Share this project

Done

Share this project

Done
Elite: Dangerous's video poster
Play

Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy. Read more

25,681
backers
£1,578,316
pledged of £1,250,000 goal
0
seconds to go

Funded!

This project was successfully funded on January 4, 2013.

Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.

Update #25 - Trading Dev Diary and £1 million Mark Passed

Hi everyone,

great news yesterday, we passed the £1 million mark which is excellent. A huge thank you to everyone who has pledged and supported Elite: Dangerous so far. Our current pledge total is now over £1,021,000, so we now have £229,000 left to raise to reach the base goal.

We also have 18,542 backers, again the increase is great. Many of you have already helped spread the word, we need you to continue doing so. Reach out to anybody who might be interested and let them know. We have 7 days left, but if we can gain another 1,000 supporters each pledging £30 (or more) then we'd be past out base goal. 

In today's update we have David's latest dev diary in which he discusses some of the new trading features:

We've also added a new pledge upgrade, you can now get concept art prints for £20 (signed ones are still available for £35). While the range of concept art to select from hasn't been decided yet, we have confirmed that a star chart for the game, and ship recognition guide will be available.

Further good news on the book front - John Harper's "And here the wheel" has achieved its funding. Good work everyone!

Today's featured book project is "Elite Anthology: Tales from the Frontier" by Chris Booker. He is currently over half way to reaching his target. Let's see if we can get it funded today. Please pledge your support here:

http://www.kickstarter.com/projects/1410794241/elite-anthology-tales-from-the-frontier-working-ti?ref=live

So once again, thank you everyone for your support. Let's do what we can to gather more supporters to the fold.

I'll be back tomorrow with another update.

Michael

Comments

    1. Creator intrepidis on January 4, 2013

      @Treatise: I think the point about carrying goods further granting more money is that the goods had to be carried that far because there is nowhere closer that produces it. If it becomes prohibitively too expensive to afford, due to distance, then at those distances it would not be in demand. Or at least only the wealthy could afford it, and therefore the price would be high but the demand low. (i.e. You could only sell 1 ton per month at that planet, maybe for the Emperor or something.)

    2. Creator Harry Torque on January 1, 2013

      I know it's early in the development, but the economic ideas presented here sound simplistic, if not childish.

      The Jonty world bass example talks about supply side only: if it is a rare bass only available in that world, the assumption seems to be that it is in demand everywhere in the galaxy. This would of course mean that the further away from Jonty you sell it, the more expensive it is.

      But we should also take demand side into account. That would mean that the bass would most likely be only in demand in the same and nearby systems (think sea bass). Only if it was of exceptional quality, a rare species, and/or required some special knowledge, skills or equipment to catch and prepare properly (think fugu, caviar or shark fin), AND it's deliciousness was known around the world would it be in demand at far reaches of the galaxy, or other galaxies.

      Therefore it would makes sense to seed the world with a matrix of such products, and their demand, popularity and information of their existence and desirability across the world.

      Also, in the case of minerals and other commodities, it makes absolutely no sense to give the player more money just because they shipped it farther as implied by the video. That would be a horrifically inefficient economy, and would not even happen in an open free market, which I'm sure E:D is planning to model. If a commodity is in ready supply nearby, nobody would pay a higher price for it just because you shipped it from Alpha Centauri - except for novelty reasons in some outlier cases.

    3. Creator Luke Challis on December 30, 2012

      Elite: Frontier is still one of my favourite games of all time, and one I can happily play today. The only thing that soured the game for me was the lack of incentive for exploring the vast randomly generated (billions) of solar systems in the game... effectively locking you to the core systems if you actually wanted to do anything...

      Has any thought been given to giving players incentive to truly explore the vastness of the galaxy? If done properly, it would be (in my opinion) the ultimate of end game mechanic...

    4. Creator Bernhard M. Wiedemann on December 29, 2012

      I'm very interested in a Linux version (or at least make sure that the MSWindows one works well with wine), since I have not been running MSWindows on my machines for 13 years.

