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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

What a roller coaster ride!

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The Kickstarter is now finished, with a truly amazing finishing total.

We are really grateful for all the amazing pledges. May be cheesy, but quoting Churchill (the politician not the annoying dog in the adverts...) - "This is not the end. It is not the beginning of the end. But it is the end of the beginning." Now the fun really starts!

The positivity on the comments page here has been great. deus_ophc, Oddball, Jonty, Andrew Winter and so many others I feel bad now about not mentioning, but it has all been appreciated. In addition to all the amazing pledges that positivity helped get us across the line too.

Thank you all very much indeed, and (for those in the UK and Europe) sleep well. I know I will!

David

Theta Sigma and deusx_ophc like this update.

Comments

    1. Creator Matt Ekins on January 12, 2013

      Congrats! I have no doubts this project *will* get made. I had the original Elite on BBC Micro Model B and it still remains my all time favourite video game. Wasn't Acornsoft a wonderful publisher! And the BBC an amazing platform - so many firsts. (Elite, Colossal Adventure, 747 Flight Simulator, Revs), As a game designer myself nowadays, very much appreciate the time and effort that goes not just into making a game, but making it GOOD! Cheers and the best of luck to David and the whole team ;)

    2. Creator intrepidis on January 12, 2013

      @Cerold Kohler: That track ir doesn't make sense. If I turn my head while playing a game I won't be able to see the screen any more! I think Oculus Rift looks much better, and its a kickstarter project too:
      http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

    3. Creator Cerold Kohler (deleted) on January 11, 2013

      Cant wait for the game! Greatest game ever and one of the first I played on the Commodor 64. One question I have is I hope its compatible with TrackIR! That would be awsome! For those that have never used TrackIR it allows you to view by turning your head in 3d space. Great way to look behind you and to your sides up and down without having to turn your ship. Check it out at http://www.naturalpoint.com/trackir/products/trackir5/

      David, if you read this can you please answer the question. Will the game be compatible with TRACKIR?

      Thanks to everyone who supports the game! will be loads of fun.

    4. Creator intrepidis on January 10, 2013

      My (fairly new) laptop is nowhere near as powerful as my PS3. That's why I want it on PS3. Plus also the experience is better on the big screen. If console versions are released this would generate a lot more money, which all platforms would benefit from. Also Frontier's game engine (COBRA) makes it fairly easy to port to consoles, apparently.

    5. Creator Corvus on January 9, 2013

      I am so looking forward to this. Elite was the first computer game I ever played and possibly still my favourite.

    6. Creator Robert Fike on January 8, 2013

      +1 on tablet version before Linux.

    7. Creator Sean Knubley on January 8, 2013

      Really happy this game will be made, I've made a £30 pledge, it it possible for my digital copy to be a Mac version instead of a Windows one?

    8. Creator Carlos70 on January 8, 2013

      PC first please.
      Agree with De Winter Urbain comments, need to concentrate on perfecting the PC version before thinking about a console version. After all that's what we paid for. :¬)

    9. Creator Martin Hague on January 7, 2013

      @Mr Knee

      yes look for a free ware programme called Dosbox.

      i found this on Frontier web site they have there own devkit's to port ELITE Dangerouse

      All of Frontier’s games are developed using our Cobra proprietary cross-platform technology, allowing code and resources developed on PC to be compiled and run on XBox360, PS3, iOS, Android, Nintendo WiiU etc., whilst offering the ability flexibly to take advantage of the different platforms’ capabilities (e.g. different artwork resolutions, shaders etc.).

    10. Creator Mr Knee on January 7, 2013

      Now I have Win 8 as an operating system, any recommendations of how I can get First Encounters to work? I am sure there are emulator type programmes....

    11. Creator Kyle on January 6, 2013

      crap my card can't be charge without my middle name wtf kickstarter!

    12. Creator Andy McCarton on January 6, 2013

      It really great that the project funded as I am really looking forward to a new version of Elite ( I still my Beeb cassette & disc versions ). Only 4 days , I knew nothing of the project but by chance I spotted a FB link for it ; now I'm excited. It been a longtime since I sat in darkened room stare at cub monitor trying to roll to prefect the station docking roll and now I want my Cobra back !

    13. Creator Jeff Dijkstra on January 6, 2013

      Good luck guys!

      Finally a game to look forward to and will be worth waiting for, oh and might I add that if you consider supporting consoles one way or another I think it will be worthwhile to go for the next-gen consoles as in the consoles that will be released in the coming years, instead of the PS3 and X360 (which they still call next-gen but honestly is outdated)

    14. Creator Martin Hague on January 6, 2013

      if console gamers shout load enough I think he David will make elite for PS3 so keep pestering him like a little child LOL

    15. Creator SIMON WATTS on January 6, 2013

      @ De Winter Urbain.
      Only a small fraction of the population use Kickstarter. They will sell LOTS of copies.

