Socuwan - The Community Driven Indie MMORPG
Socuwan - The Community Driven Indie MMORPG
An indie game of epic proportions! Craft, skill, & battle your way to fame and glory in this quirky, community driven RPG!
An indie game of epic proportions! Craft, skill, & battle your way to fame and glory in this quirky, community driven RPG! Read more
About this project
Socuwan is a quirky indie MMORPG for Windows, Linux and Mac. It is highly community driven, both in terms of gameplay and development, with around three quarters of the content in the game being made by the community!
Socuwan has been in development for over 3 years now, and uses a custom built engine. There are no public releases as of yet, but if this campaign goes to plan then the first test servers will be set up in early 2016. The Alpha version is scheduled for release at the end of 2016, and the Beta version around September 2017. The full version will follow shortly after the Beta release, as soon as everything has been polished to perfection without a bug in sight!
Amazingly, Socuwan already has a fantastic community behind it! Thousands of passionate people have got behind this project on social media, and hundreds have even got involved with the development of this project. The whole development process has also been documented in over 100 videos on my Youtube channel, allowing for constant feedback and input from the viewers. Here's one of the latest development log videos to whet your appetite!
In the event of a successful campaign the development log videos will continue being released weekly to ensure that everything is as transparent as possible and so you can make sure that your money is being put to good use!
The gameplay in Socuwan focuses heavily on the fact that this is an MMO, and puts a big emphasis on community. Whether it be with world-wide PvP tournaments or the cooperative skilling system, I'm really trying to put the "MM" into "MMORPG"!
Combat, and especially PvP, is at the heart of the Socuwan world. The combat system is real time and skill based, involving a huge amount of tactics and strategy. Attacks are charged using a unique system that doesn't involve mana or cool-down periods, and you can find out more about this system in the recent devlog video below.
There are already thousands of different weapon possibilities in the game! Every weapon is created from one of 10 primary materials and one of 10 secondary materials, leading to 100 material combinations for every weapon, each combination with its own stats, attacks and abilities! Combine this with the ability to enchant, rename, and upgrade your weapon and you really have the option to fine-tune your weapon to suit your particular style of combat.
Dueling tournaments are going to be another prominent feature in the game, with small knock-out tournaments constantly taking place all over the land which you can take part in to win prizes and glory. I also have plans for much larger, world-wide duel tournaments which could run over weeks or even months; the finals of which would be held in one of the world's Great Arenas in front of thousands of players.
Of course, there's way more to Socuwan than just combat! You can take part in cooperative skilling, own a house in the world, explore exotic lands on your trusty steed, own a pet, hunt down mystical beasts, and loads more!
The world of Socuwan is a diverse and mystical place, with a vast and mysterious lore surrounding it. From the ore filled canyon in the Southern deserts, to the tropical jungles and beaches in the far West, every part of the map is steeped in the possibility for adventure!
Below you can find some concept art for the Socuwan world map, an interactive version of which can be found and explored on the Socuwan website.
Every town has a deep and complex history behind it, which you will be able to uncover as you explore the vast landscapes of Socuwan. From the ancient civilizations that once ruled the deserts in the South-East to the secrets hidden within the Spirit Mountains of the North, there's so much just waiting to be discovered.
To uncover the darkest secrets of the past you will have to travel the lands, talking to local NPCs, searching ancient temples, and browsing through dusty libraries. The lore of Socuwan will never be thrust upon you through walls of quest text; it will be up to you to get out into the world and discover those ancient truths for yourself!
As an MMO, the community is of utmost importance! The gameplay is going to take full advantage of the (hopefully) large player base, with features such as cooperative skilling which encourages you to skill together with others, helping each other out, rather than benefiting those who find empty areas to train on their own.
However, it's not only about the community who will be playing this game. This game has been created by the community as well. While I have worked hard on the programming side of things, the community has done amazing work on the art side. Countless talented artists have provided hundreds of models, textures, animations, sound effects and music over the last couple of years, taking this project much further than I could have done on my own.
I love the idea of a community being involved with the development of a community based game, and if the Kickstarter is successful I have every intention of increasing the community involvement with the development of Socuwan. I plan to set up more advanced and user friendly systems of submitting content, instead of everything having to go through my emails as it did previously. I feel that this is a fantastic platform for talented artists to show off their work to the world, and it really demonstrates how a community can come together and create something a little bit special and unique.
There are loads of awesome rewards to get your hands on here, for gamers and game devs alike! Here's an overview of the available loot:
Throughout the development of this game I've been able to keep my costs extremely low. Seeing as the game has been created from scratch by only myself and the community there are no employment costs at all. However, going forwards I do need to be able to continue working full time on the game, and although my costs are very low the money unfortunately needs to come from somewhere.
Apart from the funds needed to allow me to keep working full time on the game and the small amount needed for extra equipment (mainly to allow for Mac and Linux testing) the main reason for this Kickstarter campaign is the initial sever costs. Once the game is up and running it should be able to generate enough income to offset the cost of server upkeep, but this will not be the case during the alpha and beta tests. Therefore a large portion of the Kickstarter fund will go towards these initial server costs.
The diagram below shows a breakdown of how the Kickstarter funds would be spent.
My name is Karl and I'm currently the sole programmer on this project. I'm 23 years old and I grew up in London, although I'm now living in Berlin. I studied Electronic Engineering & Computer Science at Exeter university in England where I learnt the basics of my programming knowledge.
While I was at university I came up with the idea for an MMORPG, and being a massive MMO fan myself I got very excited about the idea. The more I thought about it, the more I wanted to play the game I was imagining, and in the end I decided that my only course of action was to learn how to program games and create it myself!
That was over 3 years ago now. Since then I've taught myself game development using hundreds of online tutorials, papers, articles and game development forums, and I started work on Socuwan while I was finishing my degree at university.
I became very passionate about game development, and indie games in particular. When I graduated from university in 2014 I decided to work full time on Socuwan and used my savings to make this possible for a while. If you've been following my journey on Youtube you'll know that I've been extremely dedicated to this project over the last year, and I've loved every minute of it! I've also tried to help others to get into game development by providing over 35 in-depth video tutorials and I intend to continue making tutorials after the Kickstarter as well.
Unfortunately I have now reached the stage where my money is running low, and I don't have the necessary capital to make this project a reality. And what better way to fund Socuwan than with the amazing community that it is being made for.
Risks and challenges
One of the main risks of working alone on a programming project is losing motivation and not being able to complete it in time. In order for me to bring Socuwan to life I need to be able to dedicate a huge amount of time to its development, and staying motivated through thick and thin is no easy task!
However, I am extremely lucky to have an unbelievably supportive community helping with every step of the journey, and the positive feedback and helpful comments that I get on the devlog videos has always helped to keep me pushing forwards. I will most definitely be continuing to put out weekly development log videos showing the progress that is being made each week after the Kickstarter so that I don't feel like I'm working through this alone, and it also allows you guys to keep an eye on me to make sure that I'm staying up to speed! ;)
I will do everything in my power to ensure that Socuwan becomes a reality and that deadlines are met if this campaign is a success. I've worked flat out on this dream for 3 years, and I'm not about to give up on it now!Learn about accountability on Kickstarter
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