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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

Update #28 - Ship Customization

Hi everyone,

since yesterday's update the pledge total has reached over £1.126 million and we now have 19,552 backers which is incredible. Welcome to all of our new backers and thank you all for your continued support. We still have £124,000 to raise in the next 4 days. So please keep spreading the word, together we'll beat the target. 

As mentioned in yesterday's update we've created an Ask Me Anything thread on Reddit. David will be present on January 3rd at 5pm GMT to answer questions, but in the meantime we will be answering any questions during the build up. You can take part in the link below:

http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/

In this update we'll take a look at ship customization. A key change for the ships in Elite: Dangerous is their modularity. This enables players to modify their ship to better meet the requirements of your chosen role as well as make the ship your own. 

The most obvious customization is the look of the ship. In the concept below we've explored a few different skins for the Anaconda. 

The sharp eyed amongst you will notice a small mark by each ship, these are an indication of scale with the mark being a single person.

As well as the look of the ship more fundamental changes can be made, for example engines. Different engines can improve thrust, vectoring and fuel efficiency. Some examples are shown in the test renders below:

 Learning engine configurations in game can help provide you with a tactical advantage. Here's a few more:

Customizations can be used to specialise your ship, for example extra fuel and spare parts to help with exploration. Upgrades to your modifications allow you to invest more credits and improve the ship's capabilities. It also means that if you prefer a particular type of ship you can make it more able for your chosen role. Modifications require space in the ship's frame, so you have to decide carefully how to make best use of the space available.

We still have many details to finalise for the ship upgrades and designs, so if you have pledged to be on the design forum then you can help us shape these decisions.

We have some good news on the book front - Chris Booker's Elite Anthology Tales from the Frontier has achieved its funding. Thanks to everyone who supported the project.

Today we feature C L's book project - Elite Chronicles. I have posted an interview with Lin about her project on my blog:

http://thecultofme.blogspot.co.uk/2012/12/elite-dangerous-author-interview-c-l.html

She's almost a quarter of the way to the funding she needs, so please visit her project and pledge your support:

http://www.kickstarter.com/projects/1483152934/elite-chronicles?ref=live

So once again, thanks to everyone for your support in pledging and telling everyone you know. We're almost there and we will make this game!

I'll be back tomorrow with a new update.

Michael

Comments

    1. Creator Dene Boulton on January 3, 2013

      It is so cool this has been funded I loved Elite 1 & 2 (Frontier).
      However I do wish the stretch goals were the other way around, so want those extra ships. Come on 1.5mill!

    2. Creator corrado morgana on January 3, 2013

      Ship designs feel WipEout-esque. Not a bad thing. Echoes the low poly wireframes of yore.

    3. Creator light487 - Kickstarter Junkie on January 1, 2013

      Not sure I want to be able to create, at least early on, ships that are sharing different technologies that are created by different manufacturers and factions. As way of example, you shouldn't be able to fit Ford parts to Toyota parts without some sort of retrofitting that isn't available straight away or is prohibitively expensive from a new player standpoint.

      So while I endorse the idea of modular parts, I think that there should be restrictions beyond just size and weight (bulk) and/or hardpoints.. but also some degree of compatibility/incompatibility between ship designers and manufacturers. Some designers and manufacturers like their products to be exclusive to certain things.. while others design and manufacturer to be known around the galaxy as those who create the most compatible parts and so on. I think this would add a realistic and reasonable amount of complexity that adds to the game's universe rather than just being difficult/annoying for the sake of game difficulty.

    4. Creator Roger Mitchell on January 1, 2013

      Hi David and the Elite:Dangerous team.
      I've pledge to get in and will probably increase my pledge to get some of the higher benefits from Elite:Dangerous.
      I have a question. Will Elite:Dangerous have a third party economy system where developers can create their own assets for sale, barter or purchase within the Elite Universe ? I'm thinking of creating ships and other ship equipment. Is this something that you are planning to do. if so when ?

      Thanks and keep up the good work.

