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Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
25,681 backers pledged £1,578,316 to help bring this project to life.

Update #28 - Ship Customization

Hi everyone,

since yesterday's update the pledge total has reached over £1.126 million and we now have 19,552 backers which is incredible. Welcome to all of our new backers and thank you all for your continued support. We still have £124,000 to raise in the next 4 days. So please keep spreading the word, together we'll beat the target. 

As mentioned in yesterday's update we've created an Ask Me Anything thread on Reddit. David will be present on January 3rd at 5pm GMT to answer questions, but in the meantime we will be answering any questions during the build up. You can take part in the link below:

http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/

In this update we'll take a look at ship customization. A key change for the ships in Elite: Dangerous is their modularity. This enables players to modify their ship to better meet the requirements of your chosen role as well as make the ship your own. 

The most obvious customization is the look of the ship. In the concept below we've explored a few different skins for the Anaconda. 

The sharp eyed amongst you will notice a small mark by each ship, these are an indication of scale with the mark being a single person.

As well as the look of the ship more fundamental changes can be made, for example engines. Different engines can improve thrust, vectoring and fuel efficiency. Some examples are shown in the test renders below:

 Learning engine configurations in game can help provide you with a tactical advantage. Here's a few more:

Customizations can be used to specialise your ship, for example extra fuel and spare parts to help with exploration. Upgrades to your modifications allow you to invest more credits and improve the ship's capabilities. It also means that if you prefer a particular type of ship you can make it more able for your chosen role. Modifications require space in the ship's frame, so you have to decide carefully how to make best use of the space available.

We still have many details to finalise for the ship upgrades and designs, so if you have pledged to be on the design forum then you can help us shape these decisions.

We have some good news on the book front - Chris Booker's Elite Anthology Tales from the Frontier has achieved its funding. Thanks to everyone who supported the project.

Today we feature C L's book project - Elite Chronicles. I have posted an interview with Lin about her project on my blog:

http://thecultofme.blogspot.co.uk/2012/12/elite-dangerous-author-interview-c-l.html

She's almost a quarter of the way to the funding she needs, so please visit her project and pledge your support:

http://www.kickstarter.com/projects/1483152934/elite-chronicles?ref=live

So once again, thanks to everyone for your support in pledging and telling everyone you know. We're almost there and we will make this game!

I'll be back tomorrow with a new update.

Michael

Theta Sigma likes this update.

Comments

    1. Theta Sigma on July 3

      Elite Dangerous Newsletter #130 - Friday, 24th June 2016
      .
      https://forums.frontier.co.uk/showthread.php/268791-Newsletter-130
      .

      Greetings Commander,
      .
      Welcome to the Elite Dangerous Newsletter #130.
      .
      This week we take a look at some great content from the community in our Horizons Highlights, bring you important news about upcoming changes and adjustments to The Engineers and give you all the details of our huge Summer sale.
      .
      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.
      .
      Pick up the Elite Dangerous: Horizons Season Pass today for only £13.39, €16.74, $20.09 or RUB 997,63.
      .
      .
      Fly Safe CMDRs!

    2. Theta Sigma on June 18

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      .
      https://forums.frontier.co.uk/showthread.php/266247-Newsletter-129
      .
      .
      Fly Safe CMDRs!

    3. Theta Sigma on June 17

      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
      .
      .
      This week we're showing off some incredible community creations, including a must-see live action short movie, we're telling you about some of the tweaks and changes we've implemented thanks to community feedback, taking a little trip in an Orca with some Elite Dangerous-style space tourism and much more.
      .
      • Horizons Highlights
      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.

