Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Hi. Have I missed an update about the "Software Early Access" reward? I assume that's delayed as well as the hardware?
Hi backers. Apologies for the delay and many thanks for your patience. We have an exciting update coming tomorrow. Lots of work has been going on in the background and good progress has been made.
Correction. 2 months no news?? Who do we contact?
More than one month without updates. Any news?
Any news yet on this? Almost June and nothing? Also what are the plans for Pip with the new Rpi3B+?
hello chaps, a question: when you turn on pip does it boot up straight into standard raspian or will it have a wrapper front-end for it ?
Hi Manoel and Linda. We will be posting an update over the next couple of days. Final design has been locked in and Pip was extremely well received at BETT 2018. Thanks for your patience and we are excited to share these updates with you.
Hi! I can't find the timeline anymore. Do you have an update on this?
Hello @Curious Chip so what are the news now that about a month have passed since the end of the campaign?
I remember seeing Jason show off his early game IDE at ScotlandJS many years ago, and I'm glad to see that has grown into something (and I only saw he was involved after I decided to back it).
For Curiosity, I'd love to see Typescript support (I'd be happy to help!) and I admit I'm very keen to get my hands on the APIs :)
When I saw the device it feels like something I've been looking for, for a long time to implement a couple of ideas that I have.
As a maker back, I'd like to suggest that maybe we could look at doing some launch titles in return for access to provide feedback on the software (and any last minute hardware issues?) I expect most of us at this level have some kind of technical abilities that we would be happy to share to make a better product.
One question I have is how many controllers can it support via say a USB port extender? I'm thinking of things like 4 player split-screen.
Thanks for getting in touch and we really appreciate your support for Pip. We are actually modifying the design ever so slightly, to make Pip a bit slimmer and to address the issues you have raised. This work is actually in progress and will be complete over the next couple of months, before we start to prepare for manufacturing.
- We share the same concern you have about the exposed GPIOs and although it is not shown in the video, Pip will come with a silicone cap to cover the header.
- We are removing the 8 pin GPIOs from the top of Pip (they are essentially just duplicating the functionality of the 40 pin header). This allows us to move the MicroUSB charging port and HDMI connector to the top, allowing you to play uninterrupted while Pip charges. We had considered having a pass-through on the right controller, however this would make for uncomfortable use.
- Regarding your question about battery life, we currently get around 2 hours of usage from Pip (dependent on usage). RetroPie is processor intensive and gives around 1 hour of continued use.
I hope this answers your questions and please get in touch if you have any further questions I can help with.
This looks really quite good and I can see several of ideas for use outside of your target audience. Just a couple of questions though:
First, is there any possibility of some sort of cover for the GPIO header? Having that exposed all the time looks like an invitation for water / drinks or other conductive stuff to be thrown over it. Either a plastic piece that friction fits to the header or a silicon rubber piece might prevent easy damage when external hardware isn't being used.
Secondly, it looks like there is no way to power / charge the Pip when the controller (or specifically the right controller) is attached. Does this mean that use of the Pip as a handheld is going to be limited by the battery life? (do you have any idea what this is yet?) I know it's a bit late in the day but is there any way that the charge port could be moved or have a passthru or cutout on the right controller so that it can be powered / charged without having to stop using the Pip?
Thanks for backing us and we really appreciate your support. I'll answer both lots of your questions below:
- We have designed Pip so that most PiHATs should work with it. We haven't tested all the HATs available, however will be setting up a wiki page for Pip, which will list the HATs we have tested as working.
- Pip has a built-in HDMI port so you can connect a monitor or TV to it. We have tested Raspbian and it works great (with a keyboard, mouse and HDMI monitor connected to Pip). We have had people asking about RetroPie and we are pleased to tell you that version 4.3 works flawlessly (both on Pip's screen and also on external monitor). We will be posting a short video over the next couple of days showing Pip connected to an HDMI monitor.
- The console manufacturer you refer to has a patent on the sliding method of attaching controllers. We are connecting via USB and although there will be a couple of design tweaks to Pip, the method of connecting the controllers will not change.
Thanks again for your support and questions and please spread the word about the campaign.
One more question is there any risk with the current setup of the detachable controllers being changed because of a certain Console manufacturer having a patent or copyright on the design? Part of the appeal of PIP for me is the aesthetics and in its current form if there were minor tweaks only I would be happy with that.
Hi Curious Chip, I backed this after seeing the writeup in MagPi. This is exactly what I have been looking a self contained hackable Raspi. It has so many possibilities. Does this allow Raspi compatible HATs to be added like the SenseHAT? Will the PIP provide an HDMI out port so it can use a bigger screen or even extend the screen? Congrats on getting funding so soon.
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Thanks very much for your offer to translate to Hungarian! That’s very kind of you and why we love the Kickstarter community. There’s still an additional technical layer to support further languages so for Kickstarter backers we have planned to support English first. We hope to translate to further languages including Hungarian further down the line.
Any chance you translate even to Hungarian? :)
If this is not planned probably I will skip this project now, but if the tutorials are not too long, for a discounted price of the package I can translate to Hungarian for you :)
At the time of shipping, the tutorials will only be available in English. We will be releasing updates to our software in the future which will be in other languages.
We will not be offering a kit version at this stage, however you can upgrade Pip yourself when a new compute module is released.
Cool project. I recently backed another Raspberry Pi handheld (Noodle Pi). Just received it today. I got the kit version as I figured it would be interesting to assemble it myself. Do you also plan to offer a kit version?
Hi! Can this be used by kids who don't speak English yet?
Thanks for your feedback and support! We’ve made sure Pip is robust but also easy handle, light and very portable. We’ve tested Pip with kids and they really like playing with it. Based on feedback we made sure that it was comfortable by adding grooves and smoothing the corners. There’s also options to play using the touchscreen or by adding standard USB controllers, perfect for smaller kids.
(My comment about thickness is because it looks quite bulky from the pictures/videos)
Ok it is hard to say without the product in hand, but make sure it is not too thick, especially for the two removable controllers, too thick it would be hard to keep in hand for long, especially for children hands, or use a non flat back surface to have proper grip.
The original GBA have I think a good thickness from my personal experience.
Can't wait to see what we can do with this nice toy :)