    5. Creator Bromley86 on December 29, 2012

      @Sebastiaan/Tomma. It's FFE rather than FE2, but you might like FFED3D. Synchromesh has packaged it all up in a simple installer:
      http://www.eliteforever.co.uk/games.html

      There are also launchers for Oolite (Elite remake) and Pioneer (FE2 remake, but alpha stage only).

    6. Creator Tomma on December 29, 2012

      @Sebastiaan
      Good idea ! The wait will be more pleasant :)

    7. Creator Sebastiaan Timmerman on December 29, 2012

      Suggestion for more funds:

      Make Elite Frontier II run well on modern pc`s with dosbox and such, and sell the it through Good Old games.com

      Plenty of folks will buy it instantly.

    8. Creator Tom OConnell [Blue lights on cop vipers] on December 29, 2012

      Thanks Michael, and fantastic job keeping us all informed, by the way

    9. Creator Frontier Developments on December 29, 2012

      @ Tom OConnell

      We haven't decided yet, sounds like something the design forum can discuss. Kills will be a part of it. Maybe there are separate ratings for the roles, with a combined rating as well. We'll see.

      Michael

    10. Creator Tom OConnell [Blue lights on cop vipers] on December 29, 2012

      @Michael, could you give us some info on how the Elite ratings will work, is it based on number of confirmed kills ?

    11. Creator Frontier Developments on December 29, 2012

      @ Noreply

      Yes there is a t-shirt as well.

      Michael

    12. Creator Frontier Developments on December 29, 2012

      @ Rob Fisher

      Every little bit helps :-)

      Michael

    13. Creator Frontier Developments on December 29, 2012

      @ Ian Magill

      I don't believe there will be a number of downloads limit.

      Michael

    14. Creator Mac M on December 29, 2012

      All great but please change the background music. It's getting a little repetitive...

    15. Creator Alexander Lyakhov on December 29, 2012

      @Paul Davies +1 to the idea of different economic models for different political/social system (communist/socialist, feudal, theocracy).

      Also It will be great to see protectionism/free market differentiation & overall changes of political system.
      For example, corporate world can experience socialist revolution (with many weapons sold by interstellar traders :)), feudal world can became capitalistic via reforms ( and machinery\robots imported from other worlds), socialistic government can eventually fall to capitalism ( with too many imported luxury/high level consumer goods)

    16. Creator Bromley86 on December 29, 2012

      @Sven. Apparently not (FAQs):

      Q. Will the game be free to play after the initial purchase?

      A. We do not plan to make it subscription-based. Once you have purchased the game up front, you will be able to play thereafter for no further cost.

    17. Creator Sven Olaf Lie on December 28, 2012

      Hi just had a thought , is the online game going to have some monthly cost or will be like guild wars with no monthly ???

    18. Creator Coz on December 28, 2012

      I'll always be a Marxist as long as the model of capitalism creates serfs of the majority.

      Commanders of the Universe UNITE.. All you have to loose are your chains!

    19. Creator Coz on December 28, 2012

      @ intrepidis: I could personally create, code wise, all that this game promises bar a few things.. The algorithms for stock market trade and certain other mathematical dynamics. It is a weakness of mine that I keep promising to address via study. However, I strongly suspect that those particular elements can be expected to be almost a perfect representation of free market economics with a few random features thrown in.

      Now this might be an interesting feature, and I throw it out there, to the creators: How about simulating different zones of economic theory? In Frontier we had a galaxy modelled somewhat on the cold war. Surely, Karl Marx should have a say in the new world..

    20. Creator intrepidis on December 28, 2012

      A simple question: how quickly would the stock market pick up on stock level fluctuations?

      I only ask because of the example about a group of players flooding a market with food. It makes me wonder whether the last player to manage to sell their goods would get the worst price, or would they all get the same price if it's done within a period of a few minutes/seconds.

    21. Creator Rob Fisher on December 28, 2012

      Spreading the word: I write for a politics and philosophy blog with quite a large readership so I did an article about Kickstarter, but of course it was really a thinly veiled plug for Elite Dangerous. Hopefully it picked up some backers.

