      Anyways, it's good to see you guys put that much thought into balancing all of the systems of EoE. Can't wait until I can finally play it :)