    5. Creator SIMON WATTS on January 1, 2013

      Hi there again. Thank you, Frontier, for your responses to all our irritating questions. I'm going to upgrade to £85 today which is more than I can afford but hey, I love Elite. Love it with an unhealthy passion. I believe that this game and this development team could create an evolving game with almost no limits. Procedural generation is the closest thing we've seen to real evolution, recreated on the PC. I honestly believe that, with the right amount of funding and commitment, we could start seeing interactive behaviour which almost appears like sentience. Algorithms interacting with each other to create something wonderful! I'm a bit concerned that my previous questions concerning VR headset support haven't really been answered (unless I missed the response). The Star Citizen 'demo cockpit' looks seriously impressive and if you look at the Hawken/ Occulus-Rift demo it's hard to deny that we are on the verge of a new era in gaming. Combine these 2 technologies (VR and Procedural Generation) and you have something beautiful! You know what they say, evolve or die. I have no doubt that Elite Dangerous will be fantastic. Better than fantastic but please, keep up with the competition. Be VR headset ready. Aim high. Aim for Procedurally Generated cities and towns, first person exploration of procedurally generated space stations, boarding of your enemy's crippled vessels. Keep evolving. I may be a geek but, all my life I have imagined a game that outshines all other games. A game that evolves and has no limits. A game that ED could become. And don't forget, if you make it special, if you make it better than everyone else's games... we will pay to play, sponsors will flock to advertise and you will have made the 'World of Warcraft' of the space sim genre... except a WHOLE lot better, and bigger!

    6. Creator s4ingray on January 1, 2013

      Nice renderings indeed. I love the modularity of the engines. I was hoping players could choose the color of their ships. I know it's probably not reasonable to allow for custom textures as this would create too much network traffic, swapping texture files, but if we could have a neutral (white?) texture that would allow the entire spectrum of colors, that would be awesome. Or assign different tones to various parts of the ship. At the shipyard you could at the time of purchase or while you are upgrading your gear, decide to give your ship a new paint job. That would be cool and add a level of realism as well. ;-)

    7. Creator michael kosmidis on January 1, 2013

      Where can i find a 1920x1200 of the black elite logo for a backdrop? i have the christmas one already.

    8. Creator Frontier Developments on January 1, 2013

      @ James

      The dates are as stated, 4-6 weeks is about normal to go from Alpha to Beta, remember the gameis on quite an aggressive schedule anyway.

      Michael

    9. Creator Frontier Developments on January 1, 2013

      @ Chris Griffiths

      Yes you get the box set as part of the Explorer reward tier.

      Michael

    10. Creator Frontier Developments on January 1, 2013

      @ Ian Magill

      We only have the Anaconda and the Viper at the moment, the Kickstarter is all about being able to produce the content needed for the game.

      Michael

    11. Creator Anis El-Mariesh on January 1, 2013

      Will we have left and right mounted lasers which are practically impossible to hit anything with, just for old times sake?

    12. Creator Shane Bryan on December 31, 2012

      Come on people, still so far to go!!! If you don't each have 3 friends backing this also, you suck! :p

    13. Creator intrepidis on December 31, 2012

      @Rob Fisher: regarding "in space you can't hear the other ships". It would be beneficial to be able to hear laser fire and ships closing in from behind. This can be explained thus: the sounds are generated by the on-board computer (converting video sensor data into audio) to aid the pilot's decisions.

    14. Creator Patrick J. Jankun on December 31, 2012

      Pledge pledge pledge ... and pledge again so I can get your precious Cargo!

    15. Creator Ken Schmitt on December 31, 2012

      A station hopper: a rescue pod, jump engine and enough fuel and system engine to get to and from jump disdance and then back to the station.. so you can scuttle your ship, get the hopper, and purchase 'bus' tickets to take to far, far away from where you are on freighters. this also gives you the chance to dump the cargo if it gets attacked, and run far enough away to jump.

    16. Creator Richard Boorman on December 31, 2012

      So no opportunity to bolt a cockpit onto an engine and fly with that?