    16. Creator Martin Hague on January 6, 2013

      thanks for your support on this matter, I agree frontier was developing The Outsider game for PS3 and Xbox so they already do have the dev kits for consoles

    17. Creator Eric on January 6, 2013

      @Commander X

      Except FD probably already has these DevKits since they have already made games for different consoles. This also means they have experience in making games for different consoles which of course makes development faster and cheaper in it self. I have nothing against Linux (play around with it myself every now and then), but the cost of development doesn't become cheaper just because the OS itself is free. It might actually increase because new skillsets and tech needs to be brought into the company for a Linux release.

    18. Creator Commander X on January 5, 2013

      I think more sales could be archieved with a linux version then a console one. Additionally there is an huge expense to setup a development rig for consoles (you need to buy the devkits and they are not cheap). Linux has no such problems.

      And i'm pretty sure that either the guys at humble indie bundle or steam would provide insights if needed for such a deed... (if naturally the game was included on their game sets).

    19. Creator De Winter Urbain on January 5, 2013

      If enough copies are sold, there might be the optionsfor a console version.

      Seeing we only managed to fund £1,578,316 (126% of goal) and needed 25,681 backers to do it (not counting paypal), I do not think many more copies will be sold once the game is released. Those that really want this game will already have pledged.

      Lets hope the sales are good and a console version can be made. Everyone should have the chance of playing this game.

    20. Creator Darren Roger Ward on January 5, 2013

      Is there going to be any chance of a linux version, pretty please!

    21. Creator Martin Hague on January 5, 2013

      i would hope the PC sales off ELITE Dangerouse may fund Playstation 3 port, i'm likely to buy it for my PC but prefer it on my playstation 3 and David did say he'd like to bring ELITE Dangerouse to all formats PC, XBOX and Playstation 3!!!!!!

    22. Creator De Winter Urbain on January 5, 2013

      @ Martin Hague

      I hope they don't do a console version with this kickstarter. The money was raised for the PC and Mac.
      Maybe a seperate kickstart for consoles, but none of the current funding for consoles pls.

    23. Creator Julien on January 5, 2013

      Mark -> best comment ever, thank you for sharing your story.

    24. Creator Martin Hague on January 5, 2013

      David, would you consider releasing Elite on to Playstation 3 console by the end of 2014??

    25. Creator Tim Nicholson on January 5, 2013

      Great Job, well done, I can't wait to get my teeth into the private beta testing program. Ridequat here we come....

      What would be really awsome would be a Linux version. Given the history of Elite, I actually think that would probably fit the demographics better than a Mac version! It would be really fantatic to be able to play it on a Rasberry Pi which is, after all, the 21st Centry version of the BBC Micro.

      I will not hold my breath, but it would be a real coup ;-)

    26. Creator Loktar on January 5, 2013

      Anyone know how long we will be able to upgrade our pledges for? I want to upgrade to a significantly higher one, but have to wait until late Jan.

    27. Creator Alexander R on January 5, 2013

      Just a reminder to anyone that comes across this project now the kickstarter is ended - you can join as a backer on the developer's website via paypal - http://elite.frontier.co.uk/kickstarter.html

      Existing kickstarter backers can also upgrade their pledges there by clicking the Donate button to the right of the screen, rather than the paypal pledge tier levels. After clicking donate, calculate the amount in addition to your existing kickstarter pledge and explain the pledge total (KS+Paypal) and what you wish to receive via the comments box that is displayed.

      Cheers.

    28. Creator Mark Red on January 5, 2013

      This is amazing, ive been lurking around the progress of the game for some time since i saw it on the BBC website a couple of months ago and im so pleased this will be made again. I'd like to share a story about my first experiences with Elite...

      Quick note: When i was about 12/13 I was in care for a short period as my parents had both passed away and i got into a little trouble, so i lived at a care school with about 100 other 'troubled' kids from London, in the south of England.

      We had a maths teacher called Mr Bridges, red headed bearded guy, a lot of the kids at the school got on with him more than most. The school was pretty decent in some respects, we had BBC Micros, Dragon 32's, Acorn Electrons etc. Home video gaming was just starting, you had Mario Game'n' Watch, Vectrex, etc. I bought a ZX81 (and wobbly 8k ram pack) with my pocket money!

      Anyway, one day Mr Bridges started his maths class and told us he was going to do something different, he switched on the BBC Micro and that's when he introduced us to the trading part of Elite. He figured we would learn more about trading via the game but i think he was already addicted to the game and was looking for a way to play during work hours! We struggled with docking at first but it was an instant hit, and we had a laugh persistently shooting space stations and watching Mr Bridges freak out as we made the police chase us.