    22. Creator Keeval on December 28, 2012

      @Tom - I suspect that there will be different rankings for the different career options (levels to get to etc.) however I suspect that the Kill/Elite ranking will remain as it was the whole point of the previous games.

      @Rizwan - No problem, as for the concept art. Michael said that it the final concept art will be different as new pieces will be created during the development process.

      @NoReply - I suspect that was a typo - as you say the Premium Box Set does indeed come with a T-Shirt.

      @Ian - not sure on the number of downloads - I suspect it will be unlimited as the idea is that each account holder has a key that they use to play (like a product code of old). So you pop that in to allow the downloaded game to work.. I'm sure Michael will clarify if that is not the case. A bit like a current MMO but it also has a completely offline component.

    23. Creator Ian Magill on December 28, 2012

      @ Michael
      Forgive me if this has been asked already but how many downloads will the key entitle a backer to?
      Just wondering if anything happens to the computer or software and no hard copy to restore. Still hoping my current PC spec will be ok

    24. Creator Russell Jones on December 28, 2012

      Could you announce a stretch goal for a Linux version? Or at least testing against WINE? Note the latter works on OS X, so it might be a good way to go. I think that's how Google ported Google Earth and Picasa from Windows.

    25. Creator Martin Hague on December 28, 2012

      please please please can the PS3 have Elite Dangerous :-)

    26. Creator Noreply on December 28, 2012

      @Michael
      Regarding your post below:
      *The premium boxset comes with all of the previous rewards, so that includes all of the starting options, it also includes the soundtrack on CD and a printed paperback of the official novel.*

      My understanding was that the premium boxset came with a T-Shirt and paperback. Has this changed or was it just a typo? Or do we get all three?

    27. Creator Rizwan Malik on December 28, 2012

      @PaulB - many thanks
      Am I right in assuming the concept art is the wallpapers on the Elte Dangerous Web Page?
      Or is it something else? Linky?

    28. Creator Anthony Stiller on December 28, 2012

      I'm ecstatic to see the pledges starting to ramp up and I'm still hopeful that the goal can be reached although it's going to be a nail-biting finale. I heartily agree that this This Game Must Be Made.

      Some constructive criticism: It's a little late now but please take the time to proof these updates before posting them on Kickstarter. The most recent miscalculation (30 x 1000) to reach the goal plus continued (and rather glaring) grammatical errors make the updates look unprofessional. I personally know of one person who is considering withdrawing his pledge because of this (yes, some people are funny like that however I'm working hard to not only bring him back into the fold but to also convince him to up his pledge).

      I want to give Elite: Dangerous every chance to make its goal and getting these updates looking as slick as possible seems like an easy win.

      Well done to everyone slaving away to get this over the line. It's going to happen!

    29. Creator Tom OConnell [Blue lights on cop vipers] on December 28, 2012

      @Michael, the big unanswered question for me is with regard to the elite rating/ranking - Harmless to ELITE. If memory serves, in the original Elite, only confirmed kills were used to progress your elite ranking. The trader & explorer career paths don't fit with that approach, so is there a new model for progressing through the ranks in E:D ?

    30. Creator Frontier Developments on December 28, 2012

      @ Alexander R

      You can play offline without server connections and we will make sure you can play the game if we ever shut the servers down.

      Michael

    31. Creator Corpselocker on December 28, 2012

      Well cool! Since I get my name as part of the database and all of the Pirate/Bounty Hunter/Trader optional starter packs, I'm all in for $60 us dollars ;)

      Beware the Corpselocker!

    32. Creator Cmdr. Bond [DDF Member + Ship ID & Mug] on December 28, 2012

      Basically, the DRM is not DRM as thought of I.e. i-tunes.

      It is more like a product key code of old, only this time it is cross platform meaning you can install it on as many machines that support it Win PC Mac and possibly Linux

      Obviously you can't have every machine logged in at the same time though

    33. Creator izzy on December 28, 2012

      yes and you can also play fully offline :-)

    34. Creator Alexander R on December 28, 2012

      Thanks for the clarification around the Mac port. It sounds like the DRM then isn't really DRM in the most hated sense, once you get the key you have a copy licensed to you that, presumably, you can transfer from one PC to another as and when you upgrade / replace your gaming PC / Mac hardware.

