Project Oracle is a collective passion-project arcade-style game featured at PAX Northwest 2017 and coming to your gaming console soon
Project Oracle is a collective passion-project arcade-style game featured at PAX Northwest 2017 and coming to your gaming console soon Read more
Engage the worlds of Project Oracle.
In 6 series of stunningly beautiful levels, you play in a physics-based universe, pushing your skills as you race across vast series of maps and perfectly execute strategies against difficult obstacles.
Follow the link below to download an early-access demo of Project Oracle:
PROJECT ORACLE EARLY ACCESS DEMO
(NOTICE: CURRENTLY ONLY FORMATTED FOR PC)
About the Team:
The talent behind Project Oracle began as students attending the Art Institute of Seattle, with Project Oracle as a passion-project. The team initially wanted to apply their own unique abilities and perspectives for a fun and innovative approach to retro-physics based gaming, and the result drew attention from faculty, staff, and recruiters. Project Oracle's early access demo made it's first appearance at PAX Northwest in September, 2017, drawing much attention from spectators and game reviewers, and following this preview event, the team decided to move forward to complete their first published collaboration, Project Oracle, for the public's enjoyment!
Once our game is finished, we are intending to self-publish Project Oracle for Steam. This Kickstarter page is our attempt to raise funds to release Oracle on as many major platforms as we can, including Playstation, Xbox, and Nintendo! Publishing on these platforms as an 'indie team' is a massive financial obstacle, but we're reaching out for the support of others to help us create a truly awe-inspiring experience that each platform is capable of!
Left to Right:
- Michael West - Art Director;
- Nick Shoemaker - 3D Artist;
- Fischer Evans - Level Designer;
- Ryan Radtke - Producer/Concept Artist; Ryan is currently employed as an Environment Artist Intern for Seattle-based gaming studio, Hardsuit Labs, and pursuing his career as Art Director for a gaming studio of his own.
- Heather Kohlman - Visual Effects Artist (VFX);
Brooks Radtke - Composer; Having studied Music Composition in Los Angeles with Mark Gasbarro, pianist for Michael Giaccino, Brooks worked under J.A.C. Redford (Orchestrator for Skyfall) as an audio editor, and worked at Hans Zimmer's REMOTE CONTROL PRODUCTIONS as a studio assistant. He continues to compose for film, new media, games, the performing arts, and the concert hall!
Be sure to check out Dez and Fox's youtube channel at the link below:
Dez and Fox Play
Conquer the clock to achieve the best times by exploring levels for key collectibles for finishing the map!
"One thing that I really loved about it [was] the replay-ability of [Project Oracle]. [The Team] built in a lot of checkpoints... There was no point where I thought to myself '...I have to go do all of this again...' [The team] did a great job of allowing you to have a checkpoint right in front of that one challenging jump [and obstacle]." - Dez and Fox Quote
Boost, jump, and harness the power of map items to master levels!
"When I finished the...end of the demo...I wanted more." - Dez and Fox
OBSTACLES:Watch out! Don't get knocked off and lose your best time!
"Back this game" - Dez and Fox
Title - Song 1
Project Oracle - Song 2
Level layout (draft)
Concept-goal of single player obstacle
Level layout (draft)
Risks and challenges
In order to keep the ball rolling, we want to reach as many fellow gamers as we can. To do this, we need to purchase licenses to various gaming platforms for self-publishing our game, and for required software licenses to continue building the game as beautifully as we can.
We also want to develop far beyond what we already have too! A few features we would like to pursue is 4-player local split screen with various competitive modes for consoles, as well as expanding single player power-ups, abilities, and stunning levels to explore!
Our greatest risk is that this beautiful project will only sit collecting dusty pixels, and the talent and efforts featured will go on forgotten...
Cost of licenses for publishing and developer softwares
-Playstation: ~$2,500.00 (est. based on dev kit options available)
Software license fees
-Autodesk Maya: ~$1,200.00 (6 licenses)
-Allegorithmic Substance, Painter, Designer: $239.00/yr per user (5 users)
-Adobe Photoshop 2018: $30/mth per user
-We're using the UnReal game engine!Learn about accountability on Kickstarter
- (31 days)