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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy. Read more

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This project was successfully funded on January 4, 2013.

Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.

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Elite: Dangerous Progress Diary #8

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Hi everyone,

In today’s video diary Chris Gregory talks us through the various techniques used to put together the Damocles video as well as discussing how it has helped advance the game. The video also contains some sneak peeks of the latest game build in action.

The latest Elite: Dangerous newsletter has been sent out (#14), if you haven’t read it yet then you can do so here:

http://eepurl.com/JokLn

An important announcement within the newsletter is that the Backers App will be closing on Friday 6th December, please make sure to read the newsletter for more details. After this date pledges can be added or upgraded, although a new Frontier store will be available.

The other big news on the horizon is the upcoming delivery of the first alpha test build, again you can find more details in the latest newsletter.

Thanks for reading.

Until next time Commanders...

The Frontier Team

Elite: Dangerous Dev Diary #7

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Hi everyone,

The latest Elite: Dangerous Dev Diary (#7) has been posted, in it David talks about the upcoming Alpha process and how that will work for backers. He also answers some of the questions posted by fans in the Private Backers Forum.

Keep tuned to these updates to learn more details as we enter the Alpha phase of the game’s development – exciting times for us all!

If you’d like a question considered for a future dev diary and your reward level provides Private Backers Forum access then pay a visit via the link below and selecting the Private Backers Forum link. You can also check out the latest Peek of the Week while you are there.

The wider forums are available to everyone, there’s already lively discussion about game features and the Elite community at large:

http://forums.frontier.co.uk/forumdisplay.php?f=29

Time is running out to order some of the physical reward add-ons (mugs, concept prints and t-shirts), you only have until October 31st, so if you’d like any of these items then you should order them now.

You can order though the backers app, if you need help with the app or have any questions then email us at edbackers@frontier.co.uk. The latest newsletter will also be released soon, so keep an eye on your inboxes for that.

Thanks everyone for reading!

Michael

Elite: Dangerous will support Oculus Rift

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Great news that we know many of you have been hoping for – today we’re announcing that Elite: Dangerous will support Oculus Rift. We’re very excited by this and if you aren’t aware of what Oculus Rift is then visit their website to find out more:

http://www.oculusvr.com/

I’m sure you’ll also be pleased to learn that the Oculus Rift version of Elite:Dangerous will be available to ALL backers that have an Oculus Rift headset for no extra cost.

Here’s David’s opinion on this:

“We’ve been playing with the Oculus Rift dev kits and are excited about the potential – just glancing around your cockpit or being totally immersed in a space battle. Many of our backers have made it clear that they would like Oculus Rift support – and so do we! We’re very pleased with the results so far.”

Thanks as ever for reading and why not pop by our forums to discuss the latest news:

http://forums.frontier.co.uk/forumdisplay.php?f=29

Thanks for reading

Michael

Elite: Dangerous Dev Diary #6

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Hi everyone,

Michael here with the latest Kickstarter update to introduce David's sixth dev diary video. In this diary David provides commentary on the Capital Ship Battle video we released recently to announce the in-game composer. If you haven't watched the video yet then you really should check it out, the music is great! (You can see the video here: http://www.youtube.com/watch?v=VE8B4KptyVI). In this dev diary David talks about the process we followed and how it has helped to advance development of the game by putting the video together.

David also recently gave a talk at TEDx about procedural generation called 'Rules Can Be Beautiful', you can watch a video of his talk here: youtu.be/GEVutbSqBI0

As mentioned in the last update we'll also release an art diary breaking down the art side of the video in more detail in the next few weeks.

In other news the latest newsletter will be released in the next few days, we've re-synced the newsletter releases so that they correspond with the video releases.

Things are as busy as ever on our forums, if you've backed the game and your reward includes Private Backers or DDF access then make sure to pay a visit and get involved with the discussions. Last week saw a new feature start in the Private Backers forum, it's called 'Peek of the Week' and each week we'll provide a new piece of art or a screenshot of the latest cool asset or feature in game.