      The concern many have around DRM is the game will be unuseable some time in the future due to DRM preventing installation on a later model PC some years in the future / or when your existing HDD dies unexpectedly.

      Thats the thing with making a legendary game like this, serious Elite fans will want to be able to play it 20 years from now, with or without Frontier or Steam still being around to authenticate a license code.

    35. Creator Martin Hague on December 28, 2012

      i have been passing ELITE dangerous site on to my PS3 friends, as we wasn't ELITE on PS3 as well

    36. Creator Frontier Developments on December 28, 2012

      @ David Bond

      They can have a mac version once the Mac version is available.

      You need a key to download the game, the same key can be used for different platforms.

      Michael

    37. Creator The Blackster on December 28, 2012

      @ Creator High Admiral Tech and others. I assume it was meant to be 1000 people @£30+ per day.

    38. Creator David Bond [Mac 1.4m, +10 ships 1.5m] on December 28, 2012

      @Michael

      Alexander asked if he could get a Mac version at the £20 pledge level and you said yes.

      Does this not contradict the £1.4m stretch goal for a mac version 3 months after release? Or do you mean that he will be able to download Mac version later and play with the same key he got with pc version.

      Also the downloads are listed as DRM free, how does this apply to elite? As I understand it, requiring a code to access the game = DRM

    39. Creator s4ingray on December 28, 2012

      @ Maalak & Tomma - You are both welcome. ;-) We need all the support we can get! "Merci pour votre support!"

    40. Creator Tom OConnell [Blue lights on cop vipers] on December 28, 2012

      If Kate Russell wrote another 10 books we'd be fully funded !! ;-)

    41. Creator sicose on December 28, 2012

      @s4ingray (ED - It's full of Stars!!) - Thank you very much for your kindness for providing us with the latest transmission of the subtitles :) hmmm it now means i will have to dig deeper into my pockets ;( lol

    42. Creator Frontier Developments on December 28, 2012

      @ Alexander R

      Yes, you can have a Mac rather than the PC version.

      Michael

    43. Creator Anis El-Mariesh on December 28, 2012

      So could I progress my career as a law enforcement officer and enforce some laws (judge dredd style of course!!) - pirates beware!!!

    44. Creator Tomma on December 28, 2012

      Thanks a lot s4ingray, I'm french and I don't always understand what I hear in the videos.

      The SUBTITLES should be very helpful (youtube translation tool is not perfect...)

    45. Creator Andrew Sayers on December 28, 2012

      Will mining be limited to asteroids in the first release, or will we be able to e.g. launch planet-mining craft from orbit? If the latter, would you consider "mining" a gas giant for hydrogen fuel? it's a short hop from gas mining to player-created petrol stations for bounty hunters that don't want to waste a hard-point on a fuel scoop, which would open up some interesting gameplay avenues.

    46. Creator Steven Whiting on December 28, 2012

      @Frontier Developments Thanks. Upped to £60 :o) used to play Frontier Elite 2 (only version I've played) back on my old 386sx. Had to make a boot disk just to get it to run our PC was so pants. 4mb RAM, 20mb hard drive space. Nice :)

    47. Creator Maalak on December 28, 2012

      Thank you s4ingray, that's very nice of you for doing this written report. :)

    48. Creator s4ingray on December 28, 2012

      @ Maalak - First I thought, why do we need subtitles and then I watched the video again and it is indeed bursting with information and David is talking a bit fast even for me who is quite proficient in English. ;-)

      So as a public service to our cause, here is what I understood from listening closely to the latest video.

      *** Start of Transmission ***

      Elite: Dangerous Trading Dev Diary (Approximative) Transcript:

      DB: "Hello in this dev diary I'd like to talk about trading, but first I'd like to thank all those people who've pledged on Kickstarter. Their pledges are really fantastic at the moment. Those who are watching and thinking of pledging, come and join us, it's gonna be absolutely fantastic, we are having a great time already, it's just gonna get better."