      As time went on, we played more and more, i would play after class and during evenings and go to bed thinking about trading paths, Thargoids and upgrades - i loved the game. One day, because we were sneaky sods, myself and a few friends came up with an (admittedly, very sneaky) idea. The maths room had all the computers and it was at ground level with large windows. Every time we played we'd wait until Mr Bridges attention was elsewhere and would leave a window slightly unlatched. In the evening when everyone was asleep across the school, myself and a couple of others would wonder over to the maths room,under the cover of darkness and unlatch the window, fire up the BBC and play Elite. We did it numerous times, and could do it because the school didn't have security guards, it was the care staff who were on site, and most of them would watch tv/snog each other/or fall asleep. Given the kind of kids we were back then it wasnt unusual to see others running around at night for fun.

      It was hilarious, we'd be freezing our peas off and sat in dressing gowns/PJ's at 4am with the glow of the BBC monitor on our faces, flying to all these new planets as we never got the chance during 'official' hours. I mean, come on, at 13/14 i was thinking "Sod the trading" and we'd take turns at going out to the nearest sun and fighting pirates then come back to sell stuff. I think we probably did it for a month or two at the most and we never got caught, and eventually i moved back to London. Now i work for Apple, and still to this day enjoy gaming on a PC (or Mac! - sorry!), over a console.

      To the Frontier Developments team, thanks for pushing this on Kickstarter, i look forward to what the new version brings. Im kinda hoping for something that has a mix of Freelancer/Sins Of A Solar Empire and less like the sequel 'Frontier' (which i remember crashed so much on my Amiga :( ! Best wishes.

    29. Creator Marcus on January 5, 2013

      @Bernd: 1 single slot at £20 left - 9999 backers - nice estimate ;-)
      @Tomduril: someone dropped out in the last moment (or upgraded what seems more likely)

      I upgraded from the £20 to £90 near the end. So opened up a slot.

    30. Creator Paul Biancheri on January 5, 2013

      And the original wireframe Elite is still playable even today.

      I'm excited by the prospect of playing a technologically updated game with all the things added that a player wanted to see from the first game all those years ago when it wasn't possible. I know a lot of people called "Freelancer" on the PC the game that Elite could have been, but it was far and away from the game mechanics and ethos of Elite. I'm hoping (and am quietly confident) that Frontier Developments will keep to the original plot and not go the way of "X-Universe", which promised so much but in the end was rather boring and difficult to get into as a trader or even fighter.

      From the short video tasters and still pics, its looking more like an upgrade and expansion of ideas than a rewrite, which I think will pay dividends when the game finally arrives.

      One small insignificant thing I would say is that the exhaust emissions could be barred/stuttered at slow speeds to mimic coasting, just a thought :)

    31. Creator wloske on January 5, 2013

      Even if I do not play one second of this game, I feel honored to have helped something come back which gave me so many pleasurable hours, which is an unforgettable part of my childhood memories, which I still talk about 30 years later. I still see me sitting at a C64 keyboard with my pal next to me, a firm grip on the joystick, commanding me through weapons and views if I had not anticipated and executed already. Upon arrival at the next station we would switch. David and Ian, you gave me a lot. Thank you.

    32. Creator Sleep on January 5, 2013

      @Bernd Schoeller that was me, I upgraded my pledge from the £20 to £80 near the end :D

    33. Creator Jake Almond on January 5, 2013

      Way to go all. This kind of thing is representative of how the economy is evolving. :)

    34. Creator Marc Whiffen on January 5, 2013

      My introduction to Elite was as a young man working in the first home computer retail shop in the UK (Buffer Micro in Streatham) when it was pretty much the single best reason to purchase a BBC B and I spent a lot of time playing it in the shop. It was compelling, expansive, addictive and broke new grounds. Moving on in the industry I managed to review the Spectrum conversion of the game for a computer magazine and I was hooked again, playing it until the early hours.. It was the game that had everything and was so big and compelling. It stirred the imagination. So I am so pleased and proud that I can be a part of bringing this game into the 21st Century as new generations can feel that pleasure that I derived from the game for so long.

    35. Creator Andrew Winter (www.elite-stats.co.uk) on January 5, 2013

      @David
      Just doing my bit for the cause! =)
      You are very welcome!

    36. Creator cheechaIGI on January 5, 2013

      I am beyond happy to see this project going forward! I first played Elite as a kid on my ZX Spectrum. It fueled my imagination and I felt that I was really there, a part of that universe. The thrill of leaving Lave with a few tons of food, jumping to Zaonce, manually docking with space station for the first time and selling for profit...