Thanks as always for reading and remember that you can still back the game via our website: http://elite.frontier.co.uk

Michael

Elite: Dangerous Composer Announcement

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Hi everyone,

Michael here with the latest Elite: Dangerous update and I have some exciting news for you all. Quite a few of you have been asking what our plans are regarding the music for the game, we’ve been busy with the selection process for the composer (and their team) so haven’t been able to reveal anything. That process has now been completed so we are pleased to reveal that Erasmus Talbot has been chosen to compose the music for Elite: Dangerous.

The process to select the composer has been a lengthy one, the music is a major component in the audio for the game and we wanted to ensure that whoever we picked was the perfect candidate. To aid the process we created a short capital ship video for the composers to score so we could compare like for like.

Here is that video along with Erasmus’s score for the scene:

Jim Croft, our Head of Audio describes the selection process:

The pitching process for Elite Dangerous has been quite extensive. After announcing our initial search for a composer we were inundated with interest from high calibre applicants. We then invited 20 or so composers/teams to score our ‘Damocles’ video.

Key criteria were: the ability to write and arrange for an orchestra and, specifically with the space theme in mind; a strong thematic and melodic sense; ability to express dynamism, energy and strong choral work. Finding someone with previous implementation / interactive music experience would also be a huge plus.

The work we received was nothing less than awe inspiring. We then had the almost impossible task of narrowing the candidates down to a shortlist of six, who were then set the more technical challenge of creating interactive music stems based on their Damocles video assets. We were looking for a composer who also had a strong understanding of interactive music, and the effect this can have on the writing process.

Erasmus was a favourite from quite early on. His music was extremely sympathetic to the changing action in the trailer and expressed what we thought were very strong thematic ideas. There was also an excellent sense of dynamism to his score; he seemed to know when to go full on and when to pull back and let the visuals do the talking. He let his score breathe. Crucially also, his score ‘mock-ups’ were very impressive sounding - particularly his choirs, and as a music team, we felt that Andreas Kinger and Johan Nilson augmented Erasmus’ experience and skillset beautifully.

We also liked his youthful energy and enthusiasm for the project, and felt that he could offer something unique and new to the genre. Though the trailer score may have had quite a traditional treatment, we were keen to find someone who was also comfortable with cutting edge electronic techniques and a more modern palette. We want the flexibility to not be bound by any particular stylistic genre and to forge our own sound for Elite: Dangerous.

Erasmus delivered a really extensive interactive music system proposal, and supported it with strong documentation so, in the end, the choice was quite simple.

Erasmus Talbot Talks about his inspiration and the challenges in composing the score for Elite:Dangerous

“As a composer there could be nothing more exciting and fun than writing sweeping themes, vast exploration music and energetic battle cues for an epic sci-fi game. And while it will be fun to study and reference my favourite scores, I feel that drive that is simply part of Elite’s legacy to defy convention, push the boundaries and try something new.

For this first trailer, I stayed close to the musical language typically associated with the genre, drawing from scores of recent sci-fi blockbuster such as Star Trek, Oblivion, Star Wars I-III etc. while trying to find my own voice in the themes and use of synth. As with game play and art style, the musical style is very much in development and my ambitions to find a unique, yet fitting musical identity for Elite: Dangerous are extremely high.

Elite:Dangerous will take players through a vast universe, range of gameplay scenarios and game modes. For music to enhance these experiences without becoming repetitive is a challenge that I am relishing. The right balance between musical styles and moods will have to be found, coupled with a suitable interactive playback system. How do we reflect a procedurally created and potentially infinite universe? How does music develop over the course of an epic 1 hour battle? These are just some of the questions we have to answer.

Also, on the practical side, it is already clear that the soundtrack will be highly orchestral. This means confronting ourselves extensively with orchestration, score creation, live recording and wherever we apply sample libraries, highly detailed midi programming for convincing, musical results.

Creatively, stepping out of the shadows of Holst, Williams and co. will take quite some confidence and experimentation but it’s essential to reflect musically the unique character of Elite:Dangerous’ gameplay.”

The video didn’t just help us choose our composer, it also helped develop other aspects of the game, in David’s next Dev Diary (due in a couple of weeks) he’ll talk more about this. We’ll also follow up David’s video with an art specific breakdown of what we did in the video and the road forwards.

Thanks as always for reading and if you haven’t joined in the fun yet you can still pledge via our website http://elite.frontier.co.uk

Michael