    17. Creator SIMON WATTS on December 31, 2012

      oooh, multiple displays is right up there with the occulus rift question. I'd love to know

    18. Creator Nik Clarke on December 31, 2012

      Fingers crossed we will hit the target
      my questions - Can / Will the game support multiple displays...?

    19. Creator Ken Schmitt on December 31, 2012

      Will it allow for skin wraps of images? Maybe another trade element could be using the side of the ship for advertising.

    20. Creator Ian Magill on December 31, 2012

      @michael
      Awesome renders, any chance you can post renders of the other ships due to feature in ED or do you just have the Anaconda and Viper mk 2 right now.?

    21. Creator Chris Griffiths on December 31, 2012

      A question re pledge rewards.... If I up to the Explorer level, does that (supposing I add the extra shipping) include the physical copy? The tiers seemed to indicate that, but I wanted to check...

    22. Creator conrad edwards [Imperial bounty hunter] on December 31, 2012

      I wonder whether police vipers will be in blue/yellow Battenburgh?
      Personally I would also like to see some sort of Dazzle camoflage, just to break up the standard outline of a ship and throw an attackers brain out a bit.

    23. Creator James on December 31, 2012

      Can we get a better estimate on the start of the alpha and beta dates? There is no way that a game can go from alpha to beta in one month.

    24. Creator Tom OConnell [Blue lights on cop vipers] on December 31, 2012

      @Michael, will we be able to test the griefing elements of the game on DB in the Alpha ;-)

    25. Creator Joe Scicluna on December 31, 2012

      Anthony & I felt awkward asking this question. We agree with you 100%.

    26. Creator Frontier Developments on December 31, 2012

      @ Joe Scicluna

      Probably not as the galaxy would be reset between tests and final release. You would have a period of time gaining experience in the game. We'll see how it pans out.

      Michael

    27. Creator Frontier Developments on December 31, 2012

      @ Rob Fisher

      Audio design for a game is more than just what you hear, it helps you in the game itself. SO yes, we'll come at it from a realistic angle, but we won't compromise the gameplay doing so.

      Michael

    28. Creator Rob Fisher on December 31, 2012

      I think it's worth listening to people like Julian Brown. The more thought goes into the physics, the more immersive the game. I'm sure it can be made fun and beautiful with real physics and consideration of real space-flight problems like heat dissipation.

      Which reminds me about sound design: in space you can't hear the other ships, but you *can* hear the roar of your own engines; the creaking of your hull as it responds to forces and changes in temperature; the sizzle of fried electronics as you are hit by enemy laser fire; the hiss of escaping air...

    29. Creator SIMON WATTS on December 31, 2012

      Thanks for the replies. Multiple avatars does sound like a great idea!

    30. Creator Joe Scicluna on December 31, 2012

      Joe Scicluna 2 minutes ago

      Final question before supper (also posted on main comments page) - Do credits and ship upgrades etc achieved in alpha and beta testing go on to the up and running game?

      Good Night and a very Happy New year all !

    31. Creator Frontier Developments on December 31, 2012

      @ Joe Scicluna

      1. You disappear from the game. You would be able to resync later.

      2. As above, when you reconnect you may need to travel to meet the rest of your group.

      Michael

    32. Creator Joe Scicluna on December 31, 2012

      2 Questions

      1)What happens if there is a power cut or internet problems and one goes off line in multiplayer mode?

      2)If one needs to leave the game because of a situation which needs to be addressed pronto, how would one leave the on going game without disrupting game play and where and how does one rejoin?

    33. Creator Liqua on December 31, 2012

      @Michael
      That's fine .. you said the magic words :D
      "We want to allow multiple avatars"
      There's no edit button so I hold you to that .. hehe.
      Gone midnight for me so I out here.
      .
      Lastly - hi-rez images if you can please .. they look SPANKING! Whohoo!