      This live action short film made by the Eranin People's Film Board does an amazing job of putting an intriguing story behind a simple in-game mission. It perfectly captures the mood of Elite Dangerous and we applaud everyone involved for their brilliant work. We know we're not alone when we say that we'd love to see more.
      https://www.youtube.com/watch…
      .
      Recusant1 heard rumours of a battlecruiser arriving at Merope 2A and journeyed to the system to get photographic evidence in order to confirm it's arrival. People on Reddit are busy speculating as to the reason for its arrival.
      https://www.reddit.com/r/EliteDangerous/comments/4obuc0/i_can_confirm_the_fns_capitol_ship_in_merope_2a
      .
      CMDR Zindae quickly found out that it was a bad idea to shoot upon the Cruiser as backup arrived swiftly to protect it.
      https://gfycat.com/RealHideousArmednylonshrimp
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      CMDR Kronek decided to keep it peaceful, with a tip to Messier 78
      https://www.reddit.com/r/EliteDangerous/comments/4oi1e5/messier_78_4k
      .
      .
      • The Engineers Update
      .
      Earlier this week we put out a server update that brought some requested changes to the game.

      Local news articles were added at the Engineers bases to help direct players to locations where they are able to source the materials they need. In addition we increased the amount of materials you can hold from 600 to 1,000 and increased the amount of Data you can hold from 200 to 500 units.

      Alongside these changes we also made some adjustments to the requirements to unlock a couple of the Engineers. Specifically, we reduced the required number of rare goods to unlock them down to 50 tonnes. We also adjusted the availability of rare goods in the galaxy slightly, too. States will still change the allocation of rares but the numbers are more favourable than they were.

      The development team worked incredibly hard over the recent week’s and are always looking at and reviewing the feedback from the community. There will be an additional point update coming soon which will also include a number of fixes and changes based on feedback from the community. We’ll have some more news on that soon.

      See the original post here:
      https://forums.frontier.co.uk/showthread.php/265277-Serverside-update-and-upcoming-point-update
      .
      .
      • Tourism - Location, Location, Location
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      The graceful Orca will finally get the love and attention it deserves, as passenger gameplay is coming as part of the next major content update to Elite Dangerous: Horizons.
      .
      We'll have much more information on 2.2 in the coming weeks, so keep an eye on our social media channels and our weekly newsletter to find more.
      .
      One aspect of Passenger Gameplay will be Tourism, so we're building a massive database of the best tourist hotspots in the galaxy. There's nobody who knows the galaxy better than our intrepid explorers, so we're asking for a helping hand from our Commanders to make the location database as thorough and complete as possible!
      .
      Executive Producer Michael Brookes has arranged a competition on our forums where you can submit a location to be used in the game. If the location you submit gets used, your CMDR name will be added in-game in connection with the chosen location.
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      You can see all of the details, and find out exactly how you can get involved, by visiting the original forum post:
      https://forums.frontier.co.uk/showthread.php/266046-2-2-Your-Input-Needed-Passenger-Tourist-Destinations
      .
      • EDC Commonwealth Codebreaker Event
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      The EDC Commonwealth are arranging a massive code breaking event, where participants will have to answer a series of questions in order to win prizes. See the original post here to find out how you can get involved.
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      • GalNet Focus
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      • The Danger Zone CQC Livestream
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      • HCS Voicepacks - Obsidian
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      The guys at HCS voicepack have launched their latest addition to the collection, with YouTuber Obsidian Ant!
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      You can watch the trailer for the pack below, made by Obsidian Ant himself... how fitting.
      .
      From the site - "Obsidian - Over a thousand responses including Ai "Jazz" for the Galaxapedia & Constellations."
      https://www.youtube.com/watch…
      .
      • Reddit AMA Series
      • Community Goals Update
      • Comms Chatter
      .
      .
      Elite Dangerous Newsletter #129 - Friday, 17th June 2016
      http://email-elitedangerous.com/3F35-91K2-2433Y32QA1/cr.aspx
      .
      .
      Fly Safe CMDRs!