      "Okay, talking about trading, um, obviously it's gonna be a major part of this game, some of the possible things you can do and I imagine it's something whenever you are traveling around in your ship you take some trade goods with you because you get extra money as you travel from place to place but we are also going to build on it in a um in a slightly more sophisticated way than in Elite or in Frontier."

      "So the main change is, we'll still have the main categories, so food for example where food price will be different on an agricultural world typically food prices will be a lot lower than on an industrial world, um, but we'll have gradations within that, for example, if you were to uh come in with a cargo of a giant "Jonty Bass" from "Jonty World" let's say uh then that would have that might be fifty percent more expensive than the food price on that wherever you are selling it, and that margin will change based on your distance from Jonty World because of the rarity value, uh, whereas if you would just taking boxed end wheat from somewhere local the price would be just be the standard food price or possibly even a little bit below."

      "So the point of that is means the further you take it, you get more value from your cargo. Uh, also if you think of the evolving galaxy the way that I've talked about already in a previous dev diary, so if you've got a famine on a world automatically the food prices will be very much higher and as that demand is satisfied the food prices come down. So all in all that very much affects it and there will be ways to to game that where groups of players can force the price up or down and then benefit from it and so you should be able to drive the stock market in the way that happens in real life where players can cooperate and suddenly dump a whole lot of food on the market say."

      "Um, now a similar thing that's been asked about or having been talked a lot about is mining. So mining also we want to make a little bit more sophisticated, so um for example if you're mining in one of the core systems the chances of finding a large deposit of something would be incredibly low, in comparison if you go out to one of the frontier worlds or even beyond the frontier where it is explored but there are not yet people living there, the chance of finding a really great find is very very much higher."

      "And so with all of these things that will evolve with time as the system um becomes more populated your chance of discovering a great, I don't know, gold reserve um will decrease, but your ability to sell it, your ability to get it back to a place where there is a stock market is obviously much greater which is so, um, with all of these things that we want to factor in, we plan to factor in the rarity of the item um to affect the cost because I think one of the things that always frustrated me with Elite and Frontier, why wait a second I've taken all these goods a really really long way, I should get more for them than the really short jumps which you can do almost as an exploit within the game where you jump, there was a in Elite, I think there was a point one lightyear jump in the bottom left where you really really make money quickly."

      "Um, it's those sort of things where you when you do make the long jumps or the complex trips because maybe you are doing another mission at the same time you should really benefit from that."

      "So with all of those things coming together I think they should make for a lot of richness and what really interests me um players can cooperate to actually improve that because a lot of these um things where you get sort of group behavior is exciting, especially if you follow it your are thinking all of these people buying the same goods at the same time um to drive the market that can actually make the gameplay really compelling when you have online things where you drive the price up or down and then benefit from it."

      "Now I think trading was seen I mean I (mumbling) Ian and I ironically saw trading as being quite dull in Elite, it was just a justification for traveling from A to B, but I think the more richness we can do to it so you can go to somewhere special where you know um there is a rare or valuable resource and people will do it because presumably on Jonty World there will be other things that you can buy um that are just sort of much more mundane."

      "But if you imagine that there is some sort of rare creature or particular tasty creature um then that makes it a lot more intriguing."

      "So just finishing off I'd like to thank everybody again for all of the pledges that have... they are now coming in thick and fast which is great, thank you very much to all those people who have pledged or those who are thinking of pledging, come and join us, it's gonna be fantastic, this game has to be made, so let's get there and make it. Thank you very much and Merry Christmas!"

      *** End of Transmission ***

    49. Creator sicose on December 28, 2012

      +1 To include subtitles in your videos... This would also benefit the deaf gamers and widen the general public accessibility of your information and the ability to reach and pull in more potential pledgers ;) ... FACTS: 1in 6 of UK population has hearing loss (approx 10 million people) for more short FACTS on deafness >>> http://tinyurl.com/cpb75at

    50. Creator David Bond [Mac 1.4m, +10 ships 1.5m] on December 28, 2012

      According to kicktraq, mostly harmless is now at 102%