      What to say, I continued to play it on my C64, Amiga and PC, along with Frontier and FFE goodness that came along the way (still have my original Frontier box and floppy disk, although my Amiga is now long gone).

      And now, I will get to be that kid again, thanks to everyone of us for this! Thank you good ladies and sirs, you are the best!

    37. Creator Justin Raug Veggerby on January 5, 2013

      I can't wait to be in the private Alpha ;)
      (And damn my wallet is hating me now)

    38. Creator Terence Hutchinson on January 5, 2013

      Congratulations David, Michael, Frontier Team, Roll on 2014, I Just can't wait to play, FD, the TV will be taken a back stand that year (or years) :-) and even my console. in favour of FD, Thank you for elite, elite II, they are the games that made my teenage years a blessing.

    39. Creator Gareth Perch on January 5, 2013

      @David Braben (Elite / Frontier) and @Allister Brimble (Superfrog / Project X): I'm clearly in fantastic company here :o)

      From a purely selfish perspective, it's nice to see that my chosen tier is more exclusive than I first imagined - 2069 out of a possible 6910 for the "Elite Founder" (for want of an official name) tier and above. From a community focused point of view, obviously I'd love to see all 6910 pledge tiers filled to bustin' - if they're still open by other means.

      I'd hibernate for the rest of 2013, so I don't have to wait (or sleep in 2014) but I'd miss all the updates...

    40. Creator Brian P Smith on January 5, 2013

      At last the return of the king of games! Still have my Spectrum version on a microdrive and an Atari ST version which still works on my old ST!!! Still playing using an ST emulator on the PC. A great start to 2013!!!

    41. Creator boolybooly on January 5, 2013

      (aka Bullfrog) I hope that will be enough to get the basic game out, also that the the paypal scheme will stay open so that other pledgers can join in the fun while the project is under way.

    42. Creator Tomduril on January 5, 2013

      @Bernd: 1 single slot at £20 left - 9999 backers - nice estimate ;-)

      someone dropped out in the last moment (or upgraded what seems more likely) - and so a spot opened that noone took - the £20 tier was closed down pretty quickly :)

      Can't wait for the second round private beta tests :)

    43. Creator Christophe Cassier on January 5, 2013

      I just discovered this project and website! i immediatly gave money to this incredible project! Elite Frontier was my number one game of all years! i played it on Amstrad CPC 464 :) i was very young, I received the box after ordering it and the magic began! It's my number one memories! i lived incredible times playing Elite! Since the first day, the Blue Danube music sounds really really special for me just because i loved it in Elite! I'm totally in love with this game, i can't imagine David Braben create a new Elite now! David is my top developper (with Steve Back "gold runner" on Atari ST:). He did a game where i really dreamed and who took a great place in my teenager years! i will be totally crazy when this new Elite will be released!! Thanx so much (and sorry for my bad english)

    44. Creator Bernd Schoeller on January 5, 2013

      1 single slot at £20 left - 9999 backers - nice estimate ;-)

    45. Creator Lee Paxton on January 5, 2013

      Thank you for letting us be a part of helping you to make this game, a lot of us have been waiting a very long time for this to happen. Good luck to David and the development team, our hopes and aspirations for a new galaxy to play in go with you :)

    46. Creator Jedit on January 5, 2013

      Please, please actually release it. There's a certain amount of scepticism on the web as to whether or not you will. Obviously I disagree or my money wouldn't be in the hat, but as a veteran of witchspace who still has his original Elite and a computer to play it on I want the satisfaction of seeing them eat humble pie.

    47. Creator David Morrison on January 5, 2013

      Please please please ONLY release it when it's done and not a moment before.

      Congrats to all of the other pledges and of course DB + Team.

    48. Creator simon foley on January 5, 2013

      Right then, what we need now is a kick starter project to build a time machine so David and his team can go back in time for more than a year so we can play elite again tomorrow!

      Wouldn't it be great if there was an Easter egg in dangerous so you could play the old version of the game on a space station somewhere called micro or RaspberyPie :-)

      Well done everybody for the success of this project. Good luck David and Team.

    49. Creator Simon Briscoe on January 5, 2013

      P.s. not sure if anyone's mentioned it but the kickstarter thing could do with an edit button...! ;)

    50. Creator Simon Briscoe on January 5, 2013

      Thanks and congrats David, Michael and the FD team, over to you know! I look forward to all the dev updates etc and doing my bit in the beta tests to ensure the universe is balanced! One thing I am concerned about - you have my address now. Please get an updated one from me before you ship the game as I'm moving to New Zealand!