    4. Theta Sigma on June 13

      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      • Ship Kits Live On the Frontier Store Now!
      Head over to the Frontier Store to pick up our new ship kits for the Sidewinder, Eagle, and Cobra. These kits will give your ship a completely unique look, with hundreds of combinations available to experiment with.
      .
      You can mix and match the pieces on the ship, to get the exact look you want and the pieces will change colour to react to the paint job you’re using. There are more examples of the ship kits in use on the store page..
      .
      • Horizons Highlights: The Engineers
      .
      We’re always impressed by the screenshots and videos our community post on social media and our forums… here’s a collection of a few of our favourites from this week.
      .
      - Ace pilot Isinona returns with his Flight Assist Off Series, adding a new rule to celebrate the launch of 2.1 The Engineers – no insurance rebuys allowed. If he dies, a massive part of his fortune dies with him...
      https://www.youtube.com/watch…
      .
      - Bolt vanderhuuge posted this stunning screenshot… something you could only ever see in Elite Dangerous: Horizons.
      https://imgur.com/a/QRcSY
      .
      - Obsidian Ant continues his journey to the edge of the galaxy, and visits a few planets in “the Desolation Ridge”.
      https://www.youtube.com/watch…
      .
      • The Dangerous games Update and Stream
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      The Dangerous Games Wildcard Community Goals have kicked off with a bang. After a long week of Gold mining the groups have battled it out for points in the first of the three challenges they will face.
      .
      • Powerplay Annual Summary
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      CMDR Corrigendum takes a look back at the first year of Powerplay, digging deep into the political struggles of the last 12 months.
      .
      .
      .
      Elite Dangerous Newsletter #128 - Friday, 10th June 2016
      http://email-elitedangerous.com/3F35-8T55-7132ZABOD0/cr.aspx
      .
      .
      Fly Safe CMDRs!

    5. Theta Sigma on June 13

      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
      .
      Horizons Highlights: The Engineers
      The Engineers was launched last week at no additional charge to all those who own the Horizons season pass, and already we’re seeing some beautiful screenshots and videos.
      .
      .
      Plotting a route to Beagle Point just got that little bit easier, with the new bookmarks system. CMDR Gienkov has his route sorted…
      http://i.imgur.com/creXfMy.png
      .
      CMDR Klassic found this ‘poor little Condor’ floating alone in space… we can only wonder what happened here.
      http://i.imgur.com/PwoGhPs.jpg
      .
      According to CMDR Allerose, the New Huge Weapons are super effective… look at the mess they’ve left behind!
      http://i.imgur.com/Y1m8JEc.png
      .
      CMDR Paul Loachman visited Farseer Inc… he took this lovely panoramic screenshot.
      http://i.imgur.com/Mr9h5vu.jpg
      .
      Obsidian Ant uploaded this video detailing the FSD upgrades available via the Engineers.
      https://www.youtube.com/watch…
      .
      .
      Elite Dangerous: Horizons Commanders on PC and Xbox One will receive further expansions at no extra cost as the season continues. Future gameplay updates will debut for PC and Xbox One simultaneously, bringing new activities and new ways to play on both platforms:
      .
      .
      • Ship-Launched Fighters, allowing larger spacecraft to carry their own short-range fighter craft for attack and defense.
      .
      .
      • Multicrew, allowing teams of Commanders to assume roles aboard the same ship.
      .
      .
      • Commander creation, giving a unique appearance to Commanders’ in-game avatars.
      .
      .
      What’s more, Xbox One Commanders who purchase Horizons before the 30th July will also get access to the Cobra Mk IV in game. This early incentive mirrors our pre order incentive previously offered to PC players. The Cobra Mk IV will be available in selected ship yards if you have access and will require in game credits to purchase.
      .
      .
      Elite Dangerous Newsletter #127 - Friday, 3rd June 2016
      https://forums.frontier.co.uk/showthread.php/259735-Newsletter-127
      .
      .
      Fly Safe CMDRs!

    6. Theta Sigma on May 28, 2016

      Elite Dangerous Newsletter #126 - Friday, 27th May 2016
      .
      The Engineers 2.1 and 1.6 Available Now!
      .
      http://email-elitedangerous.com/3F35-8LOE-7132ZABOD0/cr.aspx
      .
      The Engineers 2.1 Trailer - Elite Dangerous: Horizons
      https://www.youtube.com/watch…
      .
      Elite Dangerous: Horizons - Season Pass
      https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous-horizons-dlc.html
      .
      .
      .
      "This week, we’re launching Elite Dangerous 2.1 The Engineers and the 1.6 update, we’re celebrating with a new trailer, giving Xbox One Commanders the chance to pick up something new, catching up with the latest GalNet news and much more.

