Official Update #22 Early Battle Demo!!
- Early Battle Demo!!
With more fireworks than the whole of July, we finally programmed our battle system into an alpha mode. Here it is: your first look at the combat for "Echoes of Eternea!" Many changes are head of us as we implement features and playtest the dungeons. For now, though, we are thrilled with what we have managed to put together in the Red Game Engine.
For the sake of the demo, we decided to feature Namie and Apollo along with the plant enemy "Onndo." There are still many features and such to implement into the engine, so this is by no represents final quality. In fact, we will be rewriting all our path finding code soon since that is really the only big issue we have with the battle system currently.
Now that this demo is out of the way, we will be putting most of our time into creating an actual playable demo that will feature all aspects of gameplay. To avoid the issue we had with this battle demo, we will not yet give a date you will see this demo as we really want to take our time and not rush it out.
Until next time!