Official Update #28
It’s been another long month at Echoes of Eternea. I wish we could supply another video to show some of the bigger progress, but unfortunately this has been a month of the kinds of improvements that don’t come off as visually impressive. Still, we promised we would continue to update you whether we had much to show or not, and we’re committed to keeping to that.
We have had at least three solid weeks of positive forward motion and two that were less productive. We finally switched over to a movement system that will allow characters to travel pixel by pixel, rather than confine them to full tile steps moving in a grid. We feel this will better fit the feeling of the late 16-bit era style, but of course this means we’ve had to go back into many old maps and make fine adjustments (corrections to boundaries so that players don’t slip between walls) which has been time consuming.
Art is nearly completed, but we don’t want to say it will be done soon because every time that we've done that we've discovered additional art that we need.
Since we began EoE there have been many changes, elements that have been added and removed as necessary. Our overworld has been completely overhauled and many locations were removed from the game or condensed to allow us to better focus on the important places.
Here is a taste of our new world map.
If any backers have any specific questions about something they would like to know more about: please ask in the comments and we can try to address them in our next update.
We’re hoping to have a date for the demo by then.