      As always, you can hear the latest news and updates directly from the development team on our Forums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

      Pick up the Elite Dangerous: Horizons Season Pass today for only £19.99, €24.99, $29.99 or RUB 1489."
      .
      .
      .
      Fly Safe CMDRs!

    7. Missing avatar

      Dene Boulton on January 3, 2013

      It is so cool this has been funded I loved Elite 1 & 2 (Frontier).
      However I do wish the stretch goals were the other way around, so want those extra ships. Come on 1.5mill!

    8. corrado morgana on January 3, 2013

      Ship designs feel WipEout-esque. Not a bad thing. Echoes the low poly wireframes of yore.

    9. light487 - Kickstarter Junkie on January 1, 2013

      Not sure I want to be able to create, at least early on, ships that are sharing different technologies that are created by different manufacturers and factions. As way of example, you shouldn't be able to fit Ford parts to Toyota parts without some sort of retrofitting that isn't available straight away or is prohibitively expensive from a new player standpoint.

      So while I endorse the idea of modular parts, I think that there should be restrictions beyond just size and weight (bulk) and/or hardpoints.. but also some degree of compatibility/incompatibility between ship designers and manufacturers. Some designers and manufacturers like their products to be exclusive to certain things.. while others design and manufacturer to be known around the galaxy as those who create the most compatible parts and so on. I think this would add a realistic and reasonable amount of complexity that adds to the game's universe rather than just being difficult/annoying for the sake of game difficulty.

    10. Roger Mitchell on January 1, 2013

      Hi David and the Elite:Dangerous team.
      I've pledge to get in and will probably increase my pledge to get some of the higher benefits from Elite:Dangerous.
      I have a question. Will Elite:Dangerous have a third party economy system where developers can create their own assets for sale, barter or purchase within the Elite Universe ? I'm thinking of creating ships and other ship equipment. Is this something that you are planning to do. if so when ?

      Thanks and keep up the good work.

    11. Missing avatar

      SIMON WATTS on January 1, 2013

      Hi there again. Thank you, Frontier, for your responses to all our irritating questions. I'm going to upgrade to £85 today which is more than I can afford but hey, I love Elite. Love it with an unhealthy passion. I believe that this game and this development team could create an evolving game with almost no limits. Procedural generation is the closest thing we've seen to real evolution, recreated on the PC. I honestly believe that, with the right amount of funding and commitment, we could start seeing interactive behaviour which almost appears like sentience. Algorithms interacting with each other to create something wonderful! I'm a bit concerned that my previous questions concerning VR headset support haven't really been answered (unless I missed the response). The Star Citizen 'demo cockpit' looks seriously impressive and if you look at the Hawken/ Occulus-Rift demo it's hard to deny that we are on the verge of a new era in gaming. Combine these 2 technologies (VR and Procedural Generation) and you have something beautiful! You know what they say, evolve or die. I have no doubt that Elite Dangerous will be fantastic. Better than fantastic but please, keep up with the competition. Be VR headset ready. Aim high. Aim for Procedurally Generated cities and towns, first person exploration of procedurally generated space stations, boarding of your enemy's crippled vessels. Keep evolving. I may be a geek but, all my life I have imagined a game that outshines all other games. A game that evolves and has no limits. A game that ED could become. And don't forget, if you make it special, if you make it better than everyone else's games... we will pay to play, sponsors will flock to advertise and you will have made the 'World of Warcraft' of the space sim genre... except a WHOLE lot better, and bigger!

    12. s4ingray on January 1, 2013

      Nice renderings indeed. I love the modularity of the engines. I was hoping players could choose the color of their ships. I know it's probably not reasonable to allow for custom textures as this would create too much network traffic, swapping texture files, but if we could have a neutral (white?) texture that would allow the entire spectrum of colors, that would be awesome. Or assign different tones to various parts of the ship. At the shipyard you could at the time of purchase or while you are upgrading your gear, decide to give your ship a new paint job. That would be cool and add a level of realism as well. ;-)

    13. Missing avatar

      mikekossi on January 1, 2013

      Where can i find a 1920x1200 of the black elite logo for a backdrop? i have the christmas one already.