    34. Creator Frontier Developments on December 31, 2012

      @ Liqua

      I'm not sure how much clearer I can be :-) We want to allow multiple avatars (or saves depending on the mechanism), but we want to make sure people can't cheat by doing so. In an offline single player save whenever you want, in the persistent galaxy we need to be more careful.

      Michael

    35. Creator Scott Hudson on December 31, 2012

      Why does that middle one remind me of Boba Fett? =o)

    36. Creator Karl Roebuck on December 31, 2012

      @ Dino Dini
      The creator of Kick Off ? I watched the clip it's memories like that which made Elite so good for me too and also why I think this has to succeed. BTW I loved kick Off too.

    37. Creator Liqua on December 31, 2012

      @Michael.
      .
      Man you're a scary individual with a task that I do not envy ;-)
      .
      There are plenty of in-game benefits to both ... I could name quite a few for multiple saves (which is in fact a single player concept) and a couple for multiple avatars ... However the benefits of multiple avatars outweigh the multiple saves.
      .
      You need though to confirm this though to allay the fears of people. (See below)

    38. Creator Frontier Developments on December 31, 2012

      @ Liqua

      I think that makes sense. Although we'd need to make sure there's no in-game benefit for having multiple avatars.

      Michael

    39. Creator Frontier Developments on December 31, 2012

      @ Davor Granic

      I'm looking forward to seeing how it evolves. I think we'll see a lot of small co-operative groups as well as wider free for all type groups. And pirate gangs of course :-)

      Michael

    40. Creator Dino Dini on December 31, 2012

      Why I care about this game.... https://www.youtube.com/watch…

    41. Creator Frontier Developments on December 31, 2012

      @ Dave Allan

      Yes on both counts.

      Michael

    42. Creator Liqua on December 31, 2012

      @Michael
      I am sure this will be kicked about in the design forum but your reply does not make sense to me.
      .
      Why would you have multiple saves of the same commander ? That would imply you can take a "snapshot" of your current avatar, play for a while, then go back in time to an older version (even though the universe will still move on) Terrible design decision on this one - sorry to say that.
      .
      Multiple avatars - 1 save per avatar - seems more realistic and something that I am gunning for. This allows myself and others to experience different aspects of the game (Avatar 1 is a scoundrel and bad guy / Avatar 2 is the good guy) Also gives people with kids a chance to play the game (under supervision like it should be) and not ruin their main character.
      .

    43. Creator Davor Granic on December 31, 2012

      @Michael Did you consider that one instance will end up huge since ppl will want to play with the most ppl posible?

    44. Creator Dave Allan on December 31, 2012

      @Simon I'm pretty sure you'll be able to select start points from the number you have based on your pledge. You may even be able to hide stuff in places, so you can retrieve it later.

      Question regarding the launch party, can I bring a +1?

    45. Creator Frontier Developments on December 31, 2012

      @ Davor Granic

      Also camo isn't always for camouflage, sometimes it's used to make a statement :-)

      Michael

    46. Creator Frontier Developments on December 31, 2012

      @ Tim Bedford

      There may well be hundreds of ships local to the player in game.

      Michael

    47. Creator Davor Granic on December 31, 2012

      @Tim Bedford
      Camuflage isnt silly. Aircraft still use it and they blow each other from distances of 50km. You even have missile develepments that are switching from IR tracking to optical. Tho olive green in space is a bit silly considering ships will spend 95% of their time fighting in space not atmosphere.

    48. Creator Frontier Developments on December 31, 2012

      @ SIMON WATTS

      It's a fair point, however in the online galaxy you would have multiple instances, we have to be careful that players cannot use that to their advantage. So yes, there will probably be multiple saves, but no we haven't decided how that would fully work. Maybe it will be as simple as not allowing ships from the same commander in the same group.

      If you start a new game you get the same starting options, so you would still have the ship you started with. Beyond that there will be mechanisms like insurance to get your ship back if destroyed.

      Michael

    49. Creator SIMON WATTS on December 31, 2012

      p.s It doesn't need to be a griefer, I'm just as good at crashing into space stations :)