    14. Frontier Developments Creator on January 1, 2013

      @ James

      The dates are as stated, 4-6 weeks is about normal to go from Alpha to Beta, remember the gameis on quite an aggressive schedule anyway.

      Michael

    15. Frontier Developments Creator on January 1, 2013

      @ Chris Griffiths

      Yes you get the box set as part of the Explorer reward tier.

      Michael

    16. Frontier Developments Creator on January 1, 2013

      @ Ian Magill

      We only have the Anaconda and the Viper at the moment, the Kickstarter is all about being able to produce the content needed for the game.

      Michael

    17. Anis El-Mariesh on January 1, 2013

      Will we have left and right mounted lasers which are practically impossible to hit anything with, just for old times sake?

    18. Shane Bryan on December 31, 2012

      Come on people, still so far to go!!! If you don't each have 3 friends backing this also, you suck! :p

    19. intrepidis on December 31, 2012

      @Rob Fisher: regarding "in space you can't hear the other ships". It would be beneficial to be able to hear laser fire and ships closing in from behind. This can be explained thus: the sounds are generated by the on-board computer (converting video sensor data into audio) to aid the pilot's decisions.

    20. Patrick J. Jankun on December 31, 2012

      Pledge pledge pledge ... and pledge again so I can get your precious Cargo!

    21. Ken Schmitt on December 31, 2012

      A station hopper: a rescue pod, jump engine and enough fuel and system engine to get to and from jump disdance and then back to the station.. so you can scuttle your ship, get the hopper, and purchase 'bus' tickets to take to far, far away from where you are on freighters. this also gives you the chance to dump the cargo if it gets attacked, and run far enough away to jump.

    22. Richard Boorman on December 31, 2012

      So no opportunity to bolt a cockpit onto an engine and fly with that?

    23. Missing avatar

      SIMON WATTS on December 31, 2012

      oooh, multiple displays is right up there with the occulus rift question. I'd love to know

    24. Missing avatar

      Nik Clarke on December 31, 2012

      Fingers crossed we will hit the target
      my questions - Can / Will the game support multiple displays...?

    25. Ken Schmitt on December 31, 2012

      Will it allow for skin wraps of images? Maybe another trade element could be using the side of the ship for advertising.

    26. Ian Magill on December 31, 2012

      @michael
      Awesome renders, any chance you can post renders of the other ships due to feature in ED or do you just have the Anaconda and Viper mk 2 right now.?

    27. Missing avatar

      Chris Griffiths on December 31, 2012

      A question re pledge rewards.... If I up to the Explorer level, does that (supposing I add the extra shipping) include the physical copy? The tiers seemed to indicate that, but I wanted to check...

    28. Missing avatar

      conrad edwards [Imperial bounty hunter] on December 31, 2012

      I wonder whether police vipers will be in blue/yellow Battenburgh?
      Personally I would also like to see some sort of Dazzle camoflage, just to break up the standard outline of a ship and throw an attackers brain out a bit.

    29. Missing avatar

      James on December 31, 2012

      Can we get a better estimate on the start of the alpha and beta dates? There is no way that a game can go from alpha to beta in one month.

    30. Tom OConnell [Blue lights on cop vipers] on December 31, 2012

      @Michael, will we be able to test the griefing elements of the game on DB in the Alpha ;-)

    31. Joe Scicluna on December 31, 2012

      Anthony & I felt awkward asking this question. We agree with you 100%.

    32. Frontier Developments Creator on December 31, 2012

      @ Joe Scicluna

      Probably not as the galaxy would be reset between tests and final release. You would have a period of time gaining experience in the game. We'll see how it pans out.

      Michael

    33. Frontier Developments Creator on December 31, 2012

      @ Rob Fisher

      Audio design for a game is more than just what you hear, it helps you in the game itself. SO yes, we'll come at it from a realistic angle, but we won't compromise the gameplay doing so.

      Michael

    34. Missing avatar

      Rob Fisher on December 31, 2012

      I think it's worth listening to people like Julian Brown. The more thought goes into the physics, the more immersive the game. I'm sure it can be made fun and beautiful with real physics and consideration of real space-flight problems like heat dissipation.

      Which reminds me about sound design: in space you can't hear the other ships, but you *can* hear the roar of your own engines; the creaking of your hull as it responds to forces and changes in temperature; the sizzle of fried electronics as you are hit by enemy laser fire; the hiss of escaping air...

    35. Missing avatar

      SIMON WATTS on December 31, 2012

      Thanks for the replies. Multiple avatars does sound like a great idea!

    36. Joe Scicluna on December 31, 2012

      Joe Scicluna 2 minutes ago

      Final question before supper (also posted on main comments page) - Do credits and ship upgrades etc achieved in alpha and beta testing go on to the up and running game?

      Good Night and a very Happy New year all !

    37. Frontier Developments Creator on December 31, 2012

      @ Joe Scicluna

      1. You disappear from the game. You would be able to resync later.

      2. As above, when you reconnect you may need to travel to meet the rest of your group.

      Michael

    38. Joe Scicluna on December 31, 2012

      2 Questions

      1)What happens if there is a power cut or internet problems and one goes off line in multiplayer mode?

      2)If one needs to leave the game because of a situation which needs to be addressed pronto, how would one leave the on going game without disrupting game play and where and how does one rejoin?

    39. Liqua on December 31, 2012

      @Michael
      That's fine .. you said the magic words :D
      "We want to allow multiple avatars"
      There's no edit button so I hold you to that .. hehe.
      Gone midnight for me so I out here.
      .
      Lastly - hi-rez images if you can please .. they look SPANKING! Whohoo!

    40. Frontier Developments Creator on December 31, 2012

      @ Liqua

      I'm not sure how much clearer I can be :-) We want to allow multiple avatars (or saves depending on the mechanism), but we want to make sure people can't cheat by doing so. In an offline single player save whenever you want, in the persistent galaxy we need to be more careful.

      Michael

    41. Scott Hudson on December 31, 2012

      Why does that middle one remind me of Boba Fett? =o)

    42. Missing avatar

      Karl Roebuck on December 31, 2012

      @ Dino Dini
      The creator of Kick Off ? I watched the clip it's memories like that which made Elite so good for me too and also why I think this has to succeed. BTW I loved kick Off too.

    43. Liqua on December 31, 2012

      @Michael.
      .
      Man you're a scary individual with a task that I do not envy ;-)
      .
      There are plenty of in-game benefits to both ... I could name quite a few for multiple saves (which is in fact a single player concept) and a couple for multiple avatars ... However the benefits of multiple avatars outweigh the multiple saves.
      .
      You need though to confirm this though to allay the fears of people. (See below)

    44. Frontier Developments Creator on December 31, 2012

      @ Liqua

      I think that makes sense. Although we'd need to make sure there's no in-game benefit for having multiple avatars.

      Michael

    45. Frontier Developments Creator on December 31, 2012

      @ Davor Granic

      I'm looking forward to seeing how it evolves. I think we'll see a lot of small co-operative groups as well as wider free for all type groups. And pirate gangs of course :-)

      Michael

    46. Frontier Developments Creator on December 31, 2012

      @ Dave Allan

      Yes on both counts.

      Michael

    47. Liqua on December 31, 2012

      @Michael
      I am sure this will be kicked about in the design forum but your reply does not make sense to me.
      .
      Why would you have multiple saves of the same commander ? That would imply you can take a "snapshot" of your current avatar, play for a while, then go back in time to an older version (even though the universe will still move on) Terrible design decision on this one - sorry to say that.
      .
      Multiple avatars - 1 save per avatar - seems more realistic and something that I am gunning for. This allows myself and others to experience different aspects of the game (Avatar 1 is a scoundrel and bad guy / Avatar 2 is the good guy) Also gives people with kids a chance to play the game (under supervision like it should be) and not ruin their main character.
      .

    48. Davor Granic on December 31, 2012

      @Michael Did you consider that one instance will end up huge since ppl will want to play with the